
Loot Frog is an incremental action bullet hell about breaking pots, collecting gems, and fighting an evil cult. Upgrade your gear, unlock new abilities, explore diverse biomes, and push deeper into increasingly chaotic battles.
Modeled estimate, not a reported figure. How we estimate →
About
Loot Frog is an incremental action bullet hell where you smash pots for loot, fight an evil cult, and grow stronger with every run.
There are no resets and no idle mechanics. Every upgrade is permanent, and every run pushes you forward.
Start small. Build momentum. Become unstoppable.
A tightly designed 3 hour experience that keeps you coming back for "just one more run".

Break pots, defeat enemies, and collect resources to fuel your progression.
Unlike traditional incremental games, Loot Frog is fully active. You'll be constantly moving, dodging, and making real-time decisions in chaotic bullet hell combat, not just watching numbers go up.
The better you play, the faster you grow. Every run makes you stronger, pushing you deeper into the dungeon.

Every level introduces new enemy types with distinct behaviours, keeping combat fresh and challenging.
Face aggressive elites that test your skills, and take on unique bosses with different bullet patterns and mechanics at the end of each biome.
Progress through 25 handcrafted levels across 5 biomes, each with its own challenges, hazards, and enemies to master.

Unlock a large branching skill tree with 200+ meaningful upgrades and abilities that drastically change how you play.
Focus on survivability, explosive power, or resource efficiency and create a build that fits your style.
There's no single correct path. You play at your own pace.
Join our Discord server to stay tuned, share feedback, and chat with the community. The link is in the sidebar!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Много моментов где упираешься в статчек. Выфармить за один заход больше чем тебе позволит игра нереально, в какой-то момент игра может даже не спавнить врагов (а убийство врагов толкает волну) и по факту тебе потом не хватает времени на убийство элитки. Финальный бос легче чем босы перед ним какие просто это усложнённая версия боссов с лвла + ОН СПАВНИТ ВРАГОВ. Босы пуляются в основном просто атаками мобов, есть немного уникальных. На разные регионы сделали разные валюты и тебе приходится тупо доигрывать что-то после прохождения боссов потому что ты не забрал +1% к урону от рывка. Золото фармится ужасно (как и остальные валюты) Зато потом когда ты проходишь финальных 5 боссов с каждого дают деньги какие тебе уже некуда тратить, но без вкачанных навыхов и хп какие покупаются за эти же деньги ты тупо не пройдёшь их. Кароче денег тупо нет, а потом когда они тебе ненужны дают кучи с финальных боссов Как булетхел это ок, как инкременталка это ок, но будто бы совместив их подчеркнули самые слабые стороны жанров
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +8 more
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too short! Mean this in a positive way because the game is so fun I wish it had more levels and unlocks. Great job to the development team (only 2 people). Keep it up!
gostei muito, pena que é curtinho. nem parece que foi feito por apenas 2 pessoas. muito divertido, recomendo muito!
Had a great time blasting and smashing as a frog. You start out as a weak little guy then gain a bunch of cool weapons and powers. They added difficulty settings to make it easier when you need it. There are tons of different enemies and projectiles and traps and bosses and loot, which is important in a game called Loot Frog!
你是真的第一次做游戏啊,首先我不会教你怎么去做,如果我真的知道我早就开发去了,但是我体验怎么样我是知道的,这样游戏对标的是咖啡星工场,作为肉鸽躲弹幕游戏有以下问题: 1.作为肉鸽游戏强制玩家玩完特定关卡,每个大章节必须打完资源只在自己的关卡刷,让玩家被迫刷上很多局,是个会做的都知道资源应该不一样有玩点但是更高的关刷更好的物资,那基础物资呢我就非得去前面的去刷吗?而且我实测就是让你升满了才让你去打章节boss,硬拖时间 2.真的是脚填的数值,我不怪你得多刷也有人就喜欢刷,但是你的升级树一个章节就那么多,就非逼着玩家刷完刷满然后挑战boss,还搞得很硬核,我玩肉鸽是为了升满再去挑战boss吗?我可以菜等全部成型,那你这么设计不就是让玩家全刷满再去吗?到底是不是自由选择构筑的肉鸽了 3.那我后面的关带着前面的武器去打会好打了吧?实则不然就是让你刷而且有些武器甚至不如前面的,这么说吧你看看人家龟龟潜海记会让你去前面关爽,我说实话就是全升满了,你也别让我去前面的爽了也别让玩家爽了,你还挑战这么硬核是吧 4.总结一下,想让玩家爽就做爽游,想要硬核就让玩家玩硬核的,但是硬核不是硬卡你,要不就出高难成就而不是游戏本身就高难,天赋起码弄个能咸鱼翻身的吧,厉害的人没点满就过关,一般的玩家就多刷质变轻松通过,你这个路子都是自己写好的什么时候去做什么时候的事情我真的服了 给你个好评是觉得你还有希望
最近玩的最让人惊喜的增量口口之一了 除开增口的部分不谈,躲弹幕+俯口角战斗口分的设计也中上口平了,没有换皮怪好评,没有卡进度好评、增量部分的数值设计也很口滑。 每口关都有新的行为逻口的口怪,每一关的敌口都是前三关的三种口怪的组口,小怪及其弹幕与玩家的交口较为锻炼手眼协口能力 除了中文口译存在口口口的情况外个人甚至觉得没口么大缺点。
I looked at this game because it was not a vampire survivor clone. I bought this game because of the negative reviews. I played and beat the game hoping the negative reviews we're true, but they weren't. I got some bullet hell at the end which I didn't expect, but was pretty easy after playing Touhou games. This is a short and sweet game. I enjoyed it very much. The grind is not too much for the content that is in the game. Any less grindy and the game would be far far too short. Please make more games or expand on this one. Thank you for your work developers.
I have been following this game for a bit and was excited to see it released. Sadly that excitement is gone 2 hours in. It's kind of great mostly horrible. You start a run, you get a timer, you auto attack, collect coins, upgrade. The skill tree(s) are kind of a mess. As each new area gives a new skill tree on top of your first one and also adds different coin types. Each stage you keep all your skills and such but the difficulty of each stage makes you feel even weaker than the previous even with all the upgrades. Add on poor hit detection at times, particle effects making movement hard, and a loop that is already getting stale. Normally i would feel like just another run mentality, right now i am feeling like is it done yet. I'll keep an eye on it but for now i am not able to recommend it.
I didn't play this at launch. But with the recent balance update. This plays exactly like I'd expect an incremental game to play. The 3rd world was a little slow because the grim reapers kept killing me but other than that, I'm enjoying my time with it
Would not recommend. You spend more time dodging then attacking. When you do finally land a hit its feels soft. way better skill tree games out there.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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