
Stranded after his ship is destroyed in deep space, Harrison, a lowly maintenance worker and our hero, must struggle to find his way home... Dodge, boost and die your way through space! Explore 4 solar systems with a surly robot sidekick in this deep and deadly dodge 'em up!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super fun pick-up-and play type game. Really easy to get into, but the challenge and progression make you stay for more. Very polished, fun, and well-designed game. Would recommend to any gamer.
This game is a masterpiece. From the encapselating story to the beautifully deep space environments. You feel for Harrison as you navigate through the universe. Throughout the game they hit you with a wonderful story told by someone following you, which adds so much to the games feel. If you have a few hours to kill pick this up and you wont stop smiling! Happy Orbiting!
Really fun game with a great "as hard as you want it to be" design. You can slowly float through and just avoid obstacles fairly easily and as you get comfortable and learn the levels you can speed it up, try and grab powerups, etc. When I get on a good run I definitely get a strong Sonic vibe, which is a good thing. I particularly love how you can almost feel the level designers trying to kill you in certain portions of the game. Clearly the level design has been polished over many iterations and it definitely makes me want to practice certain levels and segments to compete for high scores! Also wanted to note that I love the music - great variety of styles but all feels very fitting to the associated levels in the game.
Lost Orbit's a fun, twitchy dodge-em-up that sees a lone astronaut and his robot sidekick hurtling through space in search of a way home. Or maybe just in search of a way to not die every 15 seconds. Trust me, that'll be happening a lot. And whilst it may not sound like an attractive prospect, every time it happened I found myself immediately mashing the retry button without even a care - it's that sort of die-horribly/get-back-up-again gameplay loop that Super Meat Boy perfected. It feels like a lot of love and care was poured into this game. The visuals and music are top-notch and the controls feel like they've been tuned to perfection. I do wish it was longer, or had something to keep me revisiting it beyond just honing my times, and that's my only real quibble. If the preview videos leave you thinking that it might be something you'll enjoy, the chances are high that you will.
Хорошая игра. Летим в космосе уворачиваясь от препятствий. Это всё. Уровни не длинные - самое то, сложность не дикая - все нервные клетки останутся целы, визуальное оформление красивое - космос радует, музыка приятная - тоже радует и не наскучивает. Двигаемся всегда только по прямой, по пути подбираешь кристаллы, на которые апгрейдишь костюм космонавта, а разбросаны они так, что по сути являются указателем идеального маршрута движения и обхода препятствий. Сюжет тоже имеется, об одиночестве в открытом космосе и как бы до конца не понятно останется герой один или нет, умрет или выживет. В принципе и до конца игры это поддерживало интерес. Локации визуально отличаются, препятствия меняются, всё это оттягивает момент когда геймплей наскучивает. Но на одно прохождение этого хватает. К сожалению к игре приделаны "задрoтские" достижения, для выполнения которых ещё пару раз игру пройти надо по затраченному времени: монотонные, на собирательство и действия. В то время как сюжетных очень мало, наверно с пятую часть от всех или даже меньше. И выходит. что выполнить "идеальную" игру на 99% почти невозможно Это портит впечатление в общем, от такой "жалкой" попытки заставить заниматься накопительством в игре.
Game is unplayable on Ubuntu 15.04 with triple head monitor setup (3 vertical monitors 1200x1920 each). The menu is stretched like a horizontal slut and nearly unusable. The game starts but graphics are mostly placed outside of view port. Seems as if this game has never been tested at 3600x1920 resolution. Unfortunately it cannot be switched to windowed mode or to lower its resolution, Before LO, I played train valley demo which looks and runs just great on triple head setup. Did anybody test LO on 4k monitors? Please fix this issue so that I can write a positive feedback.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Öncelikle gayet zevkli ve eğlenceli bir oyun. Gerek müzikleri, gerek oynanışı, gerekse atmosferiyle insanı içine çekiyor. Oyun açılırken gamepadle oynamanın daha iyi olacağını söylüyor. Ben henüz denemedim ancak bu tür hassas kontrol isteyen oyunlarda kolaylık sağlar. Bir astronotun yalnızlığını paylaşmak ve bu macerasına ortak olmak isteyenlere tavsiye ederim. Eğer indirime girerse kaçırmayın.
Um baita joguinho simpático no espaço! Sabem aquela cena de Star Trek Além da Escuridão em que o capitão Kirk e Khan atravessam o espaço desviando de destroços espaciais? Você vai se sentir assim aqui, muito bom! Com direito a upgrades e tudo mais, no entanto é um jogo apenas divertido mesmo, não é algo inovador, mas para passar o tempo é uma ótima dica. Análise detalhada aqui: http://www.nerdmaldito.com/2015/05/lost-orbit-seja-um-astronauta-vagando.html
Great Game! Love the art style and feeling. The feeling takes about 5 minutes to get a handle on. But its a lot of fun to play!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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