
The stage is set. Imagine an old baroque manor, perhaps a hotel or a museum, somewhere in central Europe. A woman wanders in search of answers.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.3Kreviews | 94% | — | $1.4M |
| $24.99 | 537ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful and haunting puzzle game that will make you question the game's reality (positive) and give you very little coherent information to hook your theories onto (extremely positive).
Уж насколько я люблю сюжетные головоломки, но эта "игра" меня задушила вкрай. Бросил на 95% эту e6анину сразу после суперкомпьютера, сил уже нет. Видимо артхаус-режисёры вообще не в курсе геймдизайна головоломок, иначе как обьяснить этот гениальный высер. Ключевое вот что: в пазл-играх за решение головоломки должно быть вознаграждение, которое будет мотивировать нас двигаться дальше. Возьмём скажем Голден Айдол - первые несколько сцен тоже кажется, что происходит какая-то бредовая фигня, однако вскоре выстраивается цельная, загадочная и интригующая история. Ну а что мы имеем здесь ? Решая головоломки, нас раз за разом кормят какой-то высокозаумной xepнёй, ничего не объясняя, соответственно всю игру бродишь в философском тумане, и только под конец осознаёшь, что это сон собаки какой-то бабки и шизоида с пистолетом. Можете назвать меня приземлённым, но если я не получаю цельной и понятной истории - то это не сюжет, а гoвнo! С таким же успехом можно поиграть в учебник по логическим задачкам и математике. Похожая фигня была в Сигналисе, но там хоть визуал шикарный и это олдскульный экшн-хоррор, за что ему многое можно простить. Притом что к самим головоломкам претензий нет, есть одна-две спорные ну и слегка с математикой переборщили. PS. Плюс наглый косплей Линча с красной комнатой и совами. Вnuзду, вернусь допройти через 116 лет (нет).
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 176 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great puzzles, great plot. Nothing quite like it out there. Any game that requires me to do things on a notapad is a winner to me and this one requires it in the best ways Would recommend the control fan patch though for easier menu navigation
这是我为数不多打完100%仍然难以给出准确好坏评价的作品,从表达上而言,虽然不能够完全理解,但是作品在设计上的逻辑套环十分完整:一切为表达而服务;同时作品讲述剧情的方式足够新奇,足够个性鲜明。但从游玩层面而言许多方面其实并没有达到预期,无论是看起来像是偷懒设计的奥数捷径,还是为了联系逻辑而设计,但实际毫无趣味的谜题链条,都没有带来任何解出谜题的灵光感。 所以对我而言,游玩这部作品最精华的体验保留在了最简单也是最繁杂,同时也是renzo不停强调的设计:迷宫。不止是因为在游戏中这个迷宫以无数种殊途同归的方式出现,也是游玩的过程就如同在走迷宫,或许偶尔能透过这一侧不能打开的窗看到一些聊表趣味但不一定看得懂的造物,但大部分的体验都belike:乏味的过程,重复的碰壁,调侃意义大过提示意义的引导,以及最终走出迷宫的如释重负。 8.5/10,优缺点的泾渭分明或许也是一种艺术表达
This striking interactive installation traps the viewer in a monochromatic purgatory where [b]mid-century European cinema collides with brutalist architecture[/b]. The creator utilizes an oppressive chiaroscuro palette, transforming a haunted hotel into a brilliant, living canvas of modern anxiety. However, the gallery walls are unstable; beneath the layers of velvet and oil paint lies a digital phantom vibrating with a low-frequency data hum. Every turn of a corner causes the brushstrokes to pixelate, signaling that the entire exhibition is [b]actively fracturing and reloading around your presence[/b]. The puzzle design behaves like a Dadaist prank played on the patron, refusing to hold your hand and [b]demanding absolute spatial awareness[/b]. Yet, when a solution clicks, the artistic sublime merges with the thrilling realization that you have bypassed a security protocol in the simulation. By limiting interaction to a strict, minimalist one-button control scheme, the experience strips away modern agency to [b]force a meditative observation of the art[/b]. Lorelei and the Laser Eyes is a [b]masterclass in interactive surrealism[/b]—a hauntingly beautiful space you will gladly lose your mind in, provided you survive the routine system crashes of the reality it constructs. Score 88/100
El mejor puzle que he jugado en lo que va del año, se va derechito a mi top 10 junto con Chants of sennaar, ambos han puesto la vara muy alta, uy, cuidao, cuidao que gasto dinero! aaagg. En fin, no se desde cuando los puzles pasaron a ser experiencias totales, me alegro, ¿desde cuando te daba por descargarte hasta la banda sonora de un puzle?...increible... ay Lore, que buena protagonista, nunca soltaste esa cartera ni que te estuviera persiguiendo un italiano con un revolver. Moraleja: nunca confies en un artista y menos si te insiste para curarte una obra.
神中神,这个风格迷得我一直旋转,我很难描述。(ps小游戏我痛苦地打了两天才全打过
- 약간의 호러와 몽환적 스토리가 가미된 퍼즐 게임. 스토리 이해가 힘든데다가, 호텔 구조의 복잡성, 어두침침한 분위기와 심플한 만큼 약간의 불편한 조작방식(오직 방향키와 스페이스바만을 사용)으로 호불호가 갈릴 수 있지만, 이렇게 차분하고 정제된 세련미의 매혹적인 게임이 흔치는 않은지라 개인적으로 정말 즐겁게 플레이 했습니다. - 두뇌를 자극해주는, 평균치 난이도를 적당히 오르락 내리락 하는 퍼즐들의 향연. 하나를 풀면 다른 퍼즐들이 또 무수한 가지처럼 뻗어나오고, 고개만 돌리면 퍼즐이 존재하는, 퍼즐의 굴레였습니다. 주어지는 퍼즐이 너무 많아 부담을 느낄 수는 있겠지만 차근차근히 하나씩 풀다보면 하나하나 해결해 나가는 그 쾌감에 그만 둘 수 없게 되는 흡입력이 있어요. 퍼즐로 유명한 타 게임의 주인공 레O튼 교수님이 와서 묵어보시면 별점 5점을 주실 호텔입니다. 퍼즐 자체는 당장의 주위 힌트만으로도 알기 쉬운 직관적인 문제부터, 이제까지 얻은 다양한 자료를 살펴봐야 비로소 해답이 보이는 퍼즐까지 정말 다양한 난이도의 퍼즐이 있고, 참신하다 싶은 것도 있으면서 난해한 퍼즐도 있었어요. 퍼즐이 아무리 어려워 보이더라도 힌트가 다 착실하게 주어지는 편이어서, 퍼즐 풀이의 즐거움을 위해 최대한 웹 검색을 통한 힌트는 보지 않으시는 걸 추천드려요. 저의 경우 진행이 어떻게 될지 궁금한 마음에 참을성 없이 힌트를 찾아본 게 꽤 되는데, 어렵긴 해도 결국 알고 보면 다 스스로 해결할만한 퍼즐들이더라고요. (그리고 힌트를 본 것을 무척이나 후회했죠..) 어두운 분위기와 몽환적인 느낌을 정말 좋아하는지라 간만에 취향 저격의 게임을 하게 되어 정말 행복했습니다. 사실 시작하게 된 계기는 소개 영상에서 들려오는 마음 속 저 한켠을 일그러뜨리는 듯한 불안한 선율의 독특한 ost들을 듣고 싶어서였는데 (게임 시작도 전부터 ost를 다 들었던 이상한 순서의 게임 향유 방식...) ost가 어떤 식으로 게임에 사용되는지 궁금한 마음에 플레이 해 본 게 인생 게임으로 등극하게 되었네요. 개인적으로 오브라 딘 호와 더불어 거의 탑급의 퍼즐 게임이었어요. 또 이런 게임을 어디서 만나볼 수 있을지... 후속작 가능성은 없어보이지만, 비슷한 분위기, 컨셉의 게임이 또 나오기를 진심으로 바라봅니다. 조금 쉬고는 이제 도과작 하러 다시 2회차 플레이를 해보려고요. 1회차 때, 꼼꼼하고 진득하게 자료들을 몇 번씩이나 읽으면서 플레이를 하면서도 스토리를 완전히는 이해하지는 못했는데, 2회차 하면서 그 이해도가 좀 더 깊어지지 않을까 하는 마음에 설레이네요. 혹 이해가 완벽히 가지 않는, 어긋난 조각과 빠진 구멍이 한 두 군데 존재하는 직소퍼즐과 같은 스토리라 하더라도, 그 나름의 매력과 여운으로 오랫동안 기억에 남을 것 같습니다. 여기서부터는 1회차 개인 기록: - 30시간 소요 - 힌트 10번정도 봄 - 진실 100% 도달, 공략 없이 100달러 수집
First off, yes, I would absolutely recommend this game, but the main issue I had was the game itself sets an expectation pretty early that it's puzzles are more complicated than it lets on. There were so many clever puzzles early, but by the midpoint to end of the game it really began to bottleneck itself. Thematically I guess it makes sense, but it was also just so obtuse in these moments that it didn't get the point across of redundancy or hyper fixation on specific names, dates, etc. Many locks near the end of the game boiled down to one of 3-4 names and one of 2-3 dates, with little to no understanding of why you'd put that specific information to that specific lock aside from the number of characters needed. Many times, potentially due to how lauded this game was and how it was mentioned alongside Blue Prince, did I over-engineer puzzle solutions only to then receive a new piece of information and use it right away to solve the puzzle. This happened so frequently in the last hour or two before the grand finale that I felt I was playing an entirely different game. It became: Open new door -> Find single piece of new information -> Go put new information into the only place it could possibly go -> Open next door (repeat) That said, the vibes of this game were immaculate. It was so /unsettling/ early as you just begin discovering things. I truly loved the story, and it is an easy recommendation, I just wish it had stuck the landing slightly better.
game is black and white and sometimes red
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $18.5K | 72 | 78% | $12.99 | |
| — | 0 | — | — | |
| $0 | 44 | 68% | Free | |
| — | 0 | — | — | |
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| $1.4M | 3.1K | 57% | $14.99 |