
Gather resources, craft weapons, and build a castle. Then defend your castle against monsters who will try to siege, sap, and smash their way in. All in a procedurally generated 3D block world that allows for extensive crafting and total construction and destruction of the terrain.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the game crashes on start up and doesn't work at all, despite emailing the developer numerous times this issue remains unresolved. save your money
Great Game, having fun so far.
Loving it ! 36 hrs in and still exploring the Tech tree; 30-odd mining levels to dig; more mining skills needed to get deeper for more treasures; the suspense and challenge on whether I can survive the next invasion and I am preparing for the final invasion? A little bit of Minecraft, Rimworld and Dwarf Fortress all mixed together into a great world environment . An amazing achievement for a solo developer. Best value game for a long time. I am addicted to it.
If your a Dwarf Fortress/Gnomoria fan you will also become a fan of this game. I use to play both of those games a lot and I will compare this to those based on what I have played so far since Lord of Dwarves is so similar to those games. I really like the 3d graphics in this one, though there are a few little quirks with it which is to be expected from a single developer. The aesthetics are somewhat pleasing and all of the graphics go together fairly well. It's pretty easy to tell what is what to an extent. Though when stuff is laying in a pile on the ground it can be hard to tell what it is, but you can easily mouse-over the tile to see what's there. The colony management seems pretty fun, and it does have a bit of depth to it which surprised me honestly. There is plenty of workshops to make and different product lines to establish. It has a good priority system in place, and the dwarfs act like they should when crafting, and building from what I can tell. Even with quite a few options available however, I cannot tell much of a difference from making a wall out of dirt, or worked stone. Or making a stone axe compared to a wood axe. It seems they all have the same stats no matter what material it's made out of. I am not even sure if doors made out of stone are actually stronger than wooden doors. I was unable to tell a difference when being attacked by orcs. They smashed through either with ease. Reinforced doors do last a bit longer however. The combat is pretty basic. You assign squads gear and then assign them to "zones" where they can defend/attack. Unfortunately you cannot control each dwarf directly, but honestly it adds a bit of challenge to the game and it's the same way in Dwarf Fortress. The combat consists of each unit having a HP bar and trying to deplete it to zero until they die. Unfortunately you don't get any of that juicy text like you do in DF, where warriors will rip off limbs of monsters and then throw them back at them and then proceed to pickup that limb and beat them to death with their own appendage.. There is no seperation of body parts, or crippling effects, or any details. It's just an HP bar. My main issues with the game so far have been the scaffolding system, which when left to the AI to build is ridiculous. They will just build scaffolding everywhere when your trying to build a wall/tower. Literally everywhere. I had some dwarves that kept wanting to build scaffolding on top of my mine entrance even which made zero sense! I ended up turning it off, as thankfully it's an option in the games settings and you can just do it manually. The other issue I have is the lack of moods and personalities. Dwarves do not have moods or any personality, which was a HUGE thing in Dwarf Fortress and it adds tons of FUN! to that game. This leaves our dwarves here a bit boring, and I don't care if Stonebeard dies in an attack, or if Uruk is sick. From what I can tell the only ailment dwarves can get is to become sick around corpses if you fail to bury them, and it doesn't seem to have much of an effect on stats it only slows them down. Overall this is a great game that I think I will get plenty of more hours out of for the price. It's a bit rough around the edges with some QoL stuff, and lacking in a few areas, but still good fun for a while. It also has a fun campaign mode that teaches you the ropes fairly well. I recommend this game if you enjoy Dwarf Fortress or any colony sims in that vein.
Lotsa fun and pretty addictive.
Gamepaly is fun but neverending CRASHES! the bigger the base/invasions get. Sometimes even without any errorbar just closes it and thats all.
To be honest, I originally downloaded this game, as it looked "cute". I never expected this level of complexity from the title. It's not hard to play, as the game guides you through the mechanics quite well, but you literally end up controlling every part of you little Dwarven civilisation. Credit to the creators of the game, they really gave it quite some though.
This game really scratches my itch between Dwarf Fortress and Gnomoria. If you don't enjoy DF nor the abandoned Gnomoria, YMMV. Enjoying everything about this, ATM.
Ein netter Gnomoria-Klon mit etwas besserer Grafik. Für meinen Geschmack fehlt das sich abhebende Etwas von Gnomoria, eine Innovation, etwas kleines Neues, den das meiste ist wirklich genau gleich und geht nicht darüber hinaus. Wer hier also inhaltlich was erfahren will, kann dort vorbeischauen. Man kann es spielen und es macht auch Spass, die Kampagne ist gut gemacht und führt einem in die verschiedenen Bereiche ein. Das Einige jammern, dass das Spiel "abandoned" ist, ist nicht berechtigt. Mehr als viele andere Spiele ist LoD fertig und begrenzt spielbar. Und der Dev hat released und abgeschlossen. Klar kann man hier und dort noch was schrauben, aber das ist auch endlos. Das Endspiel wiederum hat so einige Mängel. Zum einen die Performance die immer schlechter wird und auch das Verhalten der NPC's. Zbsp tröpfeln ab dem Midgame (100 Leute) die Wellen nur noch rein (einige bleiben irgendwo hängen oder rauchen noch ein k.a.) Bis dann die Welle abgeschlossen ist, ist die nächste schon zur Hälfte voll (und einige Soldaten knapp vor dem Verdursten). Und damit steht die ganze Produktion, ausser man zieht die Gruppen händisch raus aus den Bereichen und dann wieder rein, ein Gamebreaker ! Könnte man zbsp so regeln, dass der Timer erst wieder neu beginnt, wenn die Welle abgeschlossen ist. Die GPU-Ram Auslastung ist für mich nicht verständlich, aber da müsste man wohl noch mal neu anfangen mit programmieren. Für mich persönlich sehr schade, dass es keine Mod-Unterstützung gibt, das hätte dem Spiel sehr viel mehr Auftrieb gegeben (meine Ideen sind grenzenlos !), wie eben auch bei Gnomoria. Zu stark geklont, und wer Spass hat an Gnomoria kann das hier weglassen. Darum gibts auch den Daumen runter (Steam kennt ja leider nur schwarz/weiss).
Very nice Gnomoria/Towns/DF-like gem with a campaign that offers quite different scenarios. I have not finished the campaign yet and enjoy it very much. Make your live easy and build erverything you have learned in former missions even though it is not mentioned in your current mission, e.g beds, renewable resource production and everything you have enough resources for. It will help for your mission. It also has a sandbox mode but I have not played it yet. The game is stable and has a functional UI. In my case, playing in 4K is not so nice because the UI does not scale enough. Playing on 2.5K and full screen mode works fine but there's a bug leading to stay in windowed mode after ALT-Tab. You have to turn fullscreen on and off everytime after ALT-tabbing to solve that.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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