
Collect power up that help you reach all placed in order to collect mushrooms. Avoid dinosaurs that will steal them from you
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Genre [/h1] Ein billiger 2D Plattformer [h1] Gameplay [/h1] Das Spiel ist natürlich einfach nur ein Schrottes Shovel Ware und wahrscheinlich auch nur ein purer Asset Flip Plattformer der billigsten Sorte. Es gibt nur 8 Level die man innerhalb von 20 Minuten durch hat. Ziel ist es in jedem Level eine gewisse Anzahl an Pilzen & 3 Farbliche Kristalle einzusammeln um dann zum Exit zu kommen. Feinde gibt es in Form von Dinosauriern die, wenn man sie berührt uns Pilze abziehen. Diese muss man dann wieder einsammeln. Mann kann die Saurier kurzzeitig mit seiner Waffe betäuben aber lange hält dies nicht an. Ich hatte auch einen Bug wo die Achievements einfach nicht mehr aufgeploppt sind weil ich das Spiel mit 229 Pilzen bzw. Achievements beendet habe. ich musste danach im Ersten Level nochmal 300 Pilze einsammeln was nervig war. Das Spiel ist einfach nur ein billiges Achievement Sammel Spiel [h1] Achievement Schwierigkeit 0/10 [/h1] Es gibt insgesamt 300 Erfolge. Es gibt 1 Erfolg pro eingesammelten Pilz. Das bedeutet man kann theoretisch einfach das erste Level immer und immer wieder wiederholen und dort 300 Pilze einsammeln, was man am Ende auch tuen muss weil man das Spiel schnell durch hat und einem noch Achievements fehlen [h1] Pro/Contra [/h1] - Unnötig viele Achievements (hier hätten 1-10 Erfolge völlig ausgereicht) - Es wirkt bzw. ist einfach nur hingeklatschter billiger Mist - Viel zu kurz - Achievements hören auf zu droppen wenn man alle 8 Level beendet hat und noch keine 300 Pilze eingesammelt hat (da hilft dann nur wieder von vorne und 300 Pilze einsammeln) - Es gibt keinen Controller Support (natürlich nicht) [h1] Fazit [/h1] Wie schon gesagt ist es einfach nur ein billiger 2D Plattformer der nur ein Ziel hat und zwar viele Achievements in kurzer zeit zu geben. Ich verstehe nicht warum es kein Limit an Erfolge geben kann, hier hätten doch 1-10 Achievements völlig ausgereicht und zwar fürs beenden der Level und nicht fürs einsammeln der Pilze. Es ist einfach nur nervig und natürlich kann ich sowas niemandem Empfehlen außer man will ein weiteres schnelles 100% Spiel 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a really fun and easy platformer game. You basically just need to pick up 300 mushrooms. You can choose to complete all the levels or you can just grind the mushrooms by playing level one over and over again. I would recommend trying to complete the levels as they are quite fun
Only good if your drug addiction is achievements. It's okay, that's my addiction too. *Hook achievements to veins* Yeah! That's the stuff. *Foams with enjoyment*
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b]"Lost with Dinosaurs" is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few stock assets, dumped them all onto a basic platformer template, and submitted it to Valve as if they're real game developers. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. Mihai Morosanu have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. An example of Mihai Morosanu doing this is [url=https://store.steampowered.com/app/875550]Vogue, The Explorer[/url], which is really "[url=https://assetstore.unity.com/packages/templates/tutorials/3d-game-kit-115747]3D Game Kit[/url]", written by the actual developers, Unity Technologies. Also, [url=https://store.steampowered.com/app/679740]Totally Mayhem[/url], which is really "[url=https://forum.unity.com/threads/released-full-game-kit-hammer-2.353481/]Full Game Kit - Hammer 2[/url]", developed by XForm Games. So, we know this developer is a morally bankrupt thief, trying to profit from the work of others, and harmfully polluting Steam with fake games. This time is no different from the others, this fake game has no value or merit as a real game. It's simplistic, clumsy, plays badly, locked resolution and controls... well, it was never intended to be a real game that anyone would want to play. It's just cash grab pollution. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 11 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. "Lost with Dinosaurs" is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer (as outlined above), this is impossible to recommend.
Game of the year
Very easy game to get all the achievements, it is a very boring job to get done but will take you max 30 mins with the right strategy
Ебучие ящеры доканали меня
Recommend only for the achievements (100%) quickly. Otherwise the game is platform shovelware.
Çok sıkıcı. Very boring.
Lost with Dinosaurs by Mihai Morosanu is a lightweight platforming experience that leans into simplicity, offering a straightforward mix of collection-based objectives and hazard avoidance set against a playful prehistoric backdrop. The premise is intentionally uncomplicated: a time-displaced character must traverse a series of levels filled with dinosaurs, gathering scattered items while finding a path to the exit. It’s a concept that echoes older arcade sensibilities, where clarity of goal takes precedence over narrative or mechanical depth, and where the player is immediately dropped into the action without much setup. The gameplay loop revolves around exploring each stage to collect all required items—primarily mushrooms—before progressing. This creates a steady rhythm of movement, scanning the environment, and navigating around threats. Dinosaurs act as roaming obstacles rather than complex enemies, introducing a mild sense of urgency as they can disrupt progress by knocking away collected items. Players are given limited means to deal with these threats, but the interaction rarely evolves beyond basic avoidance or temporary neutralization. As a result, the game emphasizes positioning and awareness over skillful combat, keeping the experience accessible but also somewhat shallow in terms of engagement. There are small attempts to introduce variety through mechanics like power-ups that enhance jumping ability and environmental elements such as color-coded barriers that require corresponding keys or crystals. These additions provide brief moments of variation, occasionally forcing players to rethink their approach or revisit areas with new capabilities. However, these ideas are not pushed particularly far, and they tend to feel more like slight adjustments to the formula rather than meaningful expansions. Over time, the repetition becomes more apparent, as the same core tasks are repeated across levels with only minor changes in layout or enemy placement. Level design itself is compact and functional, offering enough space to explore without ever becoming complex or layered. While this keeps the pacing brisk, it also limits the sense of discovery. There’s little in the way of surprising interactions or emergent gameplay, and most challenges can be resolved through straightforward trial and error. The inclusion of a hint system helps mitigate frustration when items are hard to locate, but it also highlights how easily the design can become monotonous when players are simply combing through environments for remaining collectibles. A notable aspect of the game is its heavy emphasis on achievements, with a large number tied to item collection and progression milestones. This design choice suggests a focus on quick, reward-driven engagement, particularly for players who enjoy completing achievement lists. While this can provide an additional layer of motivation, it doesn’t fundamentally deepen the gameplay itself. Instead, it reinforces the repetitive structure, encouraging players to continue performing the same actions rather than introducing new challenges or mechanics. Visually, the game adopts a basic 2D style that prioritizes clarity over artistic ambition. Environments are easy to read, which is important for navigation, but they lack distinctive personality or detail. The prehistoric theme is present, but it feels more like a backdrop than a fully realized setting. Similarly, the audio design is serviceable but unremarkable, offering simple sound effects and background music that support the gameplay without enhancing it in any significant way. Where Lost with Dinosaurs struggles most is in its overall sense of depth and polish. The mechanics function, but they rarely evolve, and the experience doesn’t build toward anything more complex or rewarding. Controls and interactions are adequate but lack the refinement that would make movement and platforming feel consistently satisfying. These limitations make the game feel more like a prototype or an early project rather than a fully developed title, especially when compared to more polished entries in the genre. Even so, there is a certain charm in its simplicity. The game doesn’t try to overwhelm the player or introduce unnecessary complexity, making it approachable for very casual audiences or those looking for a brief, low-pressure experience. It’s easy to pick up, quick to complete, and doesn’t demand a significant investment of time or effort. For a specific type of player—particularly those interested in straightforward platformers or achievement hunting—it can offer some light entertainment. In the end, Lost with Dinosaurs is a modest and limited experience that delivers on its basic premise without expanding beyond it. It provides a short-lived but occasionally enjoyable gameplay loop, held back by repetition and a lack of meaningful progression. While it may not leave a lasting impression, it serves as a simple example of indie game design focused on accessibility over depth. Rating: 5/10
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Players by region
Where this game's players are, estimated from review languages.
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