
Loretta is a psychological thriller that makes the player an accessory to the heroine’s crimes, leading her through a self-crafted nightmare. Loretta’s story revolves around a woman handling betrayal, her husband’s infidelity, and reclaiming her agency during the socially tumultuous 1940s.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I found the premise interesting, but I feel like the puzzles are really forced, and the character walks frustratingly slowly. Pros: -I like that the story has a few unexpected twists and layers to it. -Having multiple endings is pretty cool, although after getting one ending, I don't feel the need to try and get other endings. - I love the pixel art of the portraits when characters are introduced. Cons: -Not really a point and click game, more of a visual novel walking sim, with a short animated puzzle at the beginning of each chapter, not that I minded, but tagging it a point and click game is inaccurate. -At some points if you do a 'wrong' choice the game shows you why it's wrong and 'fixes' the scene for you (I'd rather have a scene that plays out than fake choices with only one correct answer). -The game saves at the end of each chapter, so you'll have to replay if you stop in the middle (luckily they are short chapters). - The level of detail in some objects means you know it's gonna be a key object, the puzzles solve themselves. [spoiler]A stack of pixelated cans with labels you can't read, next to a hd can that is clearly labelled poison[/spoiler] -Has a lot of strobe light effects, used for flickering lights, and lightning quite a lot, no option to turn it off, pretty much all games have a 'flashing light' warning, so they're generally unhelpful, but this one has a lot of strobing.
Loretta is a psychological thriller developed by Bonereaders and published by DANGEN Entertainment that delivers a dark, emotionally charged narrative centered on betrayal, resentment, and personal freedom. Set in the turbulent years following World War II, the game places players in the role of a woman whose life has become defined by disappointment and isolation. Rather than focusing on traditional heroics or mystery-solving alone, the experience explores the consequences of damaged relationships and the choices people make when pushed to their emotional limits. Its mature storytelling and morally complex themes immediately establish it as a narrative-driven adventure aimed at players who appreciate character-focused dramas. The story follows Loretta, a woman trapped in a failing marriage and struggling with financial hardship. Living in a remote rural setting with her husband Walter, she gradually uncovers evidence that shakes what little trust remains between them. As secrets surface and tensions rise, the narrative evolves into a tense examination of revenge, greed, guilt, and self-determination. One of the game's greatest strengths is its refusal to present straightforward heroes or villains. Every character carries flaws and hidden motives, creating a storyline that feels unpredictable and psychologically engaging from beginning to end. A major highlight of Loretta is its branching narrative design. Players are frequently asked to make decisions that influence the direction of events, resulting in multiple outcomes and interpretations of the story. These choices rarely feel simple, as the game consistently challenges players to weigh morality against personal desires. The sense of agency is meaningful because actions have visible consequences, shaping both Loretta's fate and the people around her. This structure encourages multiple playthroughs while allowing players to explore different perspectives on the central conflict. The game's visual presentation contributes significantly to its atmosphere. Using detailed pixel art, Loretta creates environments that feel lonely, oppressive, and emotionally charged. The isolated farmhouse, abandoned roads, and dimly lit interiors all reinforce the themes of confinement and psychological deterioration. Despite its retro-inspired style, the artwork conveys a surprising amount of emotional depth through careful use of color, lighting, and environmental storytelling. Every location feels deliberately designed to support the narrative, making the world memorable even when little is happening on the surface. The writing is another standout feature. Dialogue often carries an underlying sense of tension, with conversations revealing hidden frustrations and conflicting agendas. Loretta herself is a fascinating protagonist because she is neither entirely sympathetic nor entirely condemnable. The game allows players to understand her emotional struggles without necessarily approving of her decisions. This nuanced characterization adds weight to the story and helps elevate the experience beyond a standard thriller. The narrative often explores uncomfortable subjects, but it does so with enough care and complexity to keep players invested. Gameplay consists primarily of exploration, puzzle-solving, and narrative choices. The puzzles are generally integrated into the story rather than existing as isolated challenges, helping maintain immersion throughout the experience. They are not overly difficult, making the game accessible to players who are more interested in the narrative than in solving complicated brainteasers. While those seeking action-heavy gameplay may find the pace slow, the deliberate progression allows the suspense and emotional tension to build naturally. The atmosphere is further enhanced by the game's use of psychological horror elements. Rather than relying on jump scares or graphic imagery, Loretta creates discomfort through uncertainty, paranoia, and emotional instability. The line between reality and perception occasionally becomes blurred, encouraging players to question what they are seeing and what motivates the characters around them. This approach makes the experience feel more unsettling than many conventional horror games, as the fear comes from human behavior and deteriorating mental states rather than supernatural threats. Loretta is not a lengthy adventure, and some players may wish for a deeper exploration of certain characters or storylines. The measured pacing and heavy emphasis on dialogue may also limit its appeal to audiences looking for more active gameplay systems. However, these aspects align with the game's focus on storytelling and psychological depth. Its commitment to atmosphere, character development, and meaningful decision-making ultimately allows it to stand out within the narrative adventure genre. For players who enjoy mature stories, morally ambiguous protagonists, and psychological thrillers with multiple endings, Loretta offers a compelling and memorable experience. Its combination of strong writing, effective visual design, and emotionally charged themes creates a journey that lingers long after completion. By placing players in the center of a disturbing personal tragedy and forcing them to confront difficult choices, the game succeeds in delivering a thought-provoking narrative that is both unsettling and engaging. Rating: 8/10
[i] [h2] "И он напоролся на мой нож... Он напоролся на мой нож десять раз, милая." [/h2] [/i] Это необычная и стильная визуальная новелла с приятным языком повествования, качественным музыкальным сопровождением и минимумом геймплея, который разбавлен простенькими квестовыми элементами. Благодаря последнему не устаешь от сплошного потока текста, как часто бывает в играх этого жанра. Особенно хочется отметить сюжет. Он интересный, вариативный и логичный, но не слишком предсказуемый. Выбор игрока приводит не к одной картинке со строчкой абстрактного текста, а к полноценным новым сюжетным веткам. Отсюда возникает реиграбельность не только ради достижений: каждая ветка открывает новые детали одной большой истории, и распутывать этот клубок весьма интересно. Графомании в тексте минимум, черный юморок есть и весьма остроумный. Атмосфера эпохи выдержана хорошо. Есть и немного мистики в духе Линча. Персонажи не кажутся картонными. Концовок много для игры на пару часов, и они не делятся на тупо хорошая/средняя/плохая. Пасхалки-отсылки-оммажи вписываются органично и тоже порадовали. Отдельный плюс, что разработчик не пытается обмануть игрока, и ты всегда видишь, какой вариант ответа или действия приведет к необратимым последствиям. Да, можно придраться к мелочам вроде тех, что главная героиня не имеет образования и не любит читать, но иногда говорит слишком вычурным языком и вспоминает Джойса. Или что задники детализированнее текстур на переднем плане. Но это всё действительно мелочи. В целом, хорошая игрушка на вечер и отличный представитель жанра. Я будто хороший рассказ прочитал. Рекомендую тем, кому нравятся нуарные детективы и визуальные новеллы. Но если вы пришли за квестом и point&click, то мимо.
10/10
girlboss girlbossed too hard
Не могу удержаться от соблазна составить мнение, потому как игра совершенно незаслуженно получила незначительное признание. + Язык Одно из самых убедительных нарративных составляющих игры. Язык одновременно и незамысловатый, не груженый конструкциями, но стилистически выдержанный и эмоционально окрашенный, прекрасно подходящий под экстремальные обстоятельства. Описательные детали и последовательные размышления о первопричинах поступков понравились больше всего. + Герой Самый большой плюс лично для меня. Очень мало в каких играх где мне действительно нравятся женские персонажи, поскольку прописывают их зачастую как функцию (романтическую, целевую, достигаторную, оборонительную), а не как обособленную и самодостаточную сущность. Ее совокупная внешность одновременно положительно обезоруживает и вселяет необъяснимую, подкожную тревогу. Ход ее мыслей, тон внутреннего повествования (несомненно, свойственный авторский речитатив) неизменно отстраненный, остывший и едко-саркастичный, по отношению к себе в том числе. Здесь возникает приятное и подзабытое чувство дуальности, где мы одновременно и главгер, и главгад - в зависимости от предпочтений игрока. С вашей легкой подачи, Лоретта может стать и тем, и другим. И, что не менее приятно, игра дозволяет этот выбор. + Саунд-граф дизайн Исчерпывающе-описывающий заунывный и давящий скорее эмбиент, нежели полноценный трек. Скрипы, шорохи, шелесты, удар лопаты - мое почтение. В этом весь хоррор. Визуал не отталкивающий, хоть и слегка плывущий от стиля к стилю, особенно это заметно в партиклах и динамике. На некоторые крупнопланки приятно взглянуть. В целом туда же, в плюс. - Игровая составляющая Как уже многие тут справедливо отметили, игра прихрамывает на механику - основообразующий скелет любой игры. Хоть аспект этот чисто технический и вполне поправимый. Главная претензия это отсутствие интуитивности и чрезмерная употребительность. Лично меня под конец игры добила загадка-квест "угадай без подсказок с 20 раза как вскрыть наручники". Конечный вердикт - да, играть (читать) определенно стоит. Любителям мрачного повествовательного жанра произведение крайне рекомендуется.
게임이라고 하기엔 민망할 정도로 플레이어의 자리를 마련해놓지 않았다. 골몰한 흔적이 엿보이는 연출은 기특하다만, 평작 축에도 못 낄 만큼 서사적 설득에 실패해 그마저도 현학적일 뿐이다.
很早玩的游戏了 大部分基本都忘了 应该是 why women kill 同类型题材吧.... 就记得很好玩来着 kill my husband 很爽也很刺激, 等我下次再玩一次的
Loretta is a dark and beautifully written story game. it only takes about two hours to complete, but the differing endings and layers to Loretta and Walter's past keeps the game interesting and encouraged me to uncover the entire story and read all the differing dialogue through multiple play-throughs. I thoroughly enjoyed playing this story, I got it on sale and felt more than pleased with my purchase :)
игра супер, очень интересная история и главная героиня, я обожаю игры про 1940е где можно посмотреть на старый быт и мышление, ваша игра просто великолепна
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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