
This is a casual intellectual game, accompanied by beautiful girls to find pictures of the same shape, get beautiful pictures and exercise your observation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
We have now opened the discord community, if you have any questions( ̄y▽, ̄)╭, please click the discord link on the right of (that is, support language below) join us ┏(゜ω ゜)=☞
Do you have any questions? I guess you have! !
This is a beautiful girl decryption game that uses the wisdom and observation of gentlemen to conquer the girl and girl interaction to trigger the unlocking of all animations and voices.
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠘⡀⠀Yes, I play NSFW games ⠀⠀⠀⠑⡀ on my main account, ⠀⠀⠀⠀⠈⠢⢄⠀⠀ so what?⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⢀⣀⣀⣀⣀⡀⠤⠄⠒⠈⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠘⣀⠄⠊⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠛⠛⠛⠋⠉⠈⠉⠉⠉⠉⠛⠻⢿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⡿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⡏⣀⠀⠀⠀⠀⠀⠀⠀⣀⣤⣤⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣿⣿ ⣿⣿⣿⢏⣴⣿⣷⠀⠀⠀⠀⠀⢾⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿ ⣿⣿⣟⣾⣿⡟⠁⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⣷⢢⠀⠀⠀⠀⠀⠀⠀⢸⣿ ⣿⣿⣿⣿⣟⠀⡴⠄⠀⠀⠀⠀⠀⠀⠙⠻⣿⣿⣿⣿⣷⣄⠀⠀⠀⠀⠀⠀⠀⣿ ⣿⣿⣿⠟⠻⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠶⢴⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⣿ ⣿⣁⡀⠀⠀⢰⢠⣦⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⣿⣿⣿⣿⣿⡄⠀⣴⣶⣿⡄⣿ ⣿⡋⠀⠀⠀⠎⢸⣿⡆⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⣿⣿⣿⣿⠗⢘⣿⣟⠛⠿⣼ ⣿⣿⠋⢀⡌⢰⣿⡿⢿⡀⠀⠀⠀⠀⠀⠙⠿⣿⣿⣿⣿⣿⡇⠀⢸⣿⣿⣧⢀⣼ ⣿⣿⣷⢻⠄⠘⠛⠋⠛⠃⠀⠀⠀⠀⠀⢿⣧⠈⠉⠙⠛⠋⠀⠀⠀⣿⣿⣿⣿⣿ ⣿⣿⣧⠀⠈⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠟⠀⠀⠀⠀⢀⢃⠀⠀⢸⣿⣿⣿⣿ ⣿⣿⡿⠀⠴⢗⣠⣤⣴⡶⠶⠖⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡸⠀⣿⣿⣿⣿ ⣿⣿⣿⡀⢠⣾⣿⠏⠀⠠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠉⠀⣿⣿⣿⣿ ⣿⣿⣿⣧⠈⢹⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⣿⣿⣿⣿ ⣿⣿⣿⣿⡄⠈⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣧⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣦⣄⣀⣀⣀⣀⠀⠀⠀⠀⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡄⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠀⠙⣿⣿⡟⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠁⠀⠀⠹⣿⠃⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⢐⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⠿⠛⠉⠉⠁⠀⢻⣿⡇⠀⠀⠀⠀⠀⠀⢀⠈⣿⣿⡿⠉⠛⠛⠛⠉⠉ ⣿⡿⠋⠁⠀⠀⢀⣀⣠⡴⣸⣿⣇⡄⠀⠀⠀⠀⢀⡿⠄⠙⠛⠀⣀⣠⣤⣤⠄
拼图游戏 史低可尝 cg一般
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行
Lost is a minimalist, visually driven puzzle title developed and published by DSGame that is designed around relaxation, accessibility, and aesthetic reward rather than challenge or narrative complexity. It positions itself firmly as a casual experience, one meant to be enjoyed in short sessions and approached without pressure, where progress comes from observation and pattern recognition instead of reflexes or strategic mastery. From the outset, the game makes its priorities clear: gameplay exists primarily as a framework for discovery, with visual presentation and collection acting as the main incentives to continue. The core mechanics of Lost revolve around simple observation-based puzzles. Players are asked to locate shapes, identify matching elements, or spot specific details within static images. These tasks are intentionally straightforward, requiring patience and attention rather than logical deduction or trial-and-error problem solving. There is no time pressure, no punishment for mistakes, and little escalation in difficulty, which keeps the experience calm and predictable. This design choice ensures that the game remains approachable for virtually any player, regardless of experience level, but it also defines the narrow scope of engagement the game offers. Progression in Lost is closely tied to unlocking new images and artwork. Each completed puzzle reveals additional visuals, which serve as both reward and motivation. This structure turns the game into a kind of interactive gallery, where the satisfaction comes from completion and collection rather than overcoming obstacles. For players who enjoy methodically unlocking content and filling out galleries, this loop can be surprisingly engaging. However, because the puzzles themselves do not significantly evolve or diversify, enjoyment depends heavily on how appealing the visual content is to the individual player. Visually, Lost leans strongly into anime-inspired character art, with an emphasis on stylized presentation that clearly targets a specific audience. The artwork is the centerpiece of the experience, displayed cleanly and without excessive interface clutter. Menus are simple and unobtrusive, ensuring that attention remains focused on the images themselves. Animations are minimal or nonexistent, reinforcing the static, gallery-like nature of the game. Sound design follows a similarly restrained approach, offering basic background audio that supports the experience without drawing attention away from the visuals. Narrative is largely absent from Lost. There is no overarching story, character development, or thematic progression beyond what players infer from the artwork. This lack of narrative framing reinforces the game’s identity as a pure puzzle-and-collection experience, but it also limits emotional engagement. Players looking for context, storytelling, or a sense of journey are unlikely to find it here. Instead, Lost functions more like a digital pastime, something to engage with casually rather than immerse oneself in. The simplicity of the mechanics is both the game’s greatest strength and its most significant limitation. On one hand, the lack of complexity makes the game easy to recommend to players seeking a low-effort, low-stress experience. On the other hand, repetition sets in quickly, as the puzzles rarely introduce new ideas or mechanics. Once the core loop is understood, there is little surprise left in how the game unfolds. As a result, Lost works best in short bursts rather than extended play sessions. Technically, the game is stable and undemanding, running smoothly on modest hardware and avoiding unnecessary systems or features. Achievements and basic Steam integration provide light meta-goals for completionists, but these elements do not meaningfully alter the experience. The overall presentation reflects a design philosophy focused on function and accessibility rather than ambition or innovation. Ultimately, Lost is a game that succeeds within the narrow boundaries it sets for itself. It does not attempt to redefine the puzzle genre or deliver a deep interactive experience, instead offering a calm, visually motivated diversion built around simple observation tasks. For players who enjoy casual puzzles, light interaction, and the satisfaction of unlocking artwork, it provides a straightforward and pleasant experience. Those seeking mechanical depth, evolving challenges, or narrative engagement will likely find it shallow, but for its intended audience, Lost delivers exactly what it promises: a relaxed, visually centered puzzle game that prioritizes ease and accessibility above all else. Rating: 8/10
便宜但是要DLC安装有点麻烦不会的话可以作者主页去找官网
I guess I'd call Lost a point-and-click puzzle game with 20 different levels where you interact with some cutie and unlock an animation. At the end there's a fairly lengthy 24x12 tile-swapping puzzle. Okay game, not a ton of content here, but I enjoyed it well enough. *DLC patch provides uncensored, non-mosaic'd visuals.
Overall, when you consider the price, it’s not a bad game. It’s good for gaining achievements, and it makes you think, even if only a little sometimes. For the scenes, you need to install a patch as DLC. (Regarding the scenes, be careful when getting to the last one, since it starts as bestiality.)
很好
Мне не понравилось. Головоломки максимально глупые, ситуации в игре абсурдные, последний бонусный пазл вроде ничего, но пока поймешь, куда что ставить, с ума сойдешь
ufff, you only need 3 hours to complete this :D my raiting is: [b]7.5/10[/b]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $389.1K | 2.1K | 94% | $6.74 | |
| $389.1K | 548 | 83% | $19.99 | |
| $389K | 528 | 81% | $17.49 | |
| $389.3K | 1.1K | 84% | $9.99 | |
| $388.7K | 240 | 82% | $54.99 | |
| $389.5K | 1.4K | 86% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.2M | 115.6K | 24% | $1.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $0 | 43 | 44% | Free | |
| $0 | 103 | 85% | Free | |
| $1.4M | 5.5K | 92% | $11.99 |