
Plunge into a dark fantasy Action-RPG, harnessing powerful magic alongside a satisfying combat system. When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's pretty janky, kinda awkward in some places with terrain collision, and one of the enemy types is obnoxious in that it can only be hit by special weapons, as well as one of the lategame areas being annoying to navigate, but it's got heart and some decent ideas, it's a good game to just pick up for a weekend, sit down, and just play if you can get over the awful camera shaking.
It's a good game. Is it a little clunky? Yes. Is it a bit old? Yes. Is it beautiful? Does it have a good storyline and exceptional dialogue? Is every character memorable? Yes, yes and yes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel ist super, besser als der Nachfolger. Es ist etwas kurz und die Bosse sind zu einfach. Der schwerste Gegner ist die Kamera, gepaart mit etlichen Spielabstürzen. Es ist nicht perfekt aber ich find es super. Die Grafik kann sich auch noch sehen lassen und es läuft super auf dem Steam Deck. Würde es mir nicht zum Vollpreis holen aber im Sale allemal. Klare Empfehlung.
[b]Обзор на Lords Of The Fallen™[/b] [b]Lords Of The Fallen™ — это мрачная и атмосферная action-RPG, которая стала одной из первых достойных попыток приблизиться к формуле Souls-подобных игр.[/b] [b]Разработчики из Deck13 Interactive совместно с CI Games создали проект с упором на хардкорные сражения, тяжёлую боевую систему и гнетущую готическую эстетику.[/b] [b]Плюсы[/b] [b]Боевая система ощущается весомой и продуманной, каждый удар действительно чувствуется, а ошибки в бою наказываются мгновенно.[/b] [b]Визуальный стиль выдержан в мрачных тонах, архитектура и дизайн врагов создают цельную и запоминающуюся атмосферу падшего мира.[/b] [b]Система прокачки позволяет гибко настраивать персонажа под свой стиль игры — от тяжёлого воина до ловкого бойца с магией.[/b] [b]Боссы разнообразны и требуют изучения тактики, что добавляет напряжения и удовлетворения от победы.[/b] [b]Минусы[/b] [b]Анимации иногда выглядят немного тяжеловесными и не всегда отзывчивыми, особенно по сравнению с более динамичными представителями жанра.[/b] [b]Локации хоть и атмосферные, но временами кажутся однообразными.[/b] [b]Сюжет подаётся довольно сухо и не всегда удерживает внимание до самого конца.[/b] [b]Итог[/b] [b]Lords Of The Fallen™ — это крепкий представитель жанра, который может не дотягивать до признанных эталонов, но всё же способен подарить десятки часов напряжённого и увлекательного геймплея.[/b] [b]Игра особенно понравится тем, кто ценит сложные бои, тёмное фэнтези и методичное исследование мира.[/b] [b]Несмотря на шероховатости, проект заслуживает внимания и уважения за смелую попытку занять нишу сложных RPG.[/b] [b]Оценка: 8/10[/b]
Ойын ұнамады, ешкімге алуға кеңес бермеймін. Souls-like ойындарын сағынып ойнап едім.
❤️Гра Володарі Занепалих – це як ніжні обійми для вашого серця. Її затишна та заспокійлива атмосфера ідеально підходить для відпочинку та розваг без стресу. ❤️Игра Владыки Падших словно нежно обнимает ваше сердце. Её уютная и умиротворяющая атмосфера идеально подходит для расслабления и веселья без стресса. ❤️Les Seigneurs des Déchus jeu est comme un doux câlin pour votre cœur. leur ambiance cosy et apaisante , parfaits pour se détendre et s'amuser sans stress. ❤️The Lords of the Fallen game is like a gentle hug for your heart. Its cozy and soothing atmosphere is perfect for relaxing and having fun without stress.
[h1] Ein großer Spaß! [/h1] Das Spiel war ein großer Spaß für mich und ich kann es jedem nur empfehlen, der Actionrollenspiele mag, insbesondere sich mal en einem sogenannten Soulslike versuchen möchte. Meines Erachtens zeichnen viele Bewertungen ein zu schlechtes Bild von dem Spiel, indem sie sich auf Kleinigkeiten kaprizieren oder bemängeln, dass es nicht dass es nicht ein 1:1-Dark-Souls-Klon ist. In der gebotenen Kürze... [b] ...das Positive: [/b] - gelungene Aufmachung: Die deutsche Vertonung ist sensationell gut! Die professionellen Sprecher tragen sehr zur Atmosphäre bei. Die Grafik weiß zu gefallen; die Landschaften sind großartig, stimmungsvoll; die Texturen der Waffen und Rüstungen machen wie das Sound-Design etwas her; mächtige Streitkolben fühlen sich z. B. auch so an, klingen so. - die Steuerung reagiert gut, ist nicht zu träge, aber nicht zu sehr arkade-lastig, geht reasch in Fleisch und Blut über - Waffen und Spezialisierungen unterscheiden sich merklich und erfordern wie die Gegner-Typen verschiedene Taktiken - das Setting: eher in der Nähe von klassischer Fantasy als dem üblichen Mutierte-Dämonen-Einheitsbrei - Gegner sind nicht zu gewollt exotisch-originell - gelegentlicher, wohl dosierter Witz in den Dialogen - der Schwierigkeitsgrad ist für einen durchschnittlichen Soulsliker wohl gut machbar. Ich habe weniger an den Kämpfen als an den - für mich manchmal - zu konvoluten Leveln zu knabbern gehabt ("Wo muss ich nach mal hin?"). Ein pfadfinderesquer Oreintierungssinn ist hier sicherlich von Nutzen. - fair gesetzte Speicherpunkte, sinnvoll freizuspielende Abkürzungen [b] ...und das Negative: [/b] - gelegentliche Bugs, wie durch Wände schießende Gegner oder nicht funktionierende Speicherpunkte (bei mir einmalig aufgetreten) - bei erstmaligem Encounter manchmal etwas "überraschende" eigene Hitbox - oder meine Augen lassen einfach nach - etwas geringe Gegnervielfalt - punktuell zu starke Trash-Mobs und zu leichte Bosse (mag an meiner Kleriker-Skillung gelegen haben) - für meinen Geschmack zu viel Backtracking, um bestimmte Abschnitte bzw. Räume zu erreichen, sowie zu konvolutes Leveldesign [b] Ein Tipp am Ende: [/b] Ich habe das Spiel (als Nahkampf-Kleriker unter weitgehendem Verzicht auf Zauber (bis auf auf den Standardzauber für die Rätsel)) ohne Guides und dergleichen entdeckt und gespielt, was bei mir jedenfalls den Spaß - wie eigentlich bei den meisten Spielen - deutlich erhöht. Ein Walkthrough ist allenfalls für Kompletisten nötig, um durch das Spiel zu kommen. Aber wer will schon Guides abarbeiten, statt selbst zu entdecken? Viel Vergnügen allseits und danke für die Lektüre!
It's a cool RPG. Definitely dated in some aspects but still a decent chill game to pass time
Lords of the Crashes and Motion Sickness How this game is sitting at [u]Mixed[/u] on Steam is a ♥♥♥♥♥♥♥ miracle. This came out after Dark Souls II and somehow feels even jankier, slower, and crashes every 15 minutes. Sure, I could spend hours trying to fix the problems myself, but I'm not the ♥♥♥♥♥♥♥ developer—I'm the customer who bought the product. So how about you fix your own game? I can make the game crash [b]every single time[/b] by simply opening the lore menu. How is that even possible? My God, the amount of times I had to fight The Beast... The game crashed twice when it had around 5% HP left. It almost broke me, but whatever—I beat it again. The save system is easily one of the worst I've ever seen. I cleared an entire area, quit the game normally, came back the next day, and everything had respawned because I hadn't rested at a checkpoint. What in the flying ♥♥♥♥ do you mean? Even when I close the game properly, it feels like it crashed because none of my progress was saved. It's even worse when the game actually crashes and the last checkpoint was 30 minutes ago. Enemies & Bosses The regular enemies get boring fast. Some of their designs are actually pretty good, but it doesn't matter when you're fighting the same handful of enemies for the entire game. The bosses are somehow even worse. Their names are so generic they sound like placeholders: * First Warden * Commander * Worshipper * Infiltrator * Champion * Beast * The Guardian * Annihilator * Lost Brothers * Judge I'm convinced the developers forgot to replace them with actual names. The boss design itself is another huge negative. Aggressive bosses are perfectly fine—but not in a game that's this clunky. You'll get clipped while dodging, take damage from attacks that clearly missed your body, and deal with random one-shot mechanics. It just confirms to me that this game received almost no polish. They simply finished it, shipped it, and called it a day. Nobody played through it and said, "Yep, good to go." Exploration The portals added absolutely nothing for me. The loot could've simply been placed after the boss fights and it would've been less likely to get missed. The challenge rooms are complete ♥♥♥♥♥♥♥. Darkness everywhere, barely any visibility, and no clear direction. It feels like innovation for the sake of saying they did something different. Was it really that hard to put labels on doors? I actually wanted to explore, but guess what? Everything respawns whenever you change areas. Accidentally walk into a previous zone and now you get to clear the whole place again. The lack of a map hurts the game, and don't even get me started on the "Map DLC." Nobody is going to open folders and game files just to know where to go. Gameplay Issues Picking up items and interacting with objects feels terrible. There's no way anyone thoroughly tested this. Why does every boss drop loot onto the floor instead of putting it directly into my inventory? Same with opening chests—just give me the item. It's such a small thing, yet it's constantly annoying. Even the endings are disappointing. I completed every ending, and honestly, I barely noticed any meaningful differences besides whether you help the girl return to her family or not. "It's a 2014 Game" No. This has nothing to do with it being released in 2014. Dark Souls II came out the same year. Sure, it's also clunky and slow, but this is on another level. In fact, I'd compare this game more to Darksiders, which released four years earlier. After reading all of this, you're probably thinking: > "Wow, you nitpick everything and probably have terrible taste in games. Nobody cares what you think." That's completely fine. I'm not trying to convince anyone. Just look at the achievement statistics. Less than half of Steam players even defeated the second boss, and only about a third made it to the third—which is practically right after it. And the glazing in the Community Hub is insane. Hardly anyone talks about the awful design choices because they "love" the game so much. Conclusion Calling this game merely "bad" wouldn't even do it justice. If you're a Souls veteran, you can eventually get used to the awful combat and speedrun the game in just a few hours. I only finished it because friends kept telling me how horrendous it was, and I wanted to see for myself. I still wouldn't recommend it to anyone. If you're new to Souls-like games, stay far away from this one. There are more than enough games that execute this style far better.
This game doesn’t test your skill — it tests your patience and your will to keep the game installed. The character swings weapons like they’re underwater, in slow motion, after doing a full arm workout. Even completely naked, you move like you’re carrying a fridge on your back. “Fast” weapons? Yeah, fast at dealing zero damage while still taking 3 business days to hit. Combat isn’t hard — it’s just unresponsive. You press attack, go make a sandwich, come back, and the animation might be halfway done. Want to dodge? Too bad. You’re locked into your life choices and that swing you started 5 seconds ago. The stamina system is basically a joke: Swing twice → exhausted Dodge once → exhausted Exist → exhausted So most fights turn into: hit once, roll away, wait, repeat… and pray the game actually listens to your inputs this time. Instead of feeling like you’re improving, it feels like you’re negotiating with the game just to function properly. It’s not “tough but fair” — it’s “slow and why”. At some point it stops being a game and starts feeling like a punishment. I still gave this game a fair chance and finished it, hoping it would improve — it never did. Finishing it didn’t change my opinion, it just confirmed it. The core problem stays the same: everything is just too slow.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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