
"Lost Castle 2" is a 2D Beat'em up Rogue-Lite game. Explore abundant treasures and items to enhance yourself, master various weapons to showcase your skills, and challenge powerful monsters to demonstrate your strength. A new adventure is calling for treasure hunters!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Featuring over 200 different weapons and armors, it introduces a diverse range of action mechanics and unique weapon skills!

More than 130 treasures with distinct effects. The more treasures you collect, the stronger you become, infusing each game session with changes and fresh excitement!

A variety of level scenes: Black Forest, Abandoned Village, Crystal Mountain, Black Castle Bridge, Black Castle, and more.
Over 10+ uniquely powerful bosses await your challenge!
The Dark Castle stands deep within the border mountains, a mysterious fortress. Reports from treasure hunters who have discovered the Dark Castle describe it as surrounded by exceptionally unique environments. Strange mutations have affected nearby creatures, and even mysterious Ethreals and Soul Crystals have been found. Everything indicates that the Dark Castle holds hidden secrets within...
A new adventure beckons for treasure hunters. Join the Treasure Hunters Guild, journey to the enigmatic Dark Castle, and embark on a fresh treasure-seeking expedition!
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Reviews
Themes across 1274 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
KEYI
Good Game
재밌어요
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 16.57/day in the week to Jul 30 → 19.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, German, Russian, Japanese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
各種装備やルーンのシナジーを考えるのが楽しいです。
爽
比一代好玩10000000倍 終於不是魂1機體打法環怪了 是黑夜君臨機體打法環怪 這才是遊戲吧
各流派设计其实还是挺有意思的,构筑成功的话会很爽。 但是 这个游戏的核心围绕的是宝藏,武器和衣服是比较后期才会去搜集的,因为前期的武器和衣服基本上没什么用。而宝箱里面能找到可以切实提升自己实力的宝藏概率非常非常低,很多时候都会被基本上没有任何用处的衣服和武器填充(唯一用处就是分解拿铁去附魔强化武器)还有一些莫名其妙的药水,和三色豆。绝大部分人前期出一村是不逛商店的,这就导致除了稳定出一个紫色的高危魔物房之外,很大情况下身上只有开局选的一个宝藏,甚至高危还可能被诅咒房卡掉(因为诅咒房优先度最高),一村逛下来没什么钱又没什么宝藏是常态,非常恶心人。能不能把宝藏的概率提一提呢? 然后就是最近感觉商店刷新出想要宝藏的概率降低了很多,基本上都是n刷无货,明明背包里都是流派词条(不杂词条扔地上的情况下),非要出一堆不相关。如前文甚至最近高危出不想干的概率都很高。 最近我有过想拿吞牙,于是包里只放一个带击杀词条和暴击词条的宝藏(眼镜我有了不会再出)然后刷了11次,没出吞噬硬币之牙是吧?这种不能设置一个保底吗?或者能不能公开一下概率呢?然后我又是这也包里还是只放这个宝藏去置换房间里居然还花了100多才把他换出来,真是最贵的一个宝藏了呢。 我甚至觉得有些宝藏就是比较容易出,比如想找硝石包里放火,大部分情况都是火龙和炸药桶先来。然后还要刷几次才出硝石,转换和金宝藏都是这样,真的很恶心人。冰杖也是同理,最近感觉盾出的比冰仗勤。 总之就是明明有背包里有相同词条的宝藏,就容易出相关宝藏的机制,可是经常背道而行,我玩直伤爆,给我出一堆技能强度,蓝量之类的,还有毒什么的不想干,商店刷了几轮都是这些,要么就是些小件,如果我是身上东西以及很多了,池子里很少还能理解,但是身上才这么点也不出,真的恶心坏了,让人心情非常不好。 还有就是恶心死人的堆怪,有些小怪真的不要太超标了吧,玩弱势的职业打得很心累,这个游戏很偏动作类,对操作要求还是有的。 小怪里,野狗一号锤哥,集攻击霸体,要是他往后退你靠近的话会触发基本上无前摇的一锤,然后就是野狗冲后续攻击全程霸体最后一下还有对空。电钻,是血牛的同时,也是常驻霸体,野狗冲锋,还有超远距离法发波,抓取,甚至还有万象天引超绝吸附力,这招经常和别的攻击打配合,让你一个僵直的功夫吃上很多技能直接趋势。而且这两者的野狗冲锋还不是纯直线不变向的,是会根据你的身位微调的。城堡大桥那里本身地图就很窄,真是恶心坏了。然后就是恶心死人的刺客常驻霸体,血牛,瞬移到你后面,还有二阶段更是出生,攻击欲望特别强,基本没什么空挡,你要是没什么霸体没什么小施法前腰或者脱手技能什么的边躲边输出很难。还有盾狗吃法弓技能,发电的卡你位置,这俩小出生就不过多说了,恶心程度没前面的高。还有就是随机的堆一些元素诅咒怪,各有各的恶心法,冰,毒,电,火的在窄的地图搭配上前面这些死出生群英荟萃起来,堆在一起,看一眼都心累。不想过多赘述,有时候都没什么地方留给你落脚。 还有一些恶心的boss,比如第三关的雷灵,人多起来护盾也多,各种大范围技能,躲得心累,无敌飞天还很多,不熟练的人很难准确破盾,而人多盾又厚,经常会要破到3次盾,玩的流派比较牢再带点新手的话四轮也可能,但老手翻车概率不高,只打着非常烦。大桥上的黑骑士,现在我都恶心这玩意,一阶段的起跳空中智能转向阴了我很多次,真的很恶心人。二阶段连续跳击也是,对闪避节奏要求很高,人多的时候你不知道他什么时候切换仇恨,经常从屏幕外调过来给你一刀,给我整心梗了快,非常恶心,后续追击也不是连按闪避就能闪得了的,多人的话现在玩弓法都容易在这翻车,能不能多给点警示范围,特么屏幕外调过来恶心死了。最后就是下水道的典狱长:请输入文本。最恶心boss,没有之一集飞天,改变地形,野狗追击,超绝吸附力,全屏躲避,硬控于一体的最出生boss,最简单的方法就是在他锁你们的时候集火秒掉,对流派完成度要求很高,很少可以做到。 还有你那个选择武器,宝藏的时候,从外面看知道要选什么之后按得快的话容易吞左右的指令然后选到中间,玩得久的应该都经历过不止一次,能不能出个当前房间内反悔一次的功能? 最后的最后,局外资源获取较难,灵魂石还有金币什么的不打补丁体验很差。
真结局干脆直接安排连打十个boss吧。。。
this game is so buggy we played 7 runs on nightmare 5 and never finished them from disconecting
43小时通关 等dlc
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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