
Welcome to Loop. Loop is a first-person comedy game based around completing laps around a test track. What will happen to you in the Loop?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Spent half my time playing this watching that Minecraft vid, it's pretty interesting tbh! ...Ok, but in all seriousness... The game looked pretty boring from the trailer, but after reading the reviews before this one, I was convinced the game would be a decent buy. Now... I was SORTA right, but mostly wrong, and was right about it being boring from the start. I gotta be honest, the game was only decently fun for the first 5-10 minutes. So basically, for that first 5-10 minutes, all that's really to do is to walk around constantly in the given loop whilst the narrator spews out random jokes and references (which are actually pretty cool, lol). But after that, you've basically seen all that the game has to offer and will probably be tempted to just exit out and never play again, like me. At the same time though, I'm in some sense of the word an achievement hunter, and knowing there was an achievement for waiting for that hour timer to run out, I knew I had to just try it, and then... I realised how lifeless the game actually is. There is actually a "true ending", where the narrator will tell you you'll get it if you loop 124 times (or something), but that only takes a few minutes, and all you really get is a "well done" from him; no credits or anything. Back to the hour timer thing though, unless you have something else to do, unlike me who had absolutely nothing else to do, prepare for the longest hour of your life. Because seriously, after finishing that Minecraft vid that's given in-game once, you'll be bored out of your mind. Probably wouldn't of complained about it if the game was free, but yeah. Can't see myself opening this one again, ngl.
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Trends
Modeled estimate over time.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[6th of November 2020] I ran in a circle for 8 hours. Might be doing this a bit more because why not? [17th of december 2020] This is getting out of hand... My play time raised to over 2 hours per day. Also I'm neglecting my social life.. Something about it is just... enchanting.
[h1] Literally just loops with some commentary... [/h1]
This game wants to sound funny like The Stanley Parable, but it's more of a waist of time even at it's low cost. If it just had a little more to it. It lacks any purpose, but to waist your time. They could have done so much more with it. Ideas off the top of my head: have that message board display different funny messages. The photo on the wall could change each time you pass it and never repeat. While clicking the food/spam dispenser like crazy one different item could come out. If you go around fifty times the loop suddenly spirals upward to the roof. If you jump 7 times in a row the color of the walls change. And so on. It could have been much better.
This was my very first game to play on Steam, mainly to test capabilities of my new laptop. This is a pointless yet interesting game. The commentary was very entertaining. Not bad for a random, but cheap, game. I have read that the developer has many other fun and random games like this one. I plan on checking them all out since this game was enjoyable.
⠀
Loop is a waste of time, and that's the whole point. The problem is that wasting time without content doesn't make for interesting gameplay or a good message about the games medium. The entire point seems to be that video games and trying to unlock Easter Eggs are a waste of time. Gameplay is exactly what you see in the trailer. You walk in a circle until the 60 minute clock on the wall ticks down to 0. Each time you complete a loop, the narrator pipes in. Sometimes the narrator drops an object. The above sounds pretty neat, yeah? Like Stanley Parable in one room. That seems to be the concept, but everything that made Stanley Parable special was lost in translation. The narrator is just kind of there. He's not really upset about you playing the game past where he wanted nor is he exacerbated or excited about your progress. He's present but he's not really funny or annoying or anything. He is the diet soda of walking simulator narrators... until he decides to leave the game. At some point the narrator says, "Right. I'm going to dinner WITH MY WIFE," and he leaves. And he stays gone until you run the loop 124 times. This moment is where Loop breaks down conceptually and in terms of its engagement curve. At this point there's nothing new to see. All the little props and fun add-in that were present until this point go no further and there's nothing pushing you to keep going. I think that in a game like this, one that takes place in one room, you really need *something* happening at all times, even if it's subtle. Loop is bound to a 60 minute timer and it has nothing to offer (comedically or in terms of gameplay) after the 15 minute mark. Once you’ve gone around 124 times there is literally NOTHING left. If you’re brave enough to wait for the clock to click down… There’s NOTHING. There’s no voice clip, no secret door. No bigger meaning. There is nothing. It is essentially that 2 hour Baby mini-game from Stanley Parable as a whole game. I should also mention that the camera is awful. Movement is fine, but no matter how high I cranked up mouse sensitivity I couldn't only move my camera at a crawl. This means that you often have to struggle just to appreciate the new details that appeared on your lap. On top of this, there's controller support for movement, but not for jumping (which you need) or camera control). The controller lets you move and nothing else. Finally... this is going to sound nit-picky, but Loop is already extremely dated. There's a Cyberpunk reference you pass every lap and an Among Us reference. My guess is that in 2 years, nobody is going to remember those and they won't remember Loop either.
Loop is a comedy walking simulator, where you need to laps around a loop. The first 10 - 15 minutes of the game is all right, adding new things and do it's job. The game looks all right and the music is all right too. Controls are simple to play with. However the biggest issue with this one, is that it lacks of content after 15 minutes. Jokes didn't hit that hard for me and not many things happens. I got all of the achievements and I don't think it was worth it to me. I also need to mention the narrator's voice, which is a bit low quality. I wouldn't care in general, but it is sounds bad. The game basically traps itself in it's own idea, and can't add anything else to work with, the dev could have made it more and not just a "half an hour "wonder""... and yes, I understand this is a cheap indie title, but I still didn't had much fun with, so I can't quite recommend this one.
A first person walking simulator with hilarious narrated situations that often leave you confused. All you have to do is walk in loops! Or should you not? Fun game inspired by The Stanley Parable. https://youtu.be/6mkYrb9lhM8
其实这个游戏对我而言是地球模拟器哈哈哈哈哈,每跑完一圈 Loop,身上的小人就会集体庆祝我的成功 另外我每年 1–2 月都会想一件事: 对中国人来说,这段时间既是新年,又是马上要过年。于是从 12 月到次年 2 月,中国人会有3个月的时间都在“快要过年”的喜悦里 那和其他国家只有 1 个月的即将过年时间比起来,中国人是不是每年都集体多快乐 16.7 个百分点?
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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