
The queen may have Fiara's protection, but the Misty Forest is a dangerous place. Any mistake could cause the queen and her captors to appear in massive Live2D animated CGs. You may even be forced to participate...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Russian, Korean, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
十分难绷的游戏,难绷就难绷在相较前作银月苍狼,本作在各方面明明有着相当显著的提升,但玩家的感受却不一定比得上前作。为什么说"不一定"呢,因为本作在扩展我方角色人数、大幅提升角色性能的同时,又强化了敌方战力,现在满地图都是3格射程的远程、近战带眩晕的血牛、隐身等于无敌的刺客,当然这些对于大后期的角色来说都不能构成问题,只会被当成减速带碾过去罢了,但问题就出在"大后期"上,开局角色的性能可以说是贫弱到了极致,与敌方完全不在一个水平线上,而只有女王的升级会在轮回之后保留的设定,又使得玩家刷刷刷的升级压力等同于之前作品的4倍,在女王没有武功大成天下无敌的时候还要浪费大量的时间在强化其他角色这样轮回后注定为无用功的事情上。更糟糕的是女王更换技能的代价很大,一旦玩家没能找到轮椅技能而选择了用处不大的技能的话,流程体验的折磨程度更是指数级别上升。所以哪怕本作并没有在解锁CG上为难玩家,通关即可解锁全CG,但通关本身就是一个问题。 攻略: 1.女王本身就是最强角色,关键在于满级被动技能"强化攻击"几乎等于攻击加成不会减少,配合主动技能"活化"可以堆出极高的攻击,在"时间暂停"下可以打出惊人的爆发,被动技能"加速CD"可极大加速女王及团队的爆发能力。除此以外还推荐的技能有"弱化"、"护盾"、"眩晕转化"、"治疗"被动。 2.只有女王的升级强化会在轮回之后保留。时空裂隙处可花费碎片升级各角色,若角色的技能已满,也可消除指定技能来空出技能位。在完成终局之战前,女王会经历数次剧情轮回,每次都会重置时空裂隙升级所需消耗的碎片。完全通关后时空裂隙升级所需消耗的碎片会重置,之后便无法再次重置,只会一直增长。不过升级所需经验的增长很缓慢,不需要担心时空裂隙处花费过高无法升级的问题。 3.只有在切换地图时才会存档,若对当前战斗结果不满足的话,可退出重进。重进也会刷新地图,可用于在BOSS关前刷想要的BOSS(第6/13/18/24关),不同BOSS根据难度不同只会出现在特定的关卡。注意这不会重置女王升级结果,想要回档升级选项就需要在升级拿不到想要的技能时直接退出。
[h1]Loop Queen-地牢脱出3 轮回女王[/h1] [h2]开盖即齁的女王与咕咕bird的神奇起名学[/h2] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote] [h3]【游戏简介】[/h3] [b][olist] [*]游戏类型: [*]游戏剧情简介:作为系列最后一部,本作剧情承接两部前作,故事发生在灭国后的时间点,这次玩家将跟随被大法师传送走的精灵女王视角,收拢旧部,和队友一同在迷雾森林展开冒险。为了寻找到能让精灵高潮的古树巨根,通过女王的神奇能力彻底扭转战局,一行人和盘踞在森林中性欲旺盛的魔物们展开了激烈的战斗 [/olist][/b] [h3]【游戏玩法】[/h3] [u]祖传的回合制Roguelite玩法[/u] [b][olist] [*]好消息是这次可以控制多个队友了,坏消息是开局的难度也随之提升了 [*]地图升级为六边形棋盘,可选技能达到了50多种,26位不同特色的boss [*]队友能力随轮回重置,仅女王能力保留,所以长远来看还是把养成重心放在女王身上划算,开局可能有点心累,但成型后的女王高爆发配合时停几乎是一路碾压 [/olist][/b] [h3]【瑟瑟部分】[/h3] [b][olist] [*]游戏CG部分:动态涩涩,30+以上H场景 [*]游戏配音部分:全程日配,cv业务水平不错 [*]游戏角色立绘:女王可以说是系列最好看的一位了 [*]游戏画廊:标题界面进入 [*]游戏XP和玩法:包含战败凌辱、强制爱、BDSM、人寿、触手、异种姦、处女丧失、多人运动、舔阴、横截面、中出特写、拳X等内容 [*]游戏可攻略角色:多位登场角色 [*]游戏是否有汉化:有简中和繁中汉化,汉化质量不错 [*]游戏是否需要布丁:无需布丁 [*]游戏内是否有码:步兵无马 [/olist][/b] [h3]【游戏优点】[/h3] [b][olist] [*]比起前作丰富了怪物、boss、技能的种类 [*]鼠标跑图舒服了很多 [*]急用的玩家可以切换成简单难度通关(部分成就无法完成) [*]通关可以解锁全CG [*]首页可以关闭成人模式游玩 [*]有云存档和成就系统 [/olist][/b] [h3]【游戏缺陷】[/h3] [b][olist] [*]肝度较高,仅女王能力保留,需要反复刷点数进行局外养成 [*]boss比较随机,想全成就需要多肝一下 [*]难度曲线不够平滑,比起2代,小怪明显手长+多动,前期属性没碾压之前爽感不足,当挂件的队友血条瞬间蒸发有点闹心 [/olist][/b] [h3]【游戏总结】[/h3] 总算是给系列画上了一个比较圆满的句号,个人感觉在游戏节奏上还是差点意思,前期爽感不足,等到后期碾压了又已经没太多新鲜感了。整体评价稍逊色于二代,但涩涩方面进步了不少,还是熟悉的重口味xp,体位玩法更多样,可调节的选项也多了些,实用度非常不错,感兴趣的老司机也可以试试前两部作品
首发就入了,因为二代做的很有意思,兴致勃勃地准备直接打通。然后开场解锁三次队友的轮回直接给打困了,队友齐了以后我还在感叹终于能通关了,接着就被提升后的困难模式怪物数值锤的头晕眼花。为什么会这样呢,因为前期小怪数值太低,让我把这款游戏当作一个要四人配合均衡发育的crpg去玩,结果每个人都升几级约等于都没有升,要升女王的等级又要反复去刷怪,我自然是不想刷的。 今天想起来还买了这游戏,必须要通关,于是放弃了雨露均沾的打法,经验全喂给苏拉尔,刺客权当不存在,点五个主动技能cos上一作,回资源的道具只给女王吃,女王给苏拉尔补血补次数,打boss靠法师叠一轮破防女王加攻猴戏,果不其然最后55级一路爆杀通关。我寻思就女王这贫弱的刷怪能力,要是真雨露均沾去刷怪,再刷五个小时也通不了。我建议设计要打四次才行的人自己感受一下从头打到最后通关有多折磨。
8/10 ゲームプレイは、シリーズ前作よりはるかに戦略性が増している。 前作は一人のみのキャラなのに対して、 今作はパーティ制になったことによって、いろんな遊び方が可能になっている。 エロ面については、前作と同じく凌辱系。 前作においては、一人のキャラに集中していたが、 キャラが4人になった分、一人ひとりにはフォーカスしきれていない。 最大の問題は、エロシーンの登場キャラをプレイヤー側で操作することができないということ。 たとえば、このシーンではこの子が犯されているけれども、 その子をほかの子に置き換えて、同じようなシーンが見たいと思っていても、 プレイヤーにはどうしようもない。これが非常にもどかしい。 プレイヤーがそこまで操作できてはじめて、複数のキャラがいることに意味があるのではないか。 そうでないと満足するどころが、逆に不満がたまってしまうから、元も子もない。 日本語訳が完璧から程遠いのは、前作から変わっていない。 いや、むしろ文章量が前作より多い分、おかしな文がより目立ってしまっている。 つまり、せっかく日本語ボイスなのに、自ら台なしにしてしまっているということになる。 全体的には前作と甲乙つけがたいが、エロ面に限って言えば、僅差ながらむしろ前作のほうが良かったと思う。
居然没地方手动帧数限制,显卡直接吃满狂转。cg还行吧,就是贵了点。
[h3]Dungeon Escape 3: A Worthy Finale. [/h3] This is the game that concludes the trilogy, taking everything that worked in the previous entries and not shying away from experimentation - once again raising the bar. Honestly, the first game was awful. The second became a solid roguelite, and the third could have simply doubled down on that formula — but instead, it expanded the approach. Now we don't have just one character, but four, each with their own classes, skills, and progression, which multiplies the number of possible builds tenfold. For better or worse - you can directly control only one character; for the others, you just press their skills, while their movement and attacks are handled by chosen behaviors. This simplifies the overall gameplay but can be a problem against certain bosses. Yes, bosses and mobs now differ not just in stats but also in archetypes, skills, and behavior. For this genre, not many games are this attentive to gameplay depth and improvement. And the genre is: an NSFW turn-based roguelike. On the NSFW front, things are good - but not as impressive as the gameplay. There are more heroines, but since you unlock them gradually through the story, more than half of the scenes involve only the first two. Let's just say the game designer was more ready for roster expansion than the animator. The story. Yes, in an eroge roguelite review, we're suddenly talking about the plot - though I'd note that even regular roguelikes often ignore story. The comedy and tragedy of this plot is that one heroine's orgasm rewinds time. In previous games, this was just a funny explanation for time loops, but this time we're playing as her directly, and that changes everything. First and foremost, gameplay-wise: when time rewinds, she keeps her memory - and thus her progression - while the other characters reset both memory and XP-wise. This creates an interesting choice: invest in a weaker character permanently, or spend XP on a strong damage dealer who will lose all progress if the loop breaks. Story-wise, for example, sometimes she has to do things that seem like betrayals to her teammates - just to reset a failed loop. And overall, you understand her character much better after walking this path with her. From the outside, she seems like a pervert who - suspiciously easily for a noble queen - gets turned on by monsters. But when you realize she remembers failing this run dozens of times, each ending in you-know-what, she's actually holding up pretty well =) Yes, in the end, a happy ending awaits - in two senses. First, successfully beating the final boss unlocks all scenes in the game. Hooray - no grinding like in the second game. Second, we get a proper conclusion to the story, no cliffhangers. That's a bold move too - many would've milked the series while they could. That said, I wouldn't mind a prequel: the devs have shown they clearly understand where and how to improve.
CE修改,找不到数据 全cg存档,不知道为什么没用 官方你牛大了 不过游戏出人意料的好玩,苏拉尔确实挺好用的
I loved the first two games, but I wasn't the biggest fan of this game, it's so easy to skip your turn by misclicking on the screen. I wish that it allowed the player to play one handed or two handed, and in two handed mode having an (END TURN) button on the screen. It also would have been nice if the developer wanted to force the game to be played one handed, that there was H3nt@! material during the "gameplay" part of the game, rather than only after you lose your 30 minute roguelite run, and in the gallery. The game is supposed to be a roguelite game, which is a departure from the 2 previous games, that were more like a grind to success type of game, where you could be really bad at the game, but eventually you would succeed. I also thought that the game was unfairly difficult, I tried to play through the game on the regular difficulty but final gave up after around 20 hours (I play offline a lot, I think that my total playtime is around 30 hours). I finally gave up and played the game on easy difficulty and beat it like 15 minutes later. My favorite game of the series in the second one, it was fun, grindy, and while it could be difficult at times, it was easy to persevere through it, and upgrade your base stats. In this game, there are no base stats that you can increase, the Queen is awful, she sucks at everything. All the characters, especially the Mage and Shunral from the 1st & 2nd games are so weak and useless. Ideally this game should have been a send off and have all the characters at their maximum power versus the powers of evil. The h3nt@! scenes are really good and animated, the story is alright if you've played the rest of the games, it's on par with the rest of the games. But, the story was disappointing, it was sad that the Devil Lord wasn't in the game, and that it was the Nature Lord of the Forest, or something. I always grade H3nt@! games on three factors, the H-Scenes, The Story, and the Gameplay. In this game, the Gameplay is like a 3/10, the story is a 1/10, and the H-Scenes are a 10/10. So it's decent, but I have to give it a downvote, because I disliked it a lot less than the two previous games.
这设定神了
不好玩,cg没意思
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