
You are adventurer called by the kingdom, you begin the adventure of finding the Holy Grail deep in the dungeon. Discover various skills and treasures through adventure. Gather resources to create items to challenge deeper dungeons.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
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[h1]«Lonia Saga 2»[/h1] Приключение + песочница + выживание + Roguelike с добычей ресурсов, крафтом и элементами RPG. Геймплей: https://www.youtube.com/watch?v=Iy9sgKjMSLA «Lonia Saga 2» напоминает игру «Terraria». Построение мира, графика, крафт и сражения похожи. Только тут геймплей построен не на свободном выживании, а на выполнении заданий-квестов, которые сводятся к поиску и добыче ресурсов или убийству мобов. Мы можем свободно перемешаться по миру и выполнять задания в любом порядке. Заработав денег, можно купить не только различные вещи у торговцев, но и навыки для своего персонажа. Уровень повышается с убийством врагов, но прокачка в этой игре покупается за золото, а не путем распределения опыта / очков за уровень. Мир большой и открытый. Чтобы быстро перемешаться можно выбирать этажи, пользоваться телепортами или заклинанием, которое переносит в город. В игре большая таблица крафта и привычный сбор ресурсов: рубим деревья, добываем руду, копаем землю. Крафтить можно в инвентаре и в магазинах. В пекарне можно готовить еду, у кузнеца ковать оружие и броню, у лекаря варить зелья. [code]Увлекательная игра в стиле «Terraria», но без мультиплеера. К графике, музыке, звукам и геймплею у меня нет никаких нареканий. Все сделано хорошо, выглядит вполне достойно и радует. Даже не заметно, что игра еще в раннем доступе.[/code] В данный момент можно играть одним из трех персонажей и исследовать только часть мира. Кроме того, в текущей версии еще не реализована система roguelike. К релизу обещают добавить лучника и волшебника, сделать генерацию подземелий и усовершенствовать баланс, чтобы сделать мир разнообразным и непредсказуемым. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
2019.09.08 추가 게임이 처음 출시했을 당시인 2018년 6월경, 유튜브에 플레이 영상을 업로드 했습니다. 2019년 9월에 해당 영상이 `게임 개발자`님의 저작권 고지로 삭제되었습니다. 2019년 9월 1일에 개발자님이 스팀 리뷰에 들어간 제 유튜브 영상 링크를 내려달라고 하여 리뷰에서 해당 링크를 제거했습니다. 2019년 9월 2일에 개발자님의 저작권 고지 요청으로 해당 유튜브 영상이 삭제되었습니다. 2019년 9월 4일에 개발자님께 저작권 고지 요청 철회를 부탁드리며 원하시면 영상을 비공개로 전환하겠다고 메일을 보냈으나 답을 받지 못했습니다. 영상을 업로드하고 1년 3개월 간 문제가 없다가 갑자기 영상에 대해 저작권을 주장하시는 이유가 궁금합니다. 개인적으로 다시는 이 개발자가 만든 게임을 하고 싶지 않네요. -------------------- 아직까지는 게임이 많이 미흡하지 않나.. 생각됩니다. 타격감이 너무 부족합니다. 칼을 휘두르는데 적이 맞는지 안 맞는지 구분이 안 됩니다. 폭발 오크통이라고 해서 굴렸는데, 데미지 숫자가 없으니 이게 데미지가 들어가는 건지 마는건지.. 인벤토리에 10개가 있어서 10개 다 굴렸는데 제일 약한 몹조차도 멀쩡히 살아있더라구요. 점프 조작감도 많이 이상합니다. 게임 처음 시작하고 점프 뛰어보곤 한참 웃었네요. 너무 높이 뛰어서.. 열개밖에 없는 퀵슬롯을 잡아먹는 삽, 곡괭이, 도끼도 그렇고 던전에 직접 횃불을 설치해야하는 것도 군더더기처럼 보이고요. 한번 설치하면 제한시간 없이 계속 유지되는데, 이걸 왜 굳이 직접 제작해서 설치하게 해놨을까 하는 생각이 드네요. 특정 장소만 불이 꺼진게 아니라 모든 곳이 다 캄캄해서 횃불을 의무적으로 사용해야 하는데, 이것도 퀵슬롯 하나 잡아먹죠.. 아이템 루팅 버그가 있었는데, 그 부분은 개발자님이 수정한다고 하셨네요.
2D Rogue-like приключение, в котором мы будем исследовать огромные многоуровневые подземелья королевства Балония. В этом приключении нам предстоит путешествовать по открытому миру, собирать ресурсы, создавать вещи и воевать. В генерируемых подземельях много врагов и ценного лута. Поэтому в начале стоит обследовать город. В городе можно купит и продать вещи, отдохнуть, сложить лишнее в хранилище, взять задания у NPC. Снаряжаемся и пускаемся в путь. Чтобы не заблудится есть карта. В журнале заданий можно включить маркер и быстро найти нужную цель. По мере прохождения можно собирать различные ресурсы: киркой добывать руду, рубить топором деревья, вскапывать лопатой холмы и подбирать лут с убитых врагов. Все это используется в крафте и покупается продавцами в городе. Золото понадобится не только для покупки товаров, за золото можно разблокировать новые навыки и умения. В игре симпатичная пиксельная графика, приятная музыка, открытый мир со сменой погоды и времени суток. Пока «Lonia Saga 2» в раннем доступе, мы можем играть одним персонажем из трех и исследовать 20 уровней подземелья из 100.
어렸을 때 주구장창 했던 게임 "라스 더 원더러" 와 요즘 간간히 하고 있는 "마인크래프트" 를 적절하게 섞어놓은 듯한 느낌이네요. 개인적으로는 공격을 마우스 클릭이 아닌 키보드로만도 가능하면 어땠을까 싶네요. 버그수정이나 컨텐츠, 조작감 등은 차츰 개선되리라 기대해봅니다.
I've only played this a couple of hours so far, but since it is on sale and has no English reviews yet, I wanted to give my first impressions. The game is very Indie, but it is fairly deep, with crafting, a good amount of skills to raise and large areas. You can craft armor, weapons, torches, crates, tools, potions, etc. but at least so far, there is no building of structures. You do not dig the ground up or make tunnels. The ore and other resources are part of the background, and you dig/cut/chop them out, but it does not affect the terrain around it. You talk to people in town (several of them you have to rescue first), and they teach you crafting, sell you stuff or give you quests (mostly kill x quests so far). The controls are decent, and the key assignments can be changed. It apparently does not support a controller, but it really does need a mouse. One kind of unique thing is that you will come across red versions of the monsters. If I understand it correctly, killing the red versions make all of that type of monster more powerful, with more xp and gold dropped also. So you can control when and by how much the game gets harder. There are 11 gear slots, for armor, weapons, etc. There are a few annoyances, but nothing I can't live with. 1) Some things seem to take too many "hits" early on. Trying to break down a crate takes like 30 seconds of whacking on it. The cannons are another thing that takes forever. It may be because I am missing most of the time. How I miss a stationary cannon 90% of my swings is the real question. 2) When you teleport back to town, you can't quit and then use the portal to go back where you were when you play again. You end up having to run back through that area to get back to where you were. I had fun for the couple hours I played it. I'm right in the middle of another game, but I wanted to grab this while it was on sale and do plan to come back to it soon.
그냥 쉬운 도트형 던전 클리어 게임인줄 알고 했는데.. 생각과는 다르게 마인크래프트형식의 던전 클리어 게임입니다. 난이도는 중상정도 되는것 같네요 - RPG나 게임을 처음 접하시는 분들한테는 조금 어려울수 있습니다. - 노가다가 어느정도 필수 요건입니다. - 물질주의 게임 내 "골드"의 가치가 생각보다 큽니다. - 스텟 및 주택등 게임내 필수요소는 NPC한테 골드를 주고 사야하는데 이게 생각보다 중요합니다. (게임 내 난이도와 직접적인 영향) - 스킬이나 아이템은 던전에서 얻어야 하는데.. 랜덤이라 가끔은 던전을 초기화해서 얻어야 합니다. 게임은 어려운것 같지만 노가다와 어느 정도 준비를 통해서 하면 할만합니다. 아직은 금액이나 캐릭터 디자인, 게임상 난이도 등등 몇 가지가 아쉬운건 사실이지만, 개발하는 도중의 게임이고 적어도 앞으로가 기대되는 게임입니다.
참신 신박 아기자기 디테일 전체적으로 괜찮네요. 앞으로 더욱 발전 하면 좋을 것 같아요.
Immediate refund. I'm fine with a game being somewhat unpolished (bad control scheme, no controller support, etc) because I have a Steam Controller which smooths that out wonderfully. What I am not fine with is having a big part of the game (mining resources by hitting them with the appropriate tool) essentially be a huge waste of time. To break a resource container open, you hit it about 20 times. Just standing there and holding the Attack button and watching the weapon swing over and over. Its like 10 seconds for a small container and 15 for a large one. The designer needs to be forced to stand in the sun and break real rocks for hours to see how tedious this is. I refunded after 6 minutes. I will not play this until it's remedied, if it ever will be.
개발도중에 멀티도 생각했었다는 말이 있던데 멀티도 됬으면 좋겠어요 언젠가는... 그날이 오면 친구들에게 다 선물 돌릴게요...
Lol. This is obviously a game that was made by an individual (or a group of individuals) who has no idea how to make games. I mean no harm, but this game picks tags like "rpg", "platformer", "crafting", "action" and fails very hard on each one of them. Obviously, the author of the game put in some time and effort into it, but just learning basic Unity stuff and drawing a couple of sprites is just not enough. Especially I laughed when I saw the "placement" of items. Why in the first place did you include that "qawed" (the angles of where to put a torch, for example) in the tutorial, if later on you need to place a plank and a box with a mouse cursor? Next thing: first time you meet a "red mushroom" and you see where its health is displayed... Is it a game for aliens? I mean - you're fighting a mob at bottom of a screen. And his health bar is shown at the top of it. Since the sprites are quite small - it's impossible to look at those two at the same time. And you can't just go up-down with your sight, cause once you do - you'll miss a hit :D And the whole game is full of such small mistakes - you bump into them all here and there. For example - you have 2 first mobs in the game: Mushroom and Red Mushroom. First one takes 4 hits till dead. As soon as you approach the Red one - you have to strike it like 20-25 times. The sprite is the same (just red tinted), the size is the same. Why is the enemy harder? Because disregarding it's the same monster, you start to miss critically on it (1:6 hit ratio). I would understand if that was other enemy type (ninja, blinking wisp, fleaman, etc.). But this... Uh.. Ok, we all have to start somewhere, and this game could be better. I've bought the game as a cherry topping during the sale and I can have no complains... WHAT?! The full price for it is 12 Euros?! Dude, original Terraria (which obviously inspired this heavily) is 9,99! I'm not a judge, but come on, are you serious? ==== Long story short: if you're looking for some inspiration on what games are out there, that were made not by "code overlords" or by studios, etc. - like if you want to look at game made by regular person like you and me - you may want to pick it up during the sale (I do believe that -90% discount is the fair price for this one). Otherwise...
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