
Grid based first person RPG, dungeon crawler game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
A great dungeon crawler -- once you can get past the graphical setbacks of being made in RPG Maker. It borrows elements from different dungeon crawlers, namely: * Etrian Odyssey - chasers, reliable ailments, unique classes, FOEs, * Elminage/nu-Wizardry series - per-rest spells and skills, lethal encounters, flexible and deep itemization/crafting, less emphasis on doing wombo combos and instead have each class be strong on its own. While the tileset consists of a single one (the entirety of the 30 floors is made of a single forest "wallpaper") and is a legitimate concern, I kept playing because the gameplay is just good. Combat is very fast and responsive, the power spikes feel nicely spaced out, and seeing what's the hardest encounter can my party clear after a bunch of tweaks and adjustments using the different systems in the game (items, gems, orbs, masteries, skill points, the aggro system...). It definitely tried to address some of my concerns with the ever so popular Etrian Series -- like giving more importance to items and resource management being effectively null after a point -- while implementing some older mechanics present in the traditional Wizardry entries.
Jestem dopiero w trzecim labiryncie, więc nie wiem jak wygląda gra później. Całkiem przyzwoita, niepokoi mnie tylko dziwne ograniczenie w zakupie i noszeniu leczniczych itemów, może dalej w grze istnieje możliwość zwiększenia wagi. Druga rzecz na mapie nie widzę oznakowania aktualnego miejsca pobytu drużyny. I jeszcze jedno w sklepie nie można sprzedać niepotrzebnego uzbrojenia, ale jak zaznaczam jestem na początku. Ci, którzy grali na DS w znaną serię, poczują się znajomo zwłaszcza, że pojawiają się słoneczka. Miłe, że w gospodzie nie trzeba płacić koszmarnych pieniędzy za nocleg a i ceny uzbrojenia są przystępne. Grać!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Ngl i like it more then EO. Extremely solid game, but takes a while to get used to because of the very rough translation
love it, old school dungeon crawler with a cool twist that makes it something unique! hope to see more from this publisher soon.
4 hours in and I got clobbered by a Peacock. 10/10. If you're interested in a first person class + party based dungeon crawler and are willing to accept a bit of clunkiness and what I assume to be machine translation into your life, this game is for YOU. It's made in what I assume is RPGMaker VX Ace (might be MV) so it inherits all that entails (Make sure to read the help file!). No way to change the screensize as far as I can tell tho, and the whole game isn't fully translated. There's no real tutorialization so you'll be figuring ♥♥♥♥ out on the fly. AND it's got some bite to it! I'm fighting for my life more often then not! Fantastic for a sicko like me who enjoys random encounters actually fighting back occasionally. Overall, while I'm not THAT far in, I like this one a lot. If you're willing to put up with all the rough edges it has, it's got a lot of charm for the good price of $7.99.
Fun old school dungeon crawler game. English is so bad that I notice it too, but I stopped caring because it's not important here. The balance is also not perfect but many games suffer from it. Do I recommend it if you like first-person dungeon crawler? Absolutely!
Didn't really expect much but this is a really fun and interesting dungeon crawler I really enjoy the unique features it has over other dungeon crawlers it's very impressive especially for a rpg maker game in a different genre.
Game actually feels broken with the awful controls. Movement in the dungeon has no sense of weight or feedback, as if you're walking across ice. Menu controls are inconsistent, with confirm/cancel buttons changing across random tabs. Class descriptions at the guild are clear as mud and the battle screen is somehow both too cluttered and too vague. Minimap is useless when the flowery frame covers upmost of it. It feels like this game wasn't even playtested. It plays like a Tiger Electronics Handheld version of Etrian Odyssey.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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