Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Some challegnes are impossible to clear with specific heroes. I havel loved mikamobile for long time and I know he doesnt make new games any more, I love this game. no complaint. 10 yeaars passed and I fianlly made a friend who can play this gamew with me (its local multiplayer thog) There will be no tweak, no new things in this game. I cleared campaigns with 3 basic heroes, last time playing was like 3 years ago and I enjoyed 20hours in a few days. nostalgic.. I know this game is based on other game(don't know the title) but the balance and inspiritaions from this game really gave me good ideas and thoughts toward game design. Not a game designer, (maybe yet) but this game will forever remain as memoery and stuff. (battleheart sereis as well. Maybe i am gonna play the ♥♥♥♥♥♥ PC version soon or not)
游戏值得推荐,但没有简中有点难受,而且本人不喜欢卡通风格、美国西部风格。
游戏评分:8分 ▬▬▬▬▬▬▬▬▭▭ 《高级战争》系列参考评分:10分 ▬▬▬▬▬▬▬▬▬▬ 细致精巧的西部风战棋游戏 战斗设计巧妙,众多兵种、角色特性搭配得合理有趣 画风简约统一化,界面细节具备优秀的战棋特色 24关双难度战役、20关挑战、本地多人模式足够耐玩 美中不足则是没有迷雾模式、战斗画面,纯沙漠地图也有一丝丝单调 小体量战棋游戏终究更适合手机游玩 定价20元可以无脑入,高战爱好者的必买游戏
用手机玩了多年盗版,总算补票了,还能看到这个游戏出续作吗?很喜欢战棋游戏,但也很讨厌战棋类两种设计,一,升级后数值提升随机分配。二,阵营职业没有特色,点名批评战律,当初兴致勃勃的入手,结果越玩越难受,西洋风王国,东洋风帝国,森林植物人和骨头架子们,四个阵营的单位就是换个皮肤和名字,数值全都一模一样啊,三个英雄也是:战士,法师,猎犬,只是多个不同的技能,其他属性完全一致。阵营没有特色, S评价条件苛刻,玩到后期像个解谜游戏。。。 相反,本作我最喜欢的地方就是各有所长的技能树,即便是相同的关卡,换个英雄后思路和体验也会不一样,让我愿意用九个英雄玩通主线九遍: 长臂,凭借凶猛的远程火力和多一格射程的大炮在防守中歼灭敌方 麦克雷,七格移动的骑兵精确点杀敌方火力和治疗后,用便宜量大又顽强的步兵团淹没敌人、 白求恩,通过强大的回复能力在消耗战中创造优势,经济建筑可以为单位加血这个技能我特别喜欢 此外,pc版还做了不少改进,加强了部分弱势单位,技能获取也从原来的升级模式改成了点数解锁,前期点数不足时可以重点强化需要的技能,这点非常舒服 但问题也不少 老bug不修,幽鬼的墓地恢复能力连敌军也治疗,女伯爵的单位夜晚增加攻击力只对机械生效,疯杰克的修复机械后附带蛇油不生效等等 挑战模式设计不严谨,举例第十一关,一打二对面长臂加白求恩,场上出兵建筑只有三个市政厅,不给墓地和工厂,让专长这些的英雄怎么办?女伯爵能一个人杀对面全家,幽鬼输出高可以当移动大炮,他自己还能制造僵尸,问题不大,疯杰克跟风车昆比是完全没活路啊,出不了技师和坦克的疯杰克,虽然还剩大威力火炮,但跟人家长臂的五格大炮比就是垃圾,风车更惨,擅长的单位全都没法出不说,连个能修她的人都没有,成一次性英雄了 另外,都上pc了,就不能加个地图编辑功能吗?
This is not a bad game, but an extremely lazy mobile port: - the touch UI is simply mapped to mouse input, so there is no information on hover - there are no exact numbers shown (terrain penalties, remaining health, unit stats, etc.) - there are no checkpoints in missions and no option for free save/load - it's not possible to skip story cutscenes - it's not possible to quickly restart a stage - the difficulty snowballs: if you struggle with a mission, you earn fewer stars, which makes the next mission even harder. p.s. change the review to positive. no matter what the game is really fun to play
I've been enjoying this game off and on for years. I started on the iPad and now I play it on steam, it's a great game. Played through the campaign a long time ago and now I play the challenge maps with different living legends. Really fun, great game. That said, there are some wild swings in difficulty on the challenge maps. Challenge map 18 is pretty tough. The living legend selected matters a lot since some of them are much better than others. Challenge map 1 and 2 are actually somewhat difficult depending on the legend. Anyways, excellent game - incredible value. I've dumped a lot of hours into it. Oh yea, when I speak to difficulty, I'm talking about 3 starring maps. Just getting by is usually do-able, but might take a while if you're not playing carefully.
Amazing
Amazing game! If you like games like Advanced Wars, this is the perfect game for you
This game doesn't have the right to be as good as it was. Seriously, it took the Advance Wars formula and improved it a lot. Perhaps it's a little unbalanced, but for the campaing, it's great.
jogo brabo seria interessante um novo game dessa franquia e o porte do zombievillage 2 pro pc em 2d
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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