
An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About





Genres
Stats
Languages: English
Engagement
Reviews
tl;dr: ore wa gundam (REVIEW SUMMARY BELOW!) FULL DISCLAIMER: I've only spent about 53 minutes in this game and throughout the 53 minutes I spent on this game, 95% of it was spent learning the mechanics and learning what each visual indicator represents throughout this game. The game thankfully has a "Sandbox" feature where you can go to different maps, learn it's layout, and most importantly, try out different mechs (maniples) and pit it against various enemies. The game calls these giant space robots as Maniples, but I'll just be referring them to as Mechs from now on. I accidentally stumbled across this game on a boring 1AM on the 26th of December 2023. I decided, "Y'know, I love mechs, and my horrible laptop cannot handle most modern 3D titles, let's see what mech games we have that are 2D." Lo and behold, there's this game. I don't really have a "Pros" and "Cons" as of right now. But I will say, it's a fun game that I got for absolutely nothing and probably one of the few games released in the 2020s that I can run on my toaster comfortably well. I will say however, the game does not do a good job of describing the various abilities / moves that each mechs can do. From what I've inferred through the UI and from the built-in help menu, each mech seems to have its own abilities. Which is great, however I've been able to successfully defeat various enemies by only left and right clicking around/at the enemies and just hitting them like how I'd normally would. I'm not sure if that activates the abilities, but there seems to be a button around enemies that can be used to enable the abilities, only issue being I've only been able to activate them once on the Wraith, and never on the White. In addition, pressing Continue on the Story mode (I think that's what it's called?) throws out what I can only assume is an exception causing the game to force quit. Not to worry though as the game has other modes that you can play with. There are also other various visual / UI / UX things that needs to be tweaked so that it appears more legible and much more aesthetically pleasing visually. Speaking of visuals, I love the general 2D pixel art this game has. Reminds me a lot of the games I used to play back in the early 2000s on my father's Windows 2000 PC. The biggest reason why I love this game however, is the fact that it's so simple that you can use your mind to both strategize and imagine yourself as a Mecha anime pilot. Very often i'd grin at myself after slicing one of the mechs in half and seeing it explode which reminds me a lot of Mobile Suit Gundam 00 (which is what got me into this Mecha anime thing in the first place!). In addition, the strategy is easy enough to learn, but it's foundation is solid enough to make it engaging. I definitely could see myself playing more of this title, and if I ever got around to fully understanding the mechanics then I might pick up the expansion pack. ===== EDIT [14:20 GMT + 7 ]===== The dev responded! I recently played at some of the harder difficulties in the "Normal" battle mode using one of the hardest mechs (the one with 10 HP, I forgot its name). IIRC I played at medium and for a medium difficulty, I'd say it is quite challenging. I have yet to try out the harder difficulty so I can't say for sure how it plays out. Will try and do it later. Oh and I don't mind the lack of music to be honest. I've mostly been jamming out to my own music so I personally don't mind. I will update the review summary once I've tried the harder modes and trying out the story mode again. SUMMARY: This game made me feel like a space Mecha anime pilot on a budget, but that doesn't mean the core gameplay mechanic isn't engaging. It's challenging enough that I'll have to concentrate but it's not too difficult where i'd ragequit. However, the cluttered UI and lack of a clear description for what each mech does, hinders this games' own potential. I'd advise a small GIF or graphic demonstrating the abilities and why I should pick this mech over another. I am deliberately not addressing any deficit in content such as music or a completed story as getting the core foundation first is a must before getting to content. I haven't played the campaign but coming from the Ace Combat fandom (where wild $h!t can happen for equally wild reasons), I really hope the devs has something in store for us story-wise, as that's what separates the classic from the basic. Overall: 8.7/10 with the potential of it becoming a solid 9.4/10. Verdict: where story and a waifu sidekick to go along. /s
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 21 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| Sub Rosa | $1.8M | 3.4K | 69% | $14.99 |
| Battle of Empires : 1914-1918 | $673K | 2.1K | 69% | $8.99 |
| Tower Factory | $601.9K | 1.2K | 89% | $14.99 |
| Rem Survival | $338.5K | 802 | 75% | $15.99 |
| Minds of Nations | $329.1K | 563 | 67% | $19.99 |