
Build a party of heroes and send them into dungeons in this short incremental RPG. Fight monsters, collect loot, and unlock upgrades. Fast runs, deep skill tree, zero stress.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 14 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Loot Loop is a chill incremental dungeon crawler. Dive into runs that last just seconds and come back stronger after every upgrade. Instant action, constant reward.

Explore pixel dungeons inspired by 80s classics. Tiny characters, dark corridors, and cozy vibes create the perfect nostalgic atmosphere.

Gather loot, expand your skill tree, and watch your tiny adventurers grow into godlike heroes. Progress is always visible. Just one more run.

Play at your own pace. Simple controls, quick sessions, and a relaxing rhythm make this the perfect game to unwind.
Genres
Engagement
Reviews
Themes across 468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short and fun incremental game. No complaints here.
This was a great game to play. I loved it. It was short but fulfilling.
Just about everything I want from an incremental game. Clear progression, steady upgrades, never stalls for too long.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 469 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
das war klasse :D bitte mehr davon haha
dommage que je viens de le fini..... Jaime bcp ce jeux je vous le conseille ^^ et le message de fin mhooooooo <3
Me gusto aunque un poco corto. Espero agreguen mas contenido
Jeu très sympathique ! 100% faisable en moins de 3H durée de vie un peu courte mais raisonnable pour le prix j'y est passé un bon moment je le recommande.
This is a fun little incremental dungeon battling game. The characters each have a special ability that you activate, which is where most of the late game strategy comes from, but otherwise it's fairly short and easy. I did notice that the upgrades capped out just before you could reliably defeat the final boss, with the timing of your abilities still actually being important if you wanted to have enough health to consistently beat the final boss (although there is no real reward for doing so other than just trying to see how fast you can do it). I would have liked if there was some sort of endless mode (or at least a mode where you can clear each level back-to-back) and some infinite upgrades (but with exponentially increasing cost) to add more replayability to the game since it only took me about 3 hours to beat it (and get all steam achievements). Still a 5/5 game for the price.
Not sure about it. 10 € for a 1-2 hour game seems a bit high. Get it on discount if you want to play it but it's not really challenging.
It was fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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