
Collect power up that help you reach all placed in order to collect mushrooms. Avoid dinosaurs that will steal them from you
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очередной сломанный мусор! На рисовку текстур убили больше времени, чем на склейку самих текстур и геймплейную составляющую. Подходит только для настоящих охотников за достижениями, готовых к трудным испытаниям!
This is a really fun and easy platformer game. You basically just need to pick up 300 mushrooms. You can choose to complete all the levels or you can just grind the mushrooms by playing level one over and over again. I would recommend trying to complete the levels as they are quite fun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b]"Lost with Dinosaurs" is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few stock assets, dumped them all onto a basic platformer template, and submitted it to Valve as if they're real game developers. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. Mihai Morosanu have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. An example of Mihai Morosanu doing this is [url=https://store.steampowered.com/app/875550]Vogue, The Explorer[/url], which is really "[url=https://assetstore.unity.com/packages/templates/tutorials/3d-game-kit-115747]3D Game Kit[/url]", written by the actual developers, Unity Technologies. Also, [url=https://store.steampowered.com/app/679740]Totally Mayhem[/url], which is really "[url=https://forum.unity.com/threads/released-full-game-kit-hammer-2.353481/]Full Game Kit - Hammer 2[/url]", developed by XForm Games. So, we know this developer is a morally bankrupt thief, trying to profit from the work of others, and harmfully polluting Steam with fake games. This time is no different from the others, this fake game has no value or merit as a real game. It's simplistic, clumsy, plays badly, locked resolution and controls... well, it was never intended to be a real game that anyone would want to play. It's just cash grab pollution. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 11 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. "Lost with Dinosaurs" is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer (as outlined above), this is impossible to recommend.
Only good if your drug addiction is achievements. It's okay, that's my addiction too. *Hook achievements to veins* Yeah! That's the stuff. *Foams with enjoyment*
Lost with Dinosaurs by Mihai Morosanu is a lightweight platforming experience that leans into simplicity, offering a straightforward mix of collection-based objectives and hazard avoidance set against a playful prehistoric backdrop. The premise is intentionally uncomplicated: a time-displaced character must traverse a series of levels filled with dinosaurs, gathering scattered items while finding a path to the exit. It’s a concept that echoes older arcade sensibilities, where clarity of goal takes precedence over narrative or mechanical depth, and where the player is immediately dropped into the action without much setup. The gameplay loop revolves around exploring each stage to collect all required items—primarily mushrooms—before progressing. This creates a steady rhythm of movement, scanning the environment, and navigating around threats. Dinosaurs act as roaming obstacles rather than complex enemies, introducing a mild sense of urgency as they can disrupt progress by knocking away collected items. Players are given limited means to deal with these threats, but the interaction rarely evolves beyond basic avoidance or temporary neutralization. As a result, the game emphasizes positioning and awareness over skillful combat, keeping the experience accessible but also somewhat shallow in terms of engagement. There are small attempts to introduce variety through mechanics like power-ups that enhance jumping ability and environmental elements such as color-coded barriers that require corresponding keys or crystals. These additions provide brief moments of variation, occasionally forcing players to rethink their approach or revisit areas with new capabilities. However, these ideas are not pushed particularly far, and they tend to feel more like slight adjustments to the formula rather than meaningful expansions. Over time, the repetition becomes more apparent, as the same core tasks are repeated across levels with only minor changes in layout or enemy placement. Level design itself is compact and functional, offering enough space to explore without ever becoming complex or layered. While this keeps the pacing brisk, it also limits the sense of discovery. There’s little in the way of surprising interactions or emergent gameplay, and most challenges can be resolved through straightforward trial and error. The inclusion of a hint system helps mitigate frustration when items are hard to locate, but it also highlights how easily the design can become monotonous when players are simply combing through environments for remaining collectibles. A notable aspect of the game is its heavy emphasis on achievements, with a large number tied to item collection and progression milestones. This design choice suggests a focus on quick, reward-driven engagement, particularly for players who enjoy completing achievement lists. While this can provide an additional layer of motivation, it doesn’t fundamentally deepen the gameplay itself. Instead, it reinforces the repetitive structure, encouraging players to continue performing the same actions rather than introducing new challenges or mechanics. Visually, the game adopts a basic 2D style that prioritizes clarity over artistic ambition. Environments are easy to read, which is important for navigation, but they lack distinctive personality or detail. The prehistoric theme is present, but it feels more like a backdrop than a fully realized setting. Similarly, the audio design is serviceable but unremarkable, offering simple sound effects and background music that support the gameplay without enhancing it in any significant way. Where Lost with Dinosaurs struggles most is in its overall sense of depth and polish. The mechanics function, but they rarely evolve, and the experience doesn’t build toward anything more complex or rewarding. Controls and interactions are adequate but lack the refinement that would make movement and platforming feel consistently satisfying. These limitations make the game feel more like a prototype or an early project rather than a fully developed title, especially when compared to more polished entries in the genre. Even so, there is a certain charm in its simplicity. The game doesn’t try to overwhelm the player or introduce unnecessary complexity, making it approachable for very casual audiences or those looking for a brief, low-pressure experience. It’s easy to pick up, quick to complete, and doesn’t demand a significant investment of time or effort. For a specific type of player—particularly those interested in straightforward platformers or achievement hunting—it can offer some light entertainment. In the end, Lost with Dinosaurs is a modest and limited experience that delivers on its basic premise without expanding beyond it. It provides a short-lived but occasionally enjoyable gameplay loop, held back by repetition and a lack of meaningful progression. While it may not leave a lasting impression, it serves as a simple example of indie game design focused on accessibility over depth. Rating: 5/10
Didn't really play the game just repeated the first 10 seconds of level 1 for achievements. Idk doesn't really look great but it's cheap and has easy achievements.
Recommend only for the achievements (100%) quickly. Otherwise the game is platform shovelware.
Ебучие ящеры доканали меня
Game of the year
Çok sıkıcı. Very boring.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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