
"Loot Dungeon" is a dark fantasy incremental roguelite ARPG where death is progression. Crawl deadly dungeons, collect loot, pick perks, and die... to get stronger. Go deeper, unlock new characters, upgrades and features. Will you make a deal with Death?
Modeled estimate, not a reported figure. How we estimate →
About
Every run makes you stronger. Every death unlocks new power.
This roguelite ARPG auto-battler distills dungeon crawling into intense short runs with endless depth. Fight monsters, collect loot, choose permanent perks, and race against time to complete your build before the dungeon overwhelms you. Die. Unlock new upgrades, characters and even new features. Dive back in with new strategies.
You literally need to die to progress. Spend meta currency earned from each run to unlock permanent stat boosts, new characters, abilities, and deeper dungeon floors. The question isn't "will I survive?" but "how much stronger will this death make me?"
Get loot and perks. Choose wisely—these choices are permanent for the run. Find synergies between your perks and equipment. Early runs end in under a minute. Late-game builds can push 15+ minutes of invincible power fantasy. No respec. No regrets. Commit to your build.
Manual combat keeps clicks meaningful throughout the entire run, but auto-attack builds are viable through perk investment. Some enemies demand your attention no matter your build. Choose your approach: precision timing or strategic optimization.
Crawl through cursed dungeons in a grim dark fantasy world. Each floor introduces deadlier enemies, new hazards, and tougher challenges. Unlock new dungeon tiers with more horrors and challenges. The deeper you go, the more Death rewards you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is fun. but when it gives you talent trees that don't actually work after you level/buy them. and item stats that don't actually give u what is tells you that it gives, its just sloppy coding. please fix this game, it has potential.
의도한건지 아닌지 모르지만 저장안되는 시스템, 불편함
For a idler, it surely asks me too much what I want to do before progressing. Which dungeons? What you want do do? Then, the second time that thing that revives you that no one asked for popped up in my front with a unnecessary dialogue box, I quit.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It’s hard to know where to start when talking about this game's problems. I bought it right at launch because the art style caught my eye, and since it was an indie title, I decided to give it a shot. However, the game falls short in several areas; it lacks quality-of-life features that would make the experience less tedious. There is only about two hours of content at most, featuring three different characters, though only the first one has a wide range of talents. You can beat the game simply by stacking armor and using the talent that restores health whenever you lose armor. The game features a mechanic—which I’m certain came from some AI—where, in addition to health, you lose armor points and regain them at the end of the turn. The characters lack unique skills and don't have many sprites. You can complete the entire talent tree just by playing Act 1; since both Act 1 and Act 4 award the same amount of special currency, there’s little reason to play Act 4 when you can farm Act 1 faster. The idea of a character requiring precise timing for attacks was interesting with the Duelist, but aside from that, there’s nothing unique; the Warrior is just a "click-to-attack" character, and the Witch Doctor is essentially a Warrior with potions that don't really help all that much. A turn-based game with timed-duration potions? Was this game actually made by a real person? The game has potential if the developer puts in the effort to build something substantial—the art is beautiful, and the concept appealed to me—but it isn't worth the price I paid. For those interested in trying it out, I recommend waiting for a sale or for more content to be released. I won't ask for a refund because I like supporting indie developers, but I wouldn't give them any more money unless they make improvements, the Game has only 2 hours of gameplay max. My final rating? 5/10
Stürzt Ständig ab und ist dadurch unspielbar. Nach der ersten "Welle" an gegnern friert das spiel einfach ein
Fast and entertaining, nice game
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8K | 115 | 76% | $4.99 | |
| — | 0 | — | — | |
| $584.2K | 1.1K | 76% | $19.99 | |
| $252.5K | 642 | 85% | $14.99 | |
| $9.3K | 29 | 93% | $12.49 | |
| $606 | 4 | 0% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5K | 83 | 96% | $7.49 | |
| $10.5K | 137 | 68% | $4.99 | |
| $10.5K | 154 | 88% | $2.99 | |
| $10.5K | 73 | 92% | $12.99 | |
| $10.5K | 61 | 95% | $5.39 | |
| $10.5K | 246 | 93% | $1.99 |