
Loplight is a twin-stick shooter taking inspirations from Hermetic lore and old alchemical concepts. Explore the ruins of this world, find out who's responsible, and defeat the monstrous creatures blocking your path.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the bullets aren't heavenly or hellish, really. these are just bullets. earthly bullets.
This was one of the best 2 hours experience I have ever had. The game is short but has everithing: a good lore, romance, combat, plot twist and a great music. 100% recomended
while flawed on a technical and mechanical level, the atmosphere is immaculate and the writing packs an emotionally affecting punch that makes it hard to not recommend.
Not a very good game, but a good surrealist adventure. The healing and shield mechanics are WAY too generous, which removes almost all difficulty unless you limit your abilities on purpose. Enemies aren't dangerous enough to stop you, and they also don't drop anything, meaning the best strategy is simply to ignore them. The game is also buggy. There's a spot where you can easily get stuck inside a wall, and if you dash into a certain checkpoint during the final stage, your progress will be saved right over a death pit (not impossible to get out of, but very annoying). What Loplight nails though is its bizarre imagery and story. I've done 3 playthroughs so far, and I'm sure I'll be back for more thanks to this game's fusion of alchemical concepts, violence, and desire. It's got some striking and memorable End of Evangelion-esque scenes, like the one of [spoiler]Jacob standing over the bodies of the dolls, covered in blood. Or when he crushes Hermelos' head and takes the philosopher's stone, turning into a godlike dragon-wolf thing. Or the game's many unique boss designs. Or the quicksilver finger...[/spoiler] One playthrough is only about an hour long. If you're looking for tight gameplay and a good challenge, then I don't think you'll find it here. But if a surreal apocalyptic meltdown sounds interesting, then Loplight is worth a try. I just hope the dev focuses more on gameplay mechanics and bugs moving forward, because I'm seeing a bit of a pattern when it comes to their stuff. The visuals and atmosphere are there; the rest needs work.
Loplight is a fantastic little game characterized firstly by its incredibly beautiful sprite work and secondly by its fascinating world. Scumhead really did an amazing job putting it together, its a joy to play in spite of a few prominent problems. The game is far to easy due to the balancing around the combat system, said system being really interesting and having a lot of potential, but ultimately being clunky and lacking in the needed fluidity for a game like this. The gameplay is fun and attacks feel pretty good, but combat can be a bit uninteresting due to the fact that the main combat mechanics make the player all but invincible. However, in spite of the gameplay problems the art of this game, the visuals, sound, story, characters, design, its all great and kept me driving on. I highly recommend the game and cant wait to see what else Scumhead does in the future.
I love this game
Gameplay: 6/10 Story: 9/10 Graphics: 9/10
this game rules thank u scumhead
Bnnuy
I had a very good time with this game. If you take advantage of the mechanics available, the game is nearly impossible to lose, but it takes mindfulness to keep on top of that. The soundtrack is something I have listened to many times over compared to how long it took to go through the game itself. The story and vibes are great, but it is very grim and sad/dystopian. I would recommend if you wanna experience the same vibe of playing Bloodbourne on a gameboy color.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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