
Solve puzzles and conquer challenges in a brutal and unforgiving dystopic gameshow. Meet new friends along the way, get to know them and discover their motives. Can you keep everyone alive until the end? Are you after glory, love or vengeance?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
This game just isn't that good. It controls like absolute garbage with keyboard and mouse, with it being impossible for me to get through certain parts of the game. The characters are all pretty flat and one/two note at best. I feel no reason to root for anyone here because none of them have particularly noble reasons for being here or likable personalities. The dialog is also rather flat and somewhat stilted. The use of AI art is another issue that I think ranks rather low compared to everything else, but it is still an issue. The mini games just aren't very fun, and, because of the poor controls and getting stuck places, it's not uncommon for you to die for reasons not your fault, especially if you're using keyboard and mouse. When playing with controller, there isn't much challenge at all. If you're getting this game in a way that it effectively doesn't cost money for you (like the Notovia Collection bundle), it's okay, but I wouldn't recommend buying this game on its own.
I rarely make reviews but I need to talk about this! The gameplay was fine. The first puzzle was excessively difficult for the first level, made me incredibly frustrated, however, once I figured out what I was doing, it was fine upon my replay! The gameplay was repetitive until the "trials," where I thought it had uniqueness... until I got to Elle and Erik's trials, which were repeats of Jan and Ringa's. Anyways, skipping all of this to hop right onto the characters and dialogue. Spoilers if you care. [spoiler] Being upfront, these characters were bad. Like, no personality outside of their one character trait. Which, I'm sure made sense, considering the name of the game is basically what each character was. I think on paper, brilliant idea! I like the idea of each character representing their one word. [/spoiler] [spoiler] Jan being Lonely, Elle being Lustful, Erik being Arrogant, and Ringa being Hateful. All clever. I think this could've made for some interesting character writing! It didn't, but the potential was there. I think Jan and Elle were insanely one note, which, fine, they felt like background characters. However, it also made them very unlikeable. Jan's entire thing was being... the guy of the group, until Erik finally shows up. Elle's entire thing was flirting with Jan until Erik shows up, where she immediately starts obsessing over Erik for being "tHe ChoSeN OnE!" I think that could've been interesting, but, it wasn't. At all. I'll also mention, because I gave this game one replay because the ending where everyone survives infuriated me to where I had to replay to kill one character who I will mention in a moment, that if it's only Jan and Elle together, the dialogue's not that different, but Elle seemed to like Jan a bit more? It wasn't until Erik shows up where Elle suddenly switches up and starts treating Jan like he's dirt (Which was kind of funny LMAO) that really threw her character for a loop. Elle's entire thing was being there for cute boys, and Jan's entire thing was... being the guy of the group, and then being the less popular guy of the group. That's it. [/spoiler] Next part I'm mentioning involves abuse, censoring for that, plus spoilers. [spoiler] With that out of the way, Ringa was an example of how not to write an abuser. I get that representing an abuser in media is important and I think that Ringa/Erik's dynamic could've been interesting, but it felt like a joke. I'm not saying that as like, "haha, she abused him", but I feel like the writers also took it like a joke sometimes. There was one part where the interviewer talks to Erik about how she would S/A him while he was asleep, and the interviewer goes... "Nice." What in the hell? That honestly disgusted me, because the lines previous to that were the interviewer describing the abuse that Erik went through under Ringa, which could've been intriguing, or what not, but it wasn't. It was Ringa doing some weird abusive ♥♥♥♥ to him while he slept, and they kept describing how she cut, sliced, hurt him while he slept? Which was disgusting enough, but it made me more frustrated in the future. [/spoiler] [spoiler] But anyways, focusing on Ringa. Her hatred towards Erik was disturbing, but not in a well written way. If Ringa's obsession made sense, sure. If we got more on if she loved Erik or not, sure, but there were multiple points in the "trials" where... you chose the dialogue, and it was stupid. The interviewer speaks on "I'll know if you lie" but you can have the characters completely contradict themselves, a big example being Erik going "I still love her" VS "NO I HATE HER!" But anyways, Ringa. I don't even want to say this was wasted potential, because I guess she filled her purpose as hatred... and no defining character traits. She was just hateful and abusive for some reason. Abuse is a very sensitive topic, and while I understand that it could've been presented well for horror, it wasn't. The horror wasn't there, it was just abuse content. I wasn't horrified because I was scared, I was horrified because she gets a good ending. Speaking of, if everyone survives, Erik dies. Ringa frames him for stealing something that is literally named ##### because I think the writers couldn't think of something, and he dies. I don't know if Ringa kills him, if a guardian kills him, or if something else kills him. Either way, giving the abused a bad ending and the abuser a good ending in the "best" ending of a game could've been horrifying, well written, intriguing... but it wasn't good at all. [/spoiler] [spoiler] Anyways, the reason I played it twice was just to kill Ringa and see if there was anything else. All that happens is Erik survives, and they cut one specific puzzle that I thought was pretty easy. However, it didn't feel like any change of the story mattered. I was tempted to try other routes, but... there's only 2 other achievements left, and I don't really feel like they matter. [/spoiler] But anyways, I think this game had a lot of good concepts, I think it could've been phenomenal, and for what it's worth, $2 is whatever. I just think the topic of abuse was not done properly for this game, at least, when it came to the "best ending" of the game. Maybe it just left a bad taste in my mouth writing wise.
This is flippin wild. I enjoy the satisfaction of accomplishing things and knowing so few people can act usually finish these challenges. The weirdness is part of the fun.
the only problem is the first challenge can be pretty unclear for new players (like it was for me!) here are hints for 1st challenge: [spoiler] 1) one out of four rooms are safe [/spoiler] [spoiler] 2) if multiple rooms look "clean" then there will be one where either the laser isnt tracking you or the room is empty(no lazers) [/spoiler] [spoiler] 3) use a notebook and draw the correct path out(a grid showing up/down/right/left is safe) as after death the game just rotates so either rotate your notebook or respawn till it is the way you want [/spoiler]
Sottovalutato, il gioco è molto carino è divertente, anche la storia mi è piaciuta molto. Non dura molto, ma si possono cambiare alcune azioni per sbloccare diverse linee di dialogo e finali.
i think the first puzzle is the most difficult but is interesting search all the secrets
Don't waste your time - first puzzle is so vague and unclear that I didn't bother trying to persist through
Not recommended for people who have dyscalculia.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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