
LogiGun is a physics-based puzzle platformer. Take control of June as she climbs a tower filled with perplexing puzzles. Mix and match a variety of neat guns to solve your way through increasingly complex challenges.
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Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Exellent
Interesting puzzles for someone new to the game, the feel and play of the game gets very stale by about floor 5 and the movement is too floaty for a platformer that requires precise jumps on small spaces, sometimes while carrying things.
LogiGun--it doesn't look too fancy and the jumping is a bit floaty, but the puzzles are very good. The various guns allow for a wide range of tricky and interesting puzzles.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Puzzles seem quite hard and rewarding. Controls are a bit awkward. The BIG problem is there are no save points inside each level. Thus if you drop a piece and cannot retrieve you have to start the level again. Why can't game developers give people the choice of saving (or not) ?
Usually a puzzle platformer needs at least tight controls, so that every move is nice and smooth without being floaty. Either by design or by accident this one is not one of those games. Graphics are okey-ish but ultimately forgettable. Most definitively not worth 5€. As a part of a bundle or on a sale... perhaps. If you really-really want to try it. 5/10
Great little puzzle game. Had to use a walkthrough on a few levels but thats because I'm not as perfect as you all seem to think I am. Well I am pretty perfect then but stop going on about it. OK, I'm as cool as the tip of an eskimos tool but leave it at that now stop complimenting me. Look, I know I'm the business but this isn't about me it's supposed to be about the game so lets talk about that. As I was saying the game is great, but not as great as me!
敵が攻めてきたりするわけでもないアクションパズルなので、かるーくゲームをしたときに良いかも。 レベルデザインも良く何をしていいかわからなくなることはなさそう!?(パズル解きの本質は除く
Nice challenges so far, not too punishing. I love these types of puzzles games. Rays, switches, physics, platforms. Going into my 'must try to complete' list.
The puzzles were very well crafted in this puzzler the few times that I couldn't figure it out and checked a walkthrough I was kicking myself for missing the solution. my only gripes was that this game didn't have vsync and there was a lot of screen tearing and the floatyness sometimes made platforming with the platform gun tedious at times because it makes small platforms. other than that it has excellent puzzles and no glitches that I found
Spielwertung: 4/10 Spielzeit: ca. 5 Stunden (Steam sagt 7 Spielzeit, aber darunter sind 2 Stunden Idle aus 2014) Spieldurchläufe: 1 (Abbruch bei Stage 8) Anfangs interessant, mit angenehmer Lernkurve, aber sehr schnell nicht mehr ertragbar und Anti-Fun. Drei Sachen müssen gesagt werden: 1. Es gibt nur einen Guide auf Steam, aber der ist überragend gemacht (Grüße an Platypus) 2. Ja, es gab Stellen im Spiel, an denen ich nicht mehr weiterkam, die nicht die Schuld des Spieldesigners waren, sondern meine eigene Blödheit. 3. Das ändert nichts daran, dass die späteren Level ab ca. 5 immer mehr und mehr unerträglich werden. Man hat keinerlei Freude mehr am Lösen, will eigentlich nur noch weiter kommen, gibt sich schon "zufrieden", dass man hauptsächlich MIT dem Guide spielt, aber wenn man selbst mit dieser Hilfe irgendwann einfach keine Lust mehr hat, sagt das ne Menge aus. Das Spiel hat leider fast immer nur einen Lösungsweg und wenn man versucht selbstständig herumzuprobieren kann schon ein falscher Sprung bei eher nicht vergebender Physiksteuerung den ganzen Versuchsaufbau ruinieren, wodurch man quasi wieder bei 0 anfängt. Darüber hinaus will das Spiel nicht, dass man einfach nur mit den Waffen/Werkzeugen die richtigen Ideen hat, sondern auch die Umgebung mit einbezieht etc. Da es keinerlei "Zwischenabschnitte" gibt, gilt bei jedem Level: Hop oder top. Mir ist klar, warum dieses Spiel so "positiv" bewertet wird. Normalerweise feier ich diese Art von Titeln ebenso. Die eigentlich gar nicht existente "Story" treibt einen zusätzlich noch an, einfach nur wegen der ganz banalen, einzigen Frage: Was passiert am Ende? Auch könnte man argumentieren, dass Spiele wie LogiGun eben nicht casual only mit first try und so lala funktionieren und man eben auch mal 2-3 Stunden Schwitzen für ein einziges Level aufbringen muss. Fair enough. Aber für mich nicht, danke. Fazit: Nur für Leute mit viel Zeit / Frusttoleranz oder Physik- / Steuerungsgenies.
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