
"Lost Castle 2" is a 2D Beat'em up Rogue-Lite game. Explore abundant treasures and items to enhance yourself, master various weapons to showcase your skills, and challenge powerful monsters to demonstrate your strength. A new adventure is calling for treasure hunters!
Modeled estimate, not a reported figure. How we estimate →
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About

Featuring over 200 different weapons and armors, it introduces a diverse range of action mechanics and unique weapon skills!

More than 130 treasures with distinct effects. The more treasures you collect, the stronger you become, infusing each game session with changes and fresh excitement!

A variety of level scenes: Black Forest, Abandoned Village, Crystal Mountain, Black Castle Bridge, Black Castle, and more.
Over 10+ uniquely powerful bosses await your challenge!
The Dark Castle stands deep within the border mountains, a mysterious fortress. Reports from treasure hunters who have discovered the Dark Castle describe it as surrounded by exceptionally unique environments. Strange mutations have affected nearby creatures, and even mysterious Ethreals and Soul Crystals have been found. Everything indicates that the Dark Castle holds hidden secrets within...
A new adventure beckons for treasure hunters. Join the Treasure Hunters Guild, journey to the enigmatic Dark Castle, and embark on a fresh treasure-seeking expedition!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Russian, Japanese, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 181 reviews with recorded playtime.
Reviews
Themes across 181 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cute little roguelike with a ton of progression and weapons. Honestly does everything right for a roguelike, has lots of meta progression, but also runs have different weapons and relics that make each run feel different. Theres even different routes so that you don't fight the same boss every run. Honestly kinda surprised at how fun the game has been.
官方到现在不修复游戏更新出现的各种问题,就是让重新装steam,很多用户重新装了仍然无法组队,无法匹配队友。建议大家现在不要购入。
这畜生服务器垃圾的要死,天天联机连不上,组队进下一图卡进度,队友分享的物品贴图一辈子留在你的屏幕上,天天发公告修复这个修复那个,我看是修复了个公告,里面一点不动,狗东西去做手游去了,steam捞完钱就美美撤离
改个手柄按键设置都改不了 想改个b键位跳跃直接返回界面的见过吗 必须用你那个预设? 把b键返回顶掉了 后面返回键位直接没了见过吗 连个手柄改设置都搞不明白的设计组是真的无敌
This game feels extremely unbalanced. It almost punishes you for choosing any build where you wish to actually fight the monsters yourself and rewards you for choosing builds where you simply run around and passively allow summons/poison/rune bullets do all the fighting for you. Instead of difficult monsters and bosses that you have to learn the timing and attack patterns for and slowly get better and earn a sense of achievement for overcoming all the obstacles laid before you; you are instead left with a mess of monsters that seem to only telegraph half their moves with weird hit boxes and confusion and most of your trials are left up to luck and a reliance on what items you managed to find. The final release relies heavily on monsters and bosses that teleport and are never on screen so you spend more time in fights running around waiting for anything to fight. This stretches fights out to being way too long and rather boring and frustrating rather than fun. It also kills your desire to push replay and go another round when you know how long and tedious the next run is going to be. While I grinded it out to try to give it, a full chance, I wouldn't recommend this to anybody looking for a good roguelite to sink their teeth into.
噩梦5的终极boos做的非常酷,极具压迫感,法师塔那个boos就有点幽默了,可以加强一下。希望多出些关卡吧,爽的不过瘾。
Extremamente viciante! Adoro como você pode combinar diversas mecânicas para jogar do jeito que você quiser. Estou apaixonado na gameplay de lanterna XD
I joined my friend to play together. When he has unlocked the recruit mercenaries feature, I am not able to use that feature when I am solo or become the host myself. Is it game breaking? Not quite. But it is a broken feature nonetheless which seems to be impacting progression flag somehow. This leads me to have doubt whether other similar bug that is also blocking the progression of the joiner. For those that similar to me, fomo on game features, I would steer clear for now until they have resolve more of the bugs.
优化真的是一坨,小问题太多了,修一个多一堆
BOSS站加大3倍音量是人类能想出来的操作?纯纯的弱智,差点没把耳朵搞聋,不管游戏咋样,这操作真是弱智到家了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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