
"Lost Castle 2" is a 2D Beat'em up Rogue-Lite game. Explore abundant treasures and items to enhance yourself, master various weapons to showcase your skills, and challenge powerful monsters to demonstrate your strength. A new adventure is calling for treasure hunters!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.57/day in the week to Jul 30 → 19.43/day in the week after.
About

Featuring over 200 different weapons and armors, it introduces a diverse range of action mechanics and unique weapon skills!

More than 130 treasures with distinct effects. The more treasures you collect, the stronger you become, infusing each game session with changes and fresh excitement!

A variety of level scenes: Black Forest, Abandoned Village, Crystal Mountain, Black Castle Bridge, Black Castle, and more.
Over 10+ uniquely powerful bosses await your challenge!
The Dark Castle stands deep within the border mountains, a mysterious fortress. Reports from treasure hunters who have discovered the Dark Castle describe it as surrounded by exceptionally unique environments. Strange mutations have affected nearby creatures, and even mysterious Ethreals and Soul Crystals have been found. Everything indicates that the Dark Castle holds hidden secrets within...
A new adventure beckons for treasure hunters. Join the Treasure Hunters Guild, journey to the enigmatic Dark Castle, and embark on a fresh treasure-seeking expedition!
Genres
Updates
Engagement
Reviews
Themes across 1272 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
武器种类多 流派也多 好玩 跟朋友开黑很好玩 自己一个人玩也非常不错
好玩 但画面很乱 还不能选攻击方向
司马多动症怪,你觉得尾王整那个sb大剑很有意思吗,作者你有妈吗
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, German, Russian, Japanese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Top Game, sind durch!
和朋友一起会很有意思的
喜欢玩肉鸽的一定要试试 好玩捏
游戏流程大约可以分为5个关卡,5个关卡来获得宝藏、装备来提升自己;从0到梦魇5全结局大概需要20+小时,全武器通关梦魇5也就用了30+小时,对于肉鸽游戏来说,这样的游戏内容可能不够丰富,但对于价格来说,好像又说得过去了。不差的战斗系统可以在爽玩10小时,总的来说是算不上优秀的游戏了。 在我游玩过程中发现每种武器基本都有个比较“轮椅”的流派,怪物的技能招式基本都有预警和前摇,翻滚大约有0.5秒的无敌时间,部分武器有不同的格挡或者闪避方式,当运气不差的时拿到趁手的宝藏或装备就能顺利通关,翻滚可以打断大部分动作后摇,即使是跳跃中也能翻滚,综上所述,玩家的性能是非常的高!我认为这是打起来很爽快的游戏。 在梦魇3后游戏会掉落灵魂石,装备一些强力的灵魂石后可以进一步提高人物属性,这样的局外提升是很可观的,但你也许并不需要这样的提升也能通关,流派的配合和OP的宝藏就能让你飞起来吊打法师塔,特别是诅咒宝藏,极其op的玩意,只要顶住诅咒,净化掉诅咒后就一路顺遂了。要是反复地刷灵魂石就会很乏味和费时间(一局起码40分钟),所以我感觉这个系统很鸡肋。 关于bug方面,很神奇,我从1.002版本一直单机玩并没有遇到恶性bug,或者察觉到有什么bug,除了每次打开灵魂刻印的界面都接入空白界面,需要按上或下才会正常,完全不明白为什么会出现这种bug,到1.009版本了也没见修好。然后就是大关卡地图加载时会严重地吃电脑资源,感觉是有什么需要优化的地方。 由于我单机玩的缘故,我无法对联机体验做评价,但游戏内可以带NPC一起组队通关,但是人物多、怪物多、特效多,场面复杂的时候,完全找不到自己在哪里,非常地混乱!要是给自己脚底下加个光环来区分玩家的话,这样就会很好,但是没有。已经无法想象联机体验会如何了,可能会很混乱,所谓失落城堡! 终局玩法除了刷珠子外就是打挑战难度了,挑战难度简单粗暴地给怪物血量翻倍,这就很没设计感了,无法看作是挑战。而刷珠子并没有什么好的驱动力,所以通关后没有重复游玩的必要,没有终局体验。要是把挑战模式换成一代的挑战因子的话可能会有意思一些,要是有个BOSSRUSH的模式的话,战斗爽!奖励为刷珠子,那这会很有意思,可是都没有。尽管我游玩了50+小时,但最有意思的就只有一开始的20小时。
懷念的玩法,像極了LF2,好玩~
屎一样,联机到第三关买东西和选诅咒比卡退一卡退进度全没了,肉鸽游戏到最后要爽了不让你蛇垃圾游戏
刷疯你
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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