
"Lost Castle 2" is a 2D Beat'em up Rogue-Lite game. Explore abundant treasures and items to enhance yourself, master various weapons to showcase your skills, and challenge powerful monsters to demonstrate your strength. A new adventure is calling for treasure hunters!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.57/day in the week to Jul 30 → 19.43/day in the week after.
About

Featuring over 200 different weapons and armors, it introduces a diverse range of action mechanics and unique weapon skills!

More than 130 treasures with distinct effects. The more treasures you collect, the stronger you become, infusing each game session with changes and fresh excitement!

A variety of level scenes: Black Forest, Abandoned Village, Crystal Mountain, Black Castle Bridge, Black Castle, and more.
Over 10+ uniquely powerful bosses await your challenge!
The Dark Castle stands deep within the border mountains, a mysterious fortress. Reports from treasure hunters who have discovered the Dark Castle describe it as surrounded by exceptionally unique environments. Strange mutations have affected nearby creatures, and even mysterious Ethreals and Soul Crystals have been found. Everything indicates that the Dark Castle holds hidden secrets within...
A new adventure beckons for treasure hunters. Join the Treasure Hunters Guild, journey to the enigmatic Dark Castle, and embark on a fresh treasure-seeking expedition!
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Reviews
Themes across 1242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
多人聯機不能存檔超詭異的,誰有那麼多時間可以一次推到底啊! 請支持多人聯機存檔!
i cant play this game, the game crashed when game start in village. :( . Please change the game to Lost Connect
正式版推出以前就买了,和孩子一起玩了很久,原本就有不少的问题,正式版不但没有改进还越走越偏了,主要问题: 1、房间怪物难度与给的宝箱基本没有关系,打了很久才有个破木箱,要是不愿意给高级箱子就别塞那么多怪; 2、宝箱给的宝物和流派关系小,凑齐需要的宝物很难,为什么我一个蓝都没有,箱子里给的全是蓝色,刷新也还是,不知道是什么弱智算法; 3、高难度容错率太低,挑战基本上都是受2次伤害以内,一进房间全是高血量高机动多段伤害精英怪,不小心打半天就只有个破木箱; 4、不停冲锋的怪太多,比如废村野猪、结晶山滚滚、还有梦魇什么的全在那冲来冲去,一刻不停,这样的怪多了输出时间都没有,伤害又高,一次没躲开半条血就没了; 5、新添加的几个梦魇怪血又厚,技能范围大伤害高,放个技能半个屏幕都是,数量还多; 6、城堡大桥和城堡的怪难度是不是太高了,连续出手、闪现、高伤害、高血量占全了,都跟疯狗一样; 7、BOSS攻击欲望太强了输出空挡不好找,园丁、大树、废村剑士、结晶山龙、沙漠船长、剑客、骑士、管家都和有多动症一样,挨上就没半条命; 8、有时候会吞键,按下没反应,还要再按一次,尤其是喝药的时候按了半天还没喝,手柄和键盘都有这情况,不知道是不是为了提高难度故意这么设置; 9、梦魇5所有怪血量都太多了直伤大剑加100%暴击加命运硬币都爆不死一个小怪,怪血量成长的速度远超玩家伤害的成长,难度都是为了难而难,毫无意义; 10、给的奖励太低又吝啬,都后期了给5点攻击10点血有什么用,诅咒宝藏只给18点攻击有什么用; 11、最终BOSS那俩护法也太屌了,每秒传送一次背后,全图技能,伤害又高,血还贼厚,没有乐趣全是折磨; 12、各种药水,能不能不要有全负面效果的药水,打完了开宝箱喝个药水HP-10、速度-10%,我是不是应该感觉特别开心。 我们玩游戏是为了乐趣,不是为了找虐的,打到最后能不能让我们爽一爽,不是刮痧刮一个小时还不能有失误,现在打的太累了只有被超模的怪打死的挫败没有乐趣。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, German, Russian, Japanese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5/10 – Beautiful Game, But Repetition Kills It Lost Castle 2 is a fantastic game at first. The art style is beautiful, the combat is fun, and unlocking new weapons and learning the mechanics kept me hooked for the first 20 to 30 hours. The problem is what comes after that. Once you've unlocked all the weapons, the game asks you to replay the exact same content on Nightmare difficulty to unlock Nia's memories. You're fighting the same enemies, in the same levels, against the same bosses, just with more difficulty. It doesn't feel like new content, it just feels repetitive. Nightmare mode's biggest addition, cursed items, is also disappointing. Most of them simply aren't worth taking because the downsides outweigh the benefits, and they rarely lead to interesting builds. I found myself skipping most of them. The build variety also isn't as deep as it first appears. Most runs end up following the same rune color archetypes, so after enough hours you've basically seen every build the game has to offer. I had a lot of fun with Lost Castle 2 and definitely got my money's worth, but once the progression ends, there's very little reason to keep playing. For a roguelite, that's a huge weakness. If you're looking for 40 to 60 hours of fun co-op, I'd recommend it. If you're looking for hundreds of hours of replayability like Binding of Isaac, you'll probably be disappointed. 5/10.
It's like castle crashers, but a roguelike. Its music is very good, the bosses are creative and unique, and the gameplay is fun and satisfying. It also has a pretty good storyline and hidden lore that intrigued me.
BOSS站加大3倍音量是人类能想出来的操作?纯纯的弱智,差点没把耳朵搞聋,不管游戏咋样,这操作真是弱智到家了
来点无限关卡,服务器不太稳定
个人觉得,整体上来说游戏的趣味和局外成长都还不错,特效也很过瘾,整体值得推荐。但是有几个小问题: 1、联机时人越多后期特效也会非常混乱,且无法关闭或者弱化队友的特效,2人联机场面尚可清晰分辨,4人到中后期经常找不到自己在哪,尤其是最终boss阶段2-4也会很容易的遮挡玩家 2、游戏平衡方面仍然存在较大优化空间,我是属于比较手残的,有些职业是玩不了一点,有些在噩梦难度下能玩但是容易死(好在游戏是多人的,不然我可能是通不了关了)(虽然这游戏是可以选择难度,但是不同于其他游戏,这个不打完噩梦5难度是没法玩到所有游戏内容的),尤其是法师塔几乎没法正常打(至少我的朋友也没有哪个能正常稳定打过法师塔的,并且打过也很累),但是某些搭配会简单很多。[spoiler] 比如法杖有个变球的刻印,如果浮在空中,这时候不受地面伤害,但是法师塔的大部分伤害都是对地的 [/spoiler] [spoiler] 双刀有些时候也会l的伤害停不下来打出额外伤害 [/spoiler] 3、性能上似乎有点bug,我之前1660ti的笔记本就遇到过某次更新后资源占用异常高导致卡顿。现在换5070ti台式机了,大部分时候显卡占用都不会太高,至少没听见明显风扇声音,但是某次游戏又出现了约90%的高显卡占用,并且进法师塔之后又恢复正常了,感觉是触发了某种bug异常占用 4、1.0正式版的时候确实是又很多小bug,导致剧情推进出现问题,但大部分能重启游戏解决,剩下一个任务做不了的在某次更新后也修复了。但截至我最后一次联机还是会有异常掉线重连不了的情况(当然,这有一段时间了,也许已经修复,我只是一直拖刀现在才回来写评论)。
It's a great game with a lot of fun to it, but there's currently a lot of annoying bugs and weirdly messed up text and translations in the game (Random Russian text, in the menus, amidst other things) which makes it hard to figure out what the hell some stuff does. The primary reason i'm leaving a Negative review is because of a bug that's been in the game for nearly 4 weeks now, and even though multiple patches have been made, nothing has been done about it. There's a bug that prevents 4 people from playing, only allowing 3 people max to be able to play. This is even further made worse with the mercenaries system, only allowing 1 merc, and it also making it so that you can't invite more than 1 other friend, capping it at 2 because of a bug. I'll likely remove this review once this is fixed (specifically the multiiplayer bug) but i'd really like the translations to all be fixed, specifically the descriptions for the rune bullet/quake/slash text, and a lot of the camp upgrades. There's one specificlaly that is completely wrong, and doesnt tell you it unlocks the enchanter.
@15.7h a respectable 7/10 game ignore idiots who can't figure out how to change region for multiplayer maybe I'll come back to fix the review after I beat this game @24.7h cleared true NM3, revising to 8/10 game has pretty reasonable pacing and the combat has grown on me more @30.3h final boss is lit.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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