
Chart a course in a breathtaking, but fractured world. Explore ancient ruins, master advanced technology, and craft your very own skyship to brave nature’s fury and colossal threats in Lost Skies. Team up with friends or go it alone in this awe-inspiring cooperative survival adventure.
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About

Embark on a high-flying journey through the remnants of ancient civilizations and uncover the mysteries behind their downfall. As you traverse skies teeming with wonder and danger, harness advanced technology to overcome challenges and push the boundaries of human ingenuity.


You’ll need to explore ancient ruins and utilize Atlas, the mysterious power that keeps the world afloat, to solve puzzles and discover the precious technology left behind by those who came before. However, danger lurks around every corner on both land and in the air. Fight against the ancient turrets and drones that hunt you across the floating islands, and engage in epic sky battles with colossal beings that have been roaming the skies since they brought about humanity's destruction.

In this vast, open world, your journey will be defined by the skyship you create. This isn’t just your vessel, it’s your home and your weapon. With Lost Skies’ deep ship crafting system, you can place parts freely to construct a flying fortress that’s as unique as your imagination. You’ll need to balance durability, agility, and firepower as you tailor your ship to face the challenges ahead. No two skyships are the same, so let your creativity take flight!


Why just fly when you can glide, grapple, and climb your way through the skies? Scale sharp cliff faces or traverse the floating islands of Lost Skies with a physics-based grappling hook, hang glider, and wingsuit that makes every leap and bound exhilarating. Explore seamlessly, moving freely between distant horizons and breathtaking landmarks. This world isn’t just beautiful, it’s yours to conquer, one daring move at a time.

Let your imagination run wild with Lost Skies’ intuitive Island Creator. Design and build custom islands, then share them with the community through the Steam Workshop. Download and explore other players’ creations to expand your adventure. The skies are limitless, and so is the creativity of its explorers.


Join the Discord to join the active Lost Skies community filled with creative visionaries and eager explorers who are helping to shape the future of the game!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Portuguese - Brazil, Spanish - Latin America, Japanese, Russian, Simplified Chinese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
——记录:《Lost Skies / 失落之空》,December 2025 Humble Choice月包,2025/12/03入。 ——一款浮空岛开放世界合作生存建造游戏,主打钩爪滑翔自由探索、自定义飞船建造与古代文明遗迹探险。移动手感与建造系统是绝对亮点。 ——综合评分:6.2/10 ——背景&剧情: 世界在一场远古灾难中四分五裂,大地碎裂成无数漂浮在云层之上的岛屿,失落的文明留下了名为「阿特拉斯」的神秘能量维持着世界的悬浮,也留下了大量先进技术与未解之谜。 你作为一名天空旅者,驾驶残破的飞船踏入这片失落空域,在四大区域、上百座浮空岛屿间探索航行。沿途收集失落科技、解锁古代遗迹、对抗游荡在高空的巨型生物「炽天使」,逐步揭开人类文明覆灭的真相,最终打造出属于自己的天空堡垒。 剧情整体偏向碎片化叙事,主要通过遗迹文献、环境刻画与 BOSS 遭遇侧面呈现世界观,没有强推动的线性主线,核心驱动力是探索与建造本身。 ——优点&特色: 1.钩爪 + 滑翔的天花板级别的移动体验组合在生存游戏里属于第一梯队的水准,物理惯性自然、操作反馈流畅,在垂直错落的浮空岛间穿梭攀爬的体验独一份。光是跑图探索本身就足够有乐趣,完全不会像多数生存游戏那样赶路枯燥。 2.飞船,移动的空中家园,既是交通工具,也是移动基地与战斗要塞。 3.世界分为四大区域,由风墙、风暴墙分隔,越深入核心区域,环境越危险、敌人越强、资源越稀有。 ——缺点&不足: 1.飞船无故消失、存档损坏、穿模闪退、锚定失效等致命 BUG 频发,辛辛苦苦造几小时的船突然凭空消失,挫败感极强。 2.菜单层级混乱,合成、背包、飞船管理的操作逻辑繁琐,很多功能藏得很深。开局对飞船建造、区域推进、生存机制的讲解非常简略,新手很容易摸不着头脑,需要大量试错。 ——推荐喜欢自由探索与建造、享受钩爪飞行爽感、有固定好友联机、能接受BUG并愿意等后续是否有更新的玩家。26/07/20
dis some dodo game, rust but wata if ama took a poopi instead and somehow ita worse dan rust
lost everything after being stuck in the first biome for 8 hours
Man
bom
O jogo é bom em alguns aspectos. Porém, tudo o que ele tem de ruim acaba transformando a experiência em algo muito ruim. Bugs de personagens presos em estruturas, personagens atravessando objetos, fazendo você perder a nave, sua nave não fica registrada corretamente, péssima performance no multiplayer, gráficos de nuvens e neblina horrorosos, além de uma movimentação e física simplesmente lixo, em um nível imensurável. Ainda bem que comprei essa bosta no Eneba por R$ 5. Quem paga preço cheio nesse monte de lixo tem que ter uma demência apurada.
As someone whose played the final era of Worlds Adrift, this game reaches that itch, but my only gripe is that it seems that its very grinding heavy, as some items are just- there... Turrets dont tell you what ammo type, thinking I could use basic ammo for them. leaving me to fight for my life with the 1st boss, my god that was horrid. I would like some sort of basic map/compass to know where i'm going, as Ive done many circles without realizing and makes it very disheartening looping back to the same island I just searched I absoluytely love the game, but it does need some polishing
!!! Full Release !!! Meine Hardware liegt deutlich über den empfohlenen Anforderungen, trotzdem sind keine stabilen 60 FPS möglich. Auflösung und Grafikeinstellungen zu reduzieren bringt kaum Verbesserung, da offenbar ein bereits bekannter Main-Thread-/Synchronisationsengpass vorliegt. Laut eigener Aussage wurde ein Refactor geprüft, der notwendige Aufwand scheint es derzeit aber möglicherweise nicht wert zu sein. Besonders bei schnellem Movement und in Kämpfen beeinträchtigen die Einbrüche das Spiel erheblich. Was soll man dazu noch sagen? Version 1.0 wirkt für mich inzwischen nur noch wie ein Etikett: Die geplanten Ideen sind größtenteils drin, jetzt wird Content produziert – während Spieler, die ihre Performanceprobleme detailliert beschreiben und sogar Logs zur Verfügung stellen, immer wieder mit dem Hinweis abgespeist werden, das Spiel sei eben „CPU-heavy“. CPU-lastige Spiele sind für mich Titel wie Vermintide 2, Darktide, Helldivers 2, World War Z oder Satisfactory. Selbst diese schaffen auf meinem System stabile 60 FPS. Jedes Mal mit derselben Erklärung abgewimmelt zu werden, obwohl das eigentliche Problem bekannt zu sein scheint, nervt irgendwann nur noch. Wenn mein Geld hier offenbar nicht gewollt ist, findet sich bestimmt ein anderes Indie-Studio, das sich darüber freut. GG.
Not very far into the game yet, but after picking it up I ended up playing for 4 hours in what felt like a blink of an eye. the grapple hook is one of my favourites of any game, and you can almost Spider-Man across some of the islands if you get good with it! The climbing doesn't cost stamina (Which I love) and nor does the grapple, making traversal of the islands really fun! The shipbuilding is fun, and once you get the research going and get some better weapons the combat gets better - though the schematic drops seem random, so took me a long time to find one that wasn't for the ship (I may have missed something here as I have a tendency to not read pop ups, so this is likely a me problem, your milage may vary) Overall enjoying the game, and really enjoying the grapple hook!
I was a long-time fan of Worlds Adrift, but sadly I only found out about it after it had already shut down. I used to just watch videos of it and always wished I could’ve experienced it myself. Since then, I’ve been looking for games with that same feeling, but nothing really scratched that itch. So when Bossa came back with Lost Skies, I was honestly really happy. The game is fun, especially the flying, exploring, and building your own ship. It really feels like something that could become amazing with more players, dedicated servers, and a stronger community. I wish I could keep playing more, but I recently moved abroad and my current setup is honestly trash, so it’s been hard to run the game properly. Still, I’m really glad I finally got to experience this kind of game. I hope Bossa keeps improving it because I really want to see Lost Skies succeed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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