
Persecuted by ill fate, the elven nation land on a lost island. They'll need sharp blades as well as sharp minds to survive. An exciting hidden-object adventure game which tells the story of an ancient elven tribe forced to survive on a long-lost island.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 146 | 65% | Free | |
| approximately $0 | 237 | 69% | Free | |
| approximately $0 | 66 | 98% | Free | |
| approximately $0 | 156 | 56% | Free | |
| approximately $482.1K | 1.8K | 85% | $14.99 | |
| approximately $447.8K | 3.1K | 98% | $10.99 |