
Lost to Time is a time-pause focused 2D action platforming metroidvania game, with a carefully crafted world to explore in an non-traditional fantasy RPG fashion. In order to overcome insurmountable odds, Chrona must manipulate the flow of time in order to gain advantages over opponents.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Spanish - Latin America
Reviews
I dinged and donged then died only to live and ding again. 10/10 In a nutshell, plays like a 2D "Souls-Like" with difficult combat, platforming, puzzles, and sick time manipulation mechanics.
Combat: Lost to Time has challenging but rewarding controls. It does not have hyperfast gameplay that does 'what you tell it, when you tell it'. You don't "make" a move in Lost to Time, you commit to one. If you press that button, expect to lose all control for the next second or so. As much as it pissed me off, I don't think I can say that it is unfair. If you put no thought into your moves, not only will you die, but you will be pissed the entire time you're dying. Yes that boss will stun lock you, but it is entirely your fault if you let it. Exploration: Lost to Time has very little direction, leaning heavily into exploration. As such, it is a game that will require the player to have a high level of patience to make progress (which is further enhanced by the incredibly limited fast travel). The directionless gameplay doesn't stop at exploration, it extends all the way to combat and puzzle solving. Although that could be seen as a negative, I personally love it. It is something that I have never seen in any game (likely due to it turning away a vast majority of people), but the level of satisfaction gained from making any progress; from learning any one mechanic, is just so indescribably high. Lost to Time takes some of my favorite elements in games and makes a frustrating yet satisfying experience, which is not worth missing out on.
If you are the first to come up with a new unique control layout that no game before has used, then maybe that's cause it's bad. Giving no tutorial at all at the start of the game isn't helpful either. The level layout is aweful, dropping down random cliffs to progress if there also is fall damage then that is horrible. Through trial and error I found out that if you fall to your death there is a pipe you can jump into where you can speak to a dying person that will finally give you a way to attack. Then I tried that on the supposed to lose boss and discover it does basically no damage. Can't stop time because I am out of "tide" a resource that is not visible on screen. It is actually amazing how much with the game is wrong. I only played 15 min and I could already talk for hours about every single bad design decision.
GAMEJOLTで展開されているゲーム。ジャンルとしては2D "Souls-Like ソルトエンドサンクチュアリみたいな感じです。 日本語も機械翻訳ですがあり、好感がもてます。操作はキーボードですが。コントローラーにも対応されてます。戦闘だけならコントローラーが良いです。十字キーに必殺技が登録されているので、戦闘で必殺技使うときなどにはよいです。 序盤のMAPはGAMEJOLTに掲載されてましたので、見ると、スムーズにゲームが進められるかと思います。 育成ですが物理と潮(時間)と機敏を上げるといいと思います。時間は強制的に殺されるのを回避したり棘だらけのとこを止めたりできるので多いほうが良いです。機敏はキャラのスピードが上がるだけでなくジャンプ力も上がるのでこれも多いほうがいいです。あとはHPとスタミナを少しあげとけばいいでしょうか。スタミナはタコ殴りされたときに早く回復できるようになります。 ゲームの完成度はかなり高いです。ただ時間を止めることによりボス戦を飛ばせるのは、問題かなて感じです。 ここからは、私のゲーム進行の話になります。現在地獄みたいなとこにいます。引き返せません。進むのみなんです。時を止めてスイッチを作動させるとこにいます。これが厳しいです。一度突破したのですが、その後に待っていたのは死のルーレット地帯でした。ワープで串刺しというかね。ゲームを進めることができたら、又書きます。 追記 デスワープゾーンは将棋の桂馬、チェスのナイトでワープすることを思いつきこえられました。その後も危険地帯ですがそこ越えると、地上に帰れます。新エリアもあります。
I really hope that more people will find this someday. The game is pretty interesting although there is quite little to lead the player other than their want for exploration. I personally like the game and while I do agree it needs more of a guiding hand to help find points of interest (or to figure out how the tether works, pain..) which is not surprising given what kind of game this is. The game indeed has substance to it and isn't all that bad although understanding the game itself and its mechanics may be a bit troubling. TDLR even though that was only a paragraph: give it a try, £7.00 is not that expensive.
Lost to Time is a 2D souls-like metroidvania that tells us a story about Chrona and the world around her. The game has a strong focus on encouraging player exploration and making everyone's playthrough feel different from others. It is thanks to the way this game handles player choice regarding the story and tons of optional content including but not excluded to: items, locations, magi, abilities and even bosses. However, this approach is not without flaws, for because of it I (and the very few people I saw play the game) had quite a hard time during the beginning of the game. Tip: if you don't know where to go, look for a place you can't reach and work your way there, or if that doesn't work then try to explore locations you haven't been to yet even if that means risking dying [b]The graphics[/b] The gothic themed graphics represent the world of Lost to Time very well and personally strike me as beautiful [b]Controls[/b] The control scheme is quite different from other games (you have to hover over with your mouse and press Q to interact or press Ctrl to stop time for example) though I personally had no trouble getting used to it [b]The difficulty[/b] The game can feel really challenging at times, though most of the time you can make it through after several tries. And even if you are unable to do so, then there are quite a few ways to gain the upper hand and sometimes even an alternative path altogether [b]The story[/b] Lost to Time features quite a deep story with several twists to it. The story is told in a several manners such as: -The architecture -Descriptions of items -Lore drops after certain key moments -Character dialogue Certain fragments of the lore require the player to finish the game in a particular way to achieve a certain ending and personally is enough to keep me replaying the game over and over again [b]Replayability[/b] The game has a New Game+ feature which allows you to keep all of your magi, some of your levels and some of your items whilst restarting from the very start. The enemies (unfortunately) do seem to increase in strength relative to the level you start with in NG+, but so is the amount of souls dropped by them. So far I have finished the game 2 times and during the 2nd playthrough there was no point in time where I felt as if the game is "tedious", because once I got to know the game, speedrunning through content I already am familiar with was a breeze, while I still managed to discover new things. [b]The Demo[/b] The demo features 2 of about 7+ locations which do seem to play out about the same as in the full version. There are quite a few more oversights in the demo than in full game (one of which allows you to finish the demo whilst skipping a large portion of it), but in general, if you enjoyed the demo, you'll probably enjoy the full game too. [b]The Price[/b] Personally, I feel like the game is worth it's full price, though even if you can't afford it, from what I've seen it seems to go on a sale about every 1-2 months. [b]In Conclusion[/b] Lost to Time is quite an interesting experience and I'd argue is quite a niche one. Unlike many other games you aren't being guided from start to finish towards the end of the game making it not-so-friendly for newcomers, however other aspects of the game (such as the combat and replayability) were enough to keep me invested for all the 40+ hours I've spent on it and more to come. [b]So if you enjoy soulslike and metroidvania games and are ready to approach the game with a bit of patience and an open mind, I believe you'll enjoy it[/b]
La verdad es que tardé un montón en querer escribirle por lo menos una pequeña reseña a este juego. Este título es una experiencia única, los controles y el diseño del juego son altamente experimentales, los cuales para el ojo poco entrenado creería que esta roto o no funciona como debería, pero no , esta pieza de arte tiene ideas poco exploradas por otros títulos y las ejecuta de una manera bizarra. Pero aún así lo recomiendo, es como La-Mulana en lo críptico de la solución de sus tramas y puede que requiera que juegues Lost to Time más de una vez para que puedas apreciarlo completamente. No es un juego para todo el mundo, requiere cierta inversión de tiempo para que lo puedas apreciar, y el principio puede ser un poco lento hasta que le agarres la mano, pero en mi opinión lo vale.
It's not good as I expected two years ago, when I got its demo... in many aspects, not good. But I still like its pixel graphics. And maybe its story. Soul-like warning !! Score 5/10 Not suggested to buy it without a 50% discount.
Weird controls that aren't explained. The most frustrating start to a game I've had in a while.
its a really nice game. its abit difficult to understand the game at first although i think thats just an issue with my intelligence but the game is genuinely alot of fun i really love it and i love the theme of the game alot as well i only got like one ending which am pretty sure is the bad ending but the journey to it was so gas
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