
Look Outside is a survival horror RPG set in a single apartment building. A mysterious event turns anyone who looks out the window into grotesque monsters, leaving the world in absolute chaos. Scavenge the building to seek food, supplies, and weapons while encountering strange characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.14/day in the week to Sep 15 → 17.29/day in the week after.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 14.8Kreviews | 98% | — | $3.5M |
| $5.99−40% | 39ratings | 94% | #9 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolutely amazing game. beautiful artwork, story and music to go with great, engaging gameplay. 100% my new favorite game of all time and i believe every RPG fan should play.
me encanto este juego poder ver todos los eventos que pasa en el edificio es muy interesante( es muy grande) algo que me gusto mucho fue el tema de los juegos y que si lo terminas te den tecnicas !!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 15.86/day in the week to Aug 7 → 22.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the most compelling games ive played in a long time, the story is incredibly moving and the message it wants to send is really needed in the state of the world as it is + the gameplay is incredibly fun as well and there's still so many little secrets to find. all the characters make me feel Something at the least and all the companions are fun to figure out. art style is absolutely gorgeous as well and really lends to the feeling. please check this out even if you don't usually like horror, especially if you like hopeful themes
Most turn-based RPGs don't use body horror as the foundation for their atmosphere and gameplay, but this makes a good case for why those are all ♥♥♥♥♥♥♥ COWARDS! Gorgeous, creepy, hilarious, fun, and overall just a masterclass in how to blend two genres you never thought could work as well as they do together.
一款制作非常精良,内容丰富,相当令人震撼的游戏,让我想起看过的我会修空调的那几部小说。相信我,如果你是克苏鲁风格小说/游戏爱好者,这款游戏一定会给你带来非常独特、满足的体验。我非常希望能看到这款游戏上架switch,毫无疑问它值得多周目探索,上架ns随时随地能玩肯定会很爽。推荐指数10/10!
now this is art
This game is actually so good that it has become my new hyperfixation. It's just so good that my review cannot do it justice and I don't even know where to start. If the premise interests you even in the slightest, seriously give the game a go. The art is fantastic, the characters are enchanting and diverse, the story is immaculate, and optional contents (side quest/secrets) are very rich to the point that you can easily skip a lot of it because this game has so much. The soundtracks are great and convey emotions perfectly. Like you can’t tell me that “Iron Crown”, “Beautiful But Wrong”, “Exposure”, and “Outside the Window” aren’t absolute bangers. They are SO fitting for the scenarios that they play. Despite being a horror game, it’s actually surprisingly wholesome and not all that scary which I think is a good thing. That made the game stand out to me because I got to experience horror in another way. The game focuses on psychological and body horror over cheap jumpscares and I’ve only been scared three times throughout the entire game (Twice within the first hour and once while experiencing one of the endings in a twenty-something hour playthrough). My favorite part about Look Outside has to be how it subverts many horror cliches. Horror tends to focus on portraying the worst of people while cosmic horror in particular loves to emphasize the insignificance of humanity but NOT THIS GAME. It actually subverts quite a few cliques. Of course that doesn’t mean bad things won’t happen. Some of the endings are brutal, you can make immoral choices, and you constantly see people suffer terrible fates, but at the same time, you are often rewarded for kindness, some of the characters (even seemingly untrustworthy) will help you, and you still get to do normal everyday stuff like playing games or cooking meals. It’s strangely heartwarming when the world is ending but you are surrounded by allies who are going through it with you. Your companions have distinct personalities and I think each one has an optional side quest. They feel more like humans and less like a pawn for you to control in combat. When you cook meals or play video games, they may engage in banter or conversations with you or each other which makes the game feel human somehow. Empathy within humanity juxtaposes with apathy from the great beyond which gives both sides more meaning. I really recommend that you go in blind to really experience the game for all that it has to offer, and then if you liked the game enough, start another playthrough to experience what you missed. Reading the wiki or looking stuff up can seriously spoil the story or ruin the atmosphere so be careful what you read or see. There’s something special about seeing the ending area for the first time or not knowing who you can trust. It was kind of magical to play the game wondering what was actually outside for a very long time and then finally seeing it after hours and hours of gameplay. Most horror games love being cryptid, setting up for a sequel or attracting theorists, but I think Look Outside does a pretty good job of answering most questions and tying loose ends which was a breath of fresh air. I know some people hate to miss things on their first playthrough but the game is kinda made to be replayable. There are 17 companions each with unique skillsets but you only have 3 party slots so you can't utilize all of them effectively in a single playthrough anyways. In addition, there’s a 15 day time limit and unless you have prior game knowledge, there’s almost no way you are able to collect all of them. I’m just so glad I had minimal spoilers for my first playthrough because it made it that much better. However, the game isn't without flaw either. My biggest gripes are the clunky UI for items and crafting and progression. Most usable items are grouped at the top for easy access in the items menu but not all and I don't know why. For example, I hated how duct tape is at the bottom despite being usable, meaning I would have to scroll much further down every time I want to use it. There's crafting which is cool but also a little clunky. You have to craft items individually so there's no way to mass craft. The game saves recipes that you have already crafted but it doesn't tell you possible outcomes while selecting ingredients. I think it should tell players before they select rather than after but maybe that's a game engine quirk and hard to implement? For progression, I personally think the middle/late game areas had too many mazes. War zone and sewer are cool concepts but felt annoying to traverse since they were massive with few important rooms. It felt weird to finish one maze and then almost immediately start another because that section sorta blends together for me. In my first playthrough, I got sick of those areas and rushed through most of it but explored more in my second run. That's my least favorite section and the part that I dread the most on replay. It just feels...tedious? Outside of that, I don't really have complaints. The good definitely outweighs the bad. Oh also by the way, the game has a great sense of humor too. One of the companion’s abilities is literally doxxing your enemy lol. Yeah anyways. Great game. It made me laugh. It made me feel despair. But it also made me feel triumph. It’s been a long time since a game was able to make me feel many emotions so deeply. To the game, I want to say “I will not forget you. I will think about this for a long time.”
Goated
I believe this is truly cosmic horror done right. Not only each anwser raises more questions, but the more you know, the worse it gets. However I really enjoy that the game does not put you through this constant state but hits just right - when it's funny, it really is funny then. The mood does not waver and everything is perfectly balanced, both in lore and in the game mechanics. And don't get me started on how incredible each design is, they're all so distinct and memorable. Love love love!!!
i'm very far from done with this game but already in the first four hours I have to conclude that I've never played a game with this level of creativity when it comes to horror, body horror specifically. I'm not an expert in the genre but my god, how every new room and every new encounter unsettles you and makes you shiver in an entirely different way. All of this in this a genuinely fascinating setting. I am so excited to continue this journey and can only recommend you join in.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 39 | 94% | $5.99 | |
| — | 0 | — | — | |
| $557 | 10 | 60% | $3.99 | |
| — | 0 | — | — | |
| $1.3M | 2.3K | 75% | $19.99 | |
| $86.7K | 206 | 87% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 4.1K | 94% | $19.99 |