
Lost Castle is an action RPG beat'em up with roguelike elements and randomized dungeons for up to four players online and local!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 3/day in the week after.
About
Lost Castle is a super cute, super hard action RPG with roguelike elements and randomized dungeons. Brimming with a host of hand drawn, humorous characters and environments that embrace retro action with modern twists.
Prologue:
In its glory days, Castle Harwood was the heart of a happy land governed by wise and virtuous nobles. But those days are long gone now. Calamity has befallen these lands, and wicked magics corrupt the castle and all that surrounds it. Demons have claimed this rotten place for their domain and even the might of the empire is thwarted by their dark army... and slowly, the corruption is spreading. Castle Harwood is lost.
Yet at the heart of this nightmare, something bright glimmers and fills the hearts of the mighty with the courage needed to invade the castle. The Lost Castle is filled with the treasure of the defeated Earl and it is the promise of riches that calls you. And maybe you can do some good, too.
Key Features:
Up to four players online and local!
Four player Co-Op or PVP Mode
Daily Challenges for you and your fellow Treasure Hunters!
Randomly generated dungeons, items, enemies and bosses.
Hardcore retro action inspired by classic beat ‘em ups.
Gorgeous hand drawn characters and environments.
100+ items and 60+ potions with useful, dangerous or hilarious effects.
190+ weapons and more than 60+ sets of armor.
Massive variety of skills and special attacks.
Sacrifice dead heroes to gain new abilities.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
背包容量不扩大,上限不增加,装备获取也很傻逼,显得自己很有特色吗?处处为难玩家,新鲜感过后看着这游戏就像是一坨屎一样。
杀毕作者,有些boss纯恶心人
KILL DEMONS
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Spanish - Spain*, Russian*, German*, Japanese*, Italian*, Traditional Chinese*, French**languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
局内资源的管理纯一坨,不能走回头路,天天让人房间二选一。初玩感觉不错,玩到后面boss血巨厚技能还难躲。 战斗手感很卡,有一种玩家反应过来了但是游戏角色没有反应过来的美感,我J键都快按烂了角色都翻不起来。想要转身躲攻击结果角色转身往背后砍了一刀,以背后应敌。然后被一大群怪轮番殴打,一大群怪在那里“草,敌人,打”,给我打成路边一条.刚刚倒地好不容易爬起来又又又给我干翻在地。像个绣球一样被抛来抛去。策划做boss时在想什么?做房间敌人数量的时在想什么?能明显感受出制作组对玩家的恶意。数值怪一大堆,在房间里强行堆怪玩怪海战术。 城堡那些怪也是恶心,怪海战术的轮番殴打下还TM有怪改你键位。 优缺点都很明显,但是缺点也太明显了吧!
我是史学家,这就是史
勾石罢了 玩家操作卡手 怪物零帧起手 喝药负面满天 局外超肝养成
At first I bought this game with a friend because it almost felt like castle crashers, in a sense it still does a little, however once you beat the game theres nothing mainly else to do. If you want to try an achievement hunt its a rather painful, if you want to 100% you have to buy the dlc, the bosses that do show up in the extra areas are inconsistent so you have to be lucky enough to get them because you might get locked in a chain of getting the same boss over and over again. Having to level up past a certain point is a pain and also just not worth the time. Lastly the Nightmare mode is really unbalanced, with some of the inputs being janky, the boss fights become 10x harder, they have more health, attack more and damager more, and its beyond a pain to get to the final boss, and if your rng is horrible you'll get bosses that are beyond horrible with the nightmare buffs (Fire Hoof...) Overall I don't think it's worth the time and effort
чем гуще лес
通关以后相对有些重复了,但是依然是非常快乐的合作游戏。
不爱玩。女自机角色去哪了?全几把是秽气吊子。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $222.4K | 439 | 86% | $23.99 | |
| $70.8K | 319 | 74% | $14.99 | |
| $74.5K | 1.1K | 77% | $3.99 | |
| $5.4M | 8.2K | 75% | $29.99 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.8M | 21.1K | 91% | $4.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 7.6K | 83% | $19.14 | |
| $5.3M | 4.4K | 67% | $59.99 | |
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 8.2K | 77% | $24.99 | |
| $5.3M | 20.6K | 90% | $10.49 | |
| $5.3M | 5.2K | 91% | $39.99 |