
The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Отличная убивалка времени, лучше не придумать [/h2] Затягивающий геймплей с продуманным сюжетом, вариативность билдов и минимизация вероятностей Куча простора для экспедиции, начиная от каким персонажем буду я играть, до какие характеристики мне нужны В ДАННЫЙ момент, для этого босса, для этого промежутка клеток, и так далее. Имеется мета-прогрессия, можно улучшать лагерь, также это делать для билда, выбирая снаряжение, которое подойдёт этим клеткам, этим классам. Очень, ОЧЕНЬ хорошо продуманная игра, всё на иголочке сделано, я действительно незнаю больше ни одной игры, где всё настолько же интересно и самое главное ПРОДУМАНО, без этих ебучих вероятностей, без этой ебучей поеботы с невезением, [u] самое любимое чувство, когда ты САМ ПРИДУМАЛ, САМ СДЕЛАЛ, И САМ ПРОШЁЛ.[/u]
You can loose a run cause monsters steal your gear and you don't notice that. Which would be fine if the game was more common at that and player would need to stay vigilant about it. But it can happen randomly and only there. The game is unique at the genre and the idea is very good, but I didn't feel like there is enough tiles combinations and interactions. Mostly tiles combinations are 0-2 layers deep and honestly the player just stacks them all in one place. With a bit of caution that the hero is gonna be able to handle them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Dutch +1 more
| $3.75−75% |
| 426ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | 93% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loop hero is a blast. You can do a quick run or spend all night messing with setups and attempts. I would give anything for this game to get new content it's just so good.
As the game's name tells you, you, the Hero are in a loop. A neverending one... the game is actually a philosophical offspring of the so-called "Existentialism". So, if you start feeling at some point that you are grinding away for just a little more, that's actuall wanted. And that is also how the ending of the story is about... no repairing of the nearly-destroyed world, no positive outcome, just keep going (you as also the hero) until you get a little more collected, but eventually everything will end in the nothingness, one way or another. So, essentially, the game is after all this, a big let-down... ... the ending makes you feel, you wasted, and that intentionally as if the developers were trying to pass a message, your time with it and what you gained was not worth it. Yeah, devs, I get it, playing games is a huge waste of time, no matter if you are grinding or not, and getting a little further in a game, or not, is essentially... not important in the whole picture of the universe at all. However, why did you had to destroy a game with potential, dear devs, only for that message... sigh
Devolver Digital is gross and this game is a grindy mess
It could use more of a tutorial or manual or something. I find I have to keep googling mechanics because they're not explained in-game. In terms of the individual "expeditions" it does not feel like there is much difference between them. You replace your gear so fast and the mechanics are so opaque that there isn't much sense of building up a unique strategy each time. Every run feels the same.
Usually I write reviews for games I have 100%'d AND had a clear love for, this one was kinda just alright. Even though I like it, I thought I would've liked it a lot more. The gameplay and lore seem interesting initially, but get to be a little more drawn out during the endgame. How does the lore feel "drawn out"? I feel like the worldbuilding should've been more involved for a game where you BUILD the WORLD. I would've LOVED to know more about the Lich, but the main adversaries only had small backround checks in the grimoire, which made it feel like their character identities weren't as fleshed out than they should have. A lot of the main motives, relations and the source of each of their powers goes almost completely unexplained, except for the big man, who gets their own exposition about being a primordial power or whatever. Then again. I did still have fun with the game. The OST bangs, the stat balancing is fun, figuring out how cards synergize was a blast. It was only around the end of expedition 3 where I started unlocking more of the grimoire entries that I realised "Cool, so they're just not going to tell us any more than this, huh?" "Wheres my merman lore!!!11!1!1!1 111!1", or something along those lines. Even then, there's still so much to love about this game that I can't really rate it based on the story alone, which would make me want give it a solid 8/10. Give it a try if it interests you. It'll still be worth your money, even if the story pulls you in just to disappoint you by staying vague after you're done.
Такого количества положительных и стабильных отзывов об игре я уже давно не встречал. С точки зрения геймплея — это действительно что-то выдающееся и самобытное. Тут и красивый арт, и диалоги хороши. Но эмоционально — игра вскармливает чувство тревоги. Затягивает так сильно, что мне хочется убежать как можно скорее от этой игры. Жуть!
Removed from library due to publishers partnership with Anita Sarkeesian. Publisher (Devolver Digital) set to "ignore". "Gamer's don't have to be your audience." ~ Leigh Alexander
kinda boring
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.4M | 6.7K | 92% | $24.99 | |
| $1.1M | 1.7K | 75% | $22.99 | |
| — | 0 | — | — | |
| $152.6K | 340 | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.3M | 15.7K | 98% | $39.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.5M | 30.3K | 72% | $19.99 |