
An experimental game. Simultaneous turn-based sci-fi combat. Simple controls, deep gameplay inspired by chess. Designed for randomised, 10 minute, low-stress, tactical matches to make you think. Play the first chapters and the arcade mode for free. Support development with feedback.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it's good ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄Merry ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀Christmas ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤
hokey religions and ancient weapons are no match for a giant robot
免费 有成就 没中文 《孤王》(Lone King) 诚邀您为游戏最终版提供反馈意见。 这是一款 “同步回合制战术” 游戏:你将操控一台机甲,对抗一支小型军队。游戏借鉴国际象棋设计了简洁的操控方式。前两个剧情章节与街机模式可免费游玩,欢迎您前往 Steam 论坛留言,提出遇到的问题与改进建议。 你需要选择 “作战单元”(Maniple),并为其下达唯一指令:移动至指定位置。攻击、技能、黑客入侵与环境效果会根据场景自动触发,且每个作战单元的移动与攻击方式均不相同。本作设计的核心挑战在于:以简洁的操控体系,呈现富有深度的策略玩法。 关卡采用随机生成机制 —— 敌人的组合与位置、敌人技能及地形均为随机。游戏主打短时对战,单局时长约 5-10 分钟。你也可以自定义游戏设置,若不喜欢某些游戏模式、关卡或角色,还可将其从随机轮换池中移除。 免费内容 开放两个剧情章节 从一段剧情的结尾与另一段剧情的开端切入,边玩边学习操作 简洁的过场动画 点击互动玩法? 返回空间站,体验简短的第一人称点击互动内容 深入了解角色,探索你的行动基地 核心玩法模式 全随机模式(All-Random mode):可将特定游戏模式 / 场景 / 角色从随机轮换池中移除 自定义设置(Custom Setup):可设定默认游戏模式 / 场景 / 角色 战役模式(Campaign Mode):包含 8 个任务,每个关卡对应一个任务;需选择不同作战单元部署至各任务(作战单元不可重复使用);执行救援任务,解救受损的作战单元;启动撤退协议,撤离至撤离点以避免作战单元损毁 游戏内容规模 8 种关卡场景:每种场景均有独特的环境危险、地形风格与视觉美学 8 名玩家角色:每名角色拥有专属武器、移动方式,以及独特的主动技能、被动技能与缺陷技能 8 种游戏模式:包含 “有无 BOSS 单位”“有无普通敌人”“敌人波次刷新”“消灭重要目标(VIP)”“测试模式” 等不同类型 8 个难度等级:难度提升会为你的角色添加特殊弱点、为敌人解锁新技能、新增 “敌人路径寻路”“武器锁定” 等机制,并增强环境危险程度 8 种敌方单位:每种单位配备专属武器与装备(如导弹、护盾、地雷、备用武器),还会利用掩体阻挡你的前进路径 8 种敌方 BOSS 单位:更难被击败,且具备更强的威胁性 额外玩法设计 为每名角色新增两个主动技能,大幅丰富玩法选择 可同时操控多名角色进行游戏,但会受到生命值惩罚 若你喜欢这款游戏,欢迎提供反馈意见。您的想法对游戏的改进至关重要。
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Hours played at review time, across 21 reviews with recorded playtime.
Had trouble running on current version but it comes with so many old editions that I got around that and thats enough to make me happy
Simple but fun. And it has mechs and mechs are cool.
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Игра 'Lone King' – это интересный, хотя и не без изъянов, опыт в жанре стратегии с элементами RPG. Игроку предстоит взять на себя роль молодого короля, оставшегося единственным наследником престола и вынужденного восстанавливать разрушенное королевство. Геймплей затягивает умелым сочетанием управления ресурсами, развития технологий и дипломатии с соседними государствами. Приходится принимать сложные решения, каждое из которых имеет долгосрочные последствия для судьбы страны. Боевая система, хотя и упрощенная, вносит разнообразие в игровой процесс, позволяя лично командовать армией в ключевых сражениях. Особенно хочется отметить атмосферу средневековья, созданную благодаря приятной графике и атмосферному саундтреку. Сюжет, при всей своей прямолинейности, содержит несколько неожиданных поворотов, держащих игрока в напряжении. К минусам можно отнести некоторую однообразность заданий и не всегда понятный баланс ресурсов. Иногда кажется, что развитие чересчур затянуто. Тем не менее, "Lone King" – это достойная внимания стратегия, которая подойдет любителям неспешного и вдумчивого геймплея. Рекомендую попробовать, если вам интересны игры про управление королевством и принятие сложных решений.
Chess with giant robots, but instead of you having a team of chess pieces, it's your anime mecha against the world. The developer is clearly dedicated to making this the best game it can be, and it shows with the continuous improvements to both the user experience and the actual story being told. There's definitely going to be many more improvements to the game, but even as it stands now, Lone King is absolutely a far more impressive game than it might look.
a pve game about killin robots the skills look amasing and every mech is diffrent
Lone King is a free (in Early Access only) 2D top down retro sci-fi RTS game where you control a single static image of a battlemech and fight other static images of battlemechs. Gameplay consists of planning your moves, then hitting "end turn" to see how the combat resolves. I'm quite used to reviewing terrible games with terrible art, so it's unusual for me to review a not completely terrible game with terrible art. The design concept and implementation of the core mechanics for this game are decent and show promise, but a turn based combat game needs a hefty and solid UI combined with great visuals to be competitve today. While this game has everything that makes RTS games great in a mechanical sense, unfortunately the lacklustre visuals on this game really kill the experience. Games don't exist in a vacuum, and this game, while currently free, will be a paid game when (if) it ever leaves Early Access, competing with games like X-Com 2... a comparison it's going to fail horribly at.
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