
Look Outside is a survival horror RPG set in a single apartment building. A mysterious event turns anyone who looks out the window into grotesque monsters, leaving the world in absolute chaos. Scavenge the building to seek food, supplies, and weapons while encountering strange characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.14/day in the week to Sep 15 → 18.33/day in the week after.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 14.8Kreviews | 98% | — | $3.5M |
| $5.99−40% | 39ratings | 94% | #9 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fills a giant Earthbound-sized hole in my heart.
量大,想象力丰富
truly captures the magic of old school dungeon crawlers but cuts out the annoying parts
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 15.86/day in the week to Aug 7 → 22.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
VERY FUN
this game is so underated BILLONS MUST PLAY LOOK OUTSIDE
Love the artstyle, the plot, the characters... I never beat Majora's mask because the time constraint and limited paths stressed me out- but this game feels like there's enough time to explore, and simultaneously a lot left to complete- like attempting to get skills from videogames, getting quests and leveling companions, finding secret areas, choosing who to attack and who you can trust. It's described as lovecraftian but it's also a survival game where appearance can be deceiving or exactly what it looks like. Some achievements are found by making the stupidest choice, like trying to hug a monster made out of teeth. I've really enjoyed trying to plot my days, trying to level up characters I've never gotten before.... and I've never tried cursed/survivor mode yet.
As a gamer, I don't think I should have looked outside
Absolute horror masterpiece with lots of content, beautiful art and great OST
The creator of this game has an excellent grasp of Cthulhu-esque storytelling. Very good character writing where despite it being very minimalistic, it manages to get across a lot about characters and made me really feel a great deal for them. The game itself brought up a lot of emotions, curiosity, anger, sadness, repulsion, existential dread even at times. It explores both very alien concepts but even more so a lot of complicated concepts. Whether through metaphor, storytelling, dilemmas or even the benefits \ drawbacks of actions you take. It's one of those games that will be hard to experience fully in just one playthrough and I think that's challenging for me personally, but I also really want to start over and see what I could do differently. The time system in the game makes you wonder what would happen if you show up somewhere earlier.. Can you make a difference in an event that seemed to have been out of your control? I'd also like to mention the music, the composer of the music in this game did a tremendous job in portraying atmosphere and emotions through the different pieces. Hearing variations of certain themes during certain scenes or with certain characters really helps amplify emotions that I was feeling in that moment. I love how various tracks do a great job at setting up the 'mood' of the locations they are in. In a game like this, where you often go back and forth between the same locations, it's important to make tracks that you won't get tired of and the composer did a great job of that. Despite not having bombastic orchestras or many instruments, the soundtrack does a great job at immersing you in the world. The character sprites and environmental storytelling and in general the visual aesthetic are also superb. A lot of times it's difficult to understand what you're looking at, and sometimes realization sinks in and gives you that little shiver when you understand what it is that is where it shouldn't be or what something is supposed to look like or how horrifying the body horror that can be in this game is. However, it has the same competence in the subtler appearances and transformations. In particular, it sometimes blurs the lines between what is transformed and what is not, causing you to be suspicious when you shouldn't, or relaxed when you shouldn't. It gives a sense of unease and uncanny valley sometimes that fit perfectly. The visual direction is incredible and a lot of the influences that I could recognize really hit home for me and I appreciate the intelligent and artistic way the visuals in this game were done. I really wish I could write more concrete examples of things I liked, but I believe it's best to experience this game first hand blindly. I'm glad I did. Hope the creator starts a new project and wows me again like this. To close, I'll say that this is the type of game that stuck with me after I finished it. That made me want to see the characters I liked survive and succeed and \ or redeem themselves. I will probably play this game again, and I can happily recommend it to anyone interested.
Im absolutely OBSESSED. I love every single character in this game, its so well made and the endings are amazing. It truly is a rabbit hole to dive in I LOVE IT
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 39 | 94% | $5.99 | |
| — | 0 | — | — | |
| $557 | 10 | 60% | $3.99 | |
| — | 0 | — | — | |
| $1.3M | 2.3K | 75% | $19.99 | |
| $86.8K | 225 | 87% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 6.9K | 79% | $24.99 | |
| $3.5M | 6.1K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 14.1K | 88% | $9.99 | |
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 4K | 94% | $19.99 |