
Loop Miner is a mining incremental game where a cute mole miner endlessly digs through mines, gathers resources, collects artifacts, and ventures deeper underground. Experience the satisfaction of growing stronger through endless mining loops.
Modeled estimate, not a reported figure. How we estimate →
About
Deep beneath the dark underground, a small mole miner begins an endless journey of excavation.
Loop Miner is a mining incremental game where you gather resources, sell minerals, collect artifacts, and push deeper into the mine.
At first, all you have is a tiny pickaxe — but with every mining loop, the mole grows stronger, and the mine reveals greater treasures and new possibilities.
Gather resources with simple controls, choose upgrades, and improve your efficiency.
Even when one loop ends, your progression never stops.
Each new run lets you go faster, deeper, and farther than before.
Join the little mole miner and dig toward the bottom of the endless mine.
Dig through the mine, gather resources, and grow your mole miner.
The more you repeat the cycle, the faster your mining speed and profits become, allowing you to reach deeper areas.
Focused on the core fun of mining, selling, and upgrading without complicated controls.
Make progress even in short play sessions, and achieve massive efficiency gains the longer you play.
Enhance your pickaxe, turrets, drones, mining abilities, and more to mine resources faster and more efficiently.
Your upgrade choices directly affect your growth speed.
Even when a mining expedition ends, your progression continues.
Start each new loop stronger than before and challenge even deeper mines.
Explore the mine alongside a small but hardworking mole miner.
The deeper you go, the more valuable resources and new goals await you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Thai +1 more
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
밖에서 노가다하고 왔는데 집와서 또 흙파는중
뭐지? 이제 슬슬 해볼까 하니까 끝이네 ;; 일반모드 스피드런모드 둘다 클리어하고도 환불받을수 있는 짧은볼륨 ㅋ 켜놓고 잠시 다른일 하다 2시간 넘겨버림 ㅜㅜ 클리어하고 환불 받으시면 될듯
it's an ok game not the best the only thing I dislike about it is the speedrun achievement complete the game with 30 minutes the reason why this achievement is such an challenge and can feel a little bit unpossible is because of the skill tree and the stone grinder the stone grinder is the biggest problem it takes too long to grind high level minerals plus you have to put some extra points into increased chance to get diamonds and other things 5/10
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Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
采矿增量游戏,固定圆形轨道,不断挖矿,唯一不好的点,挖出来的矿石要第二次才能吸附到,不是第一时间就吸附,前期比较墨迹,有局外养成,等把天赋都点击到中期,就可以不断爆矿石出来。 必须普通模式通关才能解锁竞速模式。
This is a pretty fun game with a few rough spots. The power leveling is definitely satisfying, and the artwork is cute and relaxing. I like the concept of a speedrun mode. As for the rough spots, there are a few bugs to be fixed and a few obvious usability enhancements that would go a long way: - You can't actually pick up ores until they've completed their drop and bounce animation. This is frustrating when the premise of the game involves trying to do things quickly with a limited amount of time. This is also annoying if you're trying to speedrun. - You can't just loop back to the mining screen and keep mining after completing a mining run (even though the game is called loop miner). You have to go to the ore processing screen first, even if you won't have enough currency to buy anything, which happens more often than you'd think in the beginning and late game. Again, this adds unnecessary steps to several loops, which is bad for a game that tries to support speedrunning. - You can't leave the ore processing screen without letting it finish processing -- otherwise you just lose your ores. Other games with a similar loop let the ores process in the background or queue up when you leave that screen. - In order to switch levels, you need to click and hold a button. The problem with that is your mouse is already pretty active trying to collect ores. I'd rather be able to press and hold spacebar or something so it doesn't compete with the primary objective. Either that, or have the ability to auto-advance levels. It's worth losing ores to advance to a previously unexplored level because you get an artifact (metaprogression), but most of the time you're switching levels, it's just to levels you've already been. - At least on my computer, the ore processing screen is a bit glitchy. It freezes when I tab out and back in until I click on a backgrounded window when it unfreezes, and one time when I had a busier processing event, it crashed my entire computer. I had to hard reset. - Some of the naming in this game only really makes sense to me if I assume it was carryover from another game. Maybe I'm wrong about that and it's just me. - After the first few loops, you'll need to zoom out in your skill tree. That's fine, but every time you come back to your skill tree again after that, it resets to the default zoom and position. This adds more unnecessary steps to each loop. Again, unnecessary steps in a game based on doing things quickly with limited time and even having a speedrun mode are not good. Overall, I give this game a positive rating, although it could use a little love.
鼴鼠礦工的採礦循環!《Loop Miner》評測:上癮的自動化增量與競速模式,關卡較短與後期消化瓶頸的輕量小品 這款主打可愛鼴鼠礦工探索與循環成長的增量採礦遊戲《Loop Miner》,以「不斷挖掘礦坑、販售資源、收集遺物與升級裝備,越循環越強大」為核心,提供了簡單直覺且令人上癮的放置成長體驗。雖然本作在主線關卡數量較少(僅有 10 關)、破壞礦石時翡翠與蛋白石的掉落機率偏低、以及後期礦石大量累積時破碎釘消化速度跟不上的狀況留有客觀改善空間,但其憑藉豐富且需消耗金錢與各類寶石解鎖的自動化升級樹(自動砲塔、無人機、自動鑽頭、搬運礦工)、靈活的商店購買機制,以及極具挑戰性的世界排名競速模式,依舊展現出相當扎實且流暢的玩法表現。綜合來看,這是一款玩法優秀、節奏明快且非常適合喜歡增量養成玩家的小品作品。 一、 令人上癮的增量機制、自動化配裝與競速模式(優點): 1、 扎實且上癮的核心增量玩法:專注於採礦、販售與強化的核心樂趣,操作簡單直覺,循環重生的成長回饋感相當明顯。 2、 豐富的升級樹與自動化輔助系統:可消耗金錢與各類寶石,解鎖幫忙採礦的自動砲塔、自動無人機、自動鑽頭與搬運礦工,並能點出商店直接購買珍貴資源。 3、 趣味十足的世界排名競速模式:除了一般模式外,競速模式讓玩家精進採礦流程、優化升級路線並挑戰最快通關時間,與全球玩家比較排名。 二、 關卡總量較短、破壞礦石掉率偏低與後期消化瓶頸(美中不足的地方): 1、 關卡數量稍微偏短:遊戲整體流程較短,一般模式下僅有 10 個關卡可以挑戰,讓人覺得意猶未盡。 2、 破壞礦石時高級寶石掉率偏低:破壞礦石時掉落翡翠與蛋白石的機率偏低,即使經過升級提升機率依然感覺蠻低的,主要還是得靠點出商店直接購買比較快。 3、 後期破碎釘消化速度跟不上:破碎釘在前中期具備不錯的挖掘速度與轉化資源(金錢、寶石)功能,但到了後期隨著採礦速度大幅提升、礦物大量累積,會明顯感覺到破碎釘的消化速度越來越慢。 總結: 鼴鼠美術可愛、自動化配裝豐富、競速模式耐玩。【入手建議:整體玩法偏向輕量增量採礦與流程優化,適合喜歡增量養成、競速挑戰且能接受短流程的玩家參考】。
Once you start playing, it’s hard to stop. Adorable moles and an incredibly addictive gameplay make this game impossible to put down.
두더지의 마음 아픈 스토리 아버지의 책임감을 느낄 수 있었습니다 게임은 단순하지만 중독성이 엄청 심합니다. 이 게임은 나에게 큰 영감을 줍니다 광석 돌아가는게 맛있어요
중독성 있습니다. 특히 다이너마이트 터질 때 효과랑 쾌감이 짜릿짜릿합니다. 성장해나가는 재미가 있어서 끄질못하겠네욬ㅋ
Short game with okay gameplay but with a lot of problems. * Upgrades tree doesn't save scale. * Very short mining gameplay and long rocks crushing (for money and gems). * Very bad (poor) interface, especially for oxygen. * FPS drop at the end of the game from 60 (not configurable) to 20, even with disabled numbers. * The speedrun achievement was difficult for me.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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