
At Home is an indie horror where strangers come to your house and kidnap you and then you find yourself in a forest in a locked hut. Your task now is to escape.
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Languages: English**languages with full audio support
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Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't even know what this is. Within the first 20 seconds of the game, you are thrown into darkness, but the graphics are awful. Just a bunch of weird dark shapes that resemble very little. You spend your time smashing the E key hoping to find SOMETHING! You hear a constant ringing sound. I have gone close to this sound many times and no matter what, i cannot seem to interact with anything at all to switch it off. It would be nice to see at least SOME THING!!! I might as well have my monitor switched off at this rate. If they want this game to succeed, then for pete's sake, don't put a person into pitch black and make movement very difficult. I can hear clicking as I open and close doors but I seem to go back and fourth around the same areas. We need some visuals, even if its only 5%-10% to see where on earth we are going and what we are doing. Sheesh! Don't waste your money on this game. It sounded good. But due to the extreme darkness of it, I never got to the fun part. If indeed there even was a fun part. Very disappointing indeed. I've even requested a refund. Yes, it was that awful.
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Hours played at review time, across 47 reviews with recorded playtime.
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It was a very big mistake of me to buy this game. in the first 5 minutes I got stuck because they turn off all of the lights at the start FORCING you to wander through pitch darkness until you get clocked in the back of the head, Then you wake up in a cabin where the only way out is getting bored/frustrated resulting in mashing E on the door until the lock actually breaks. and then you have to wander another house in PITCH BLACK AGAIN to find a car key, and even if you manage to find the flashlight near the van its super-awkward to use since its stuck pointing to the far right of your screen. I dont want to spoil more but I just want to say I was dissapointed that almost ALL of the puzzles could only be solved by getting either frustrated or bored and mashing the E or A key. I also want my money back
[i]This review was made for Elite Giveaways by Anna from [url=https://steamcommunity.com/groups/malkavianmadness]Malkavian Madness[/url][/i] [quote=][u]At Home[/u] is a game with failed potential. In At Home, strangers come into your house and kidnap you. You then must escape from the locked hut you find yourself in. The description can continue, but as another reviewer put it, “[a] lot of words [in the description,] but not all true.” The story is poorly written, there is no fear of dying because you never see the kidnappers, there is no need for stealth, the game is plagued with bugs, and questionable technical decisions run amok. Where is the storyline? In At Home, there are no journal notes, no dialogue, and no other information that offers any insight into the story. We never see the kidnappers and the game has no real ending – it just loops to the beginning. A big point of contention for me and other players is the power outage event during the introduction. Here, we must echolocate a phone ring in a pitch-black apartment. It is frustrating because you can literally see nothing, movement seems clunky, and we had no prior opportunity to scan the layout. The element of ‘stealth’ should be excluded from the game’s description. At Home advises us to be careful of where we hide because the kidnappers have placed CCTV cameras around the house. But until those CCTV are actually implemented, we will remain free to run around and explore without fear of dying. In addition, if you were to die, or say, take a break, then you would have to start over from the beginning because there are no save points. [u]At Home[/u] has the potential to become a good Stealth game. But developer [u]BisquitPlay[/u] has to become more involved with the community for that to happen. They released At Home on March 27, 2019 and already by May of the same year it was discounted at 90% of the original price. That is not a good indicator. He should address at least some of the negative reviews, answer discussion posts, try to add Steam Achievements, and carry out an update schedule.[/quote]
There's hardly any reason for a serious review, so here's what happens in At Home. During your first few seconds of the game, you'll be stopped at 1 second intervals to be fed a haphazard tutorial. The lights will go out and you'll be stuck, wandering aimlessly in the pitch-dark for a phone. You've seen a phone, so you try to pick it up to no avail. You wander around more, maybe find a door that opens to the outside and you step through it. You then wake up in a shack that you have to stumble out of. You'll find a flashlight and, eventually, a key amid the primarily empty rooms of the house you were just in. You'll try to use the key everywhere, including a barn and a gas station, until you realize that you need to use it in a vehicle. The vehicle does nothing... unless you keep holding the W key and then it will eventually go. What do you do then? Do you drive away from this abominable shack? Of course not. The truck drops you off in the middle of a road, presumably having broke down, and you run in a straight line for the next 2 minutes until you wind up back at... you guessed it... the same house. You find a key, go into the house and find another key, go back to the gas station to get, le gasp, a crowbar, so that you can go get the key to the same truck that broke down which is now somehow back at the house, and you get in the truck and drive away. Game over, you start again from the beginning. Freaking BRILLIANT. You'll do all of this garbage while using a flashlight that only points to the right 1/3rd of your screen; making the other 2/3rds completely useless. Let this be a lesson to you folks, always check and double check the developer and publisher of a game. If I had noticed that At Home was made by the same dingleberry that made Polterheist I would've never wasted a buck. The best thing about this game is that the store page (and in-game tutorial) says that you have to be quiet and stealthy to avoid being detected by cameras. Spoiler alert, there are no cameras. One of the biggest crocks of crap on Steam, neigh unrivaled. [h1]Rating: [b]0.5/5.0[/b] - Abysmal, avoid it like the plague.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
Optimizasyon leş, amacımızı bilmeden oradan oraya koşturuyoruz. En azından ipucu, ufak bir metin yazılabilirdi mk. Bu türün seveni de vardır, boş boş koşup "bir şeyler" başarmak istiyorsanız alın öbür türlü boş bence.
A lot of words but not all true. for one thing, it is an indie game but, until they are implemented, cctv don't work, you never see the kidnappers, and don't be scared to die. It does make you think even though there isn't much in the game however the main thing that should be excluded from the description is that it's not a stealth game. there is literally no element of it being stealth. do give the game ago as it's not an entire waste of time and you can have fun but do expect yourself having to do a lot of searching. Below is my walkthrough, there is two parts as I wanted to see if there was any other way of completing the game without 'dying'!: https://youtu.be/36gxaHDVoRk https://youtu.be/qB7Z4ibpBYo
[h1] Genre [/h1] Ein sehr kurzes First Person Indie Horror Game [h1] Story [/h1] Wir sind in unserem Haus (nehme ich an), plötzlich fällt das Licht aus, ein Telefon klingelt und wir gehen nach Draußen und werden scheinbar niedergeschlagen und wachen in einer Hütte wieder auf und müssen nun einen Weg finden wie wir entkommen können [h1] Gameplay [/h1] Gleich Vorweg, das Spiel ist Katastrophal, ich weiß gar nicht wo ich anfangen soll. Erstmal ist das Spiel viel zu Dunkel, man sieht so gut wie gar nichts. Wenn man später die Taschenlampe aufnimmt, scheint diese nicht gerade sondern der Charakter hält diese irgendwie Seitlich, hört sich merkwürdig an, sieht auch merkwürdig aus und ergibt keinen Sinn. Das Spiel geht ungefähr 15 Minuten und nach dem Ende beginnt es einfach wieder von vorne. Es gibt viele Grafik Glitches in der Spielwelt. Um an die Brechstange zu kommen, kann/muss man durch ein Fenster springen welches aber nicht offen ist, man kann aber dennoch einfach hindurch springen/gehen, was lächerlich aussieht. Dann muss man ungefähr 1 Minute lang in dem Truck die "W" Taste gedrückt halten bis das Auto anspringt, wozu auch immer, diese unnötige Zeit das sein muss. Am Ende rennen wir dann einfach gerade wegs durch einen Wald, bis wir umkippen oder niedergeschlagen werden und fertig ist das ganze. Story soll wohl darstellen das unser Charakter ein Trauma hat, ausgelöst durch ein Autounfall oder sowas, ich bin nicht genau dahinter gekommen [h1] Pro/Contra [/h1] +/- Leider keine Achievements - Grund Preis viel zu Hoch - Spiel ist viel zu Kurz für den verlangten Preis - Das Spiel ist zu Dunkel - Die Taschenlampe scheint nicht Mittig sondern mehr nach Rechts was sehr Seltsam ist (habe ich so noch nie gesehen) - Einige Grafik Glitches in der Spielwelt - Die Story wird nicht richtig erzählt (man muss es sich selber zusammen reimen was genau los ist) [h1] Fazit [/h1] Eines der schlechtesten Indie Horror Spiele die ich jemals gespielt habe und das sind viele. Hier stimmt gar nichts, das Spiel ist viel zu Dunkel, die Taschenlampe scheint nicht mittig sondern quer nach rechts was sehr Seltsam ist und die Story wird nicht wirklich erzählt, man muss es sich irgendwie selber zusammenreimen. Dann kommen noch Grafik Glitches und der Grundpreis von 5€ dazu. Ich kann dieses Spiel hier, absolut niemanden Empfehlen, nicht einmal super günstig im Sale 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
"At Home" ist ein First-Person Horror-Game. Wir werden von ein paar Unbekannten überfallen und in ein kleines Versteck gesteckt. Als wir aufwachen kriegen wir zwar die Tür auf, können aber von dem Grundstück, auf dem ein normal großes Haus, eine Scheune und eine kleine Tankstelle steht nicht entkommen. Das liegt eigentlich nur an den unsichtbaren Wänden, die um das Areal gezogen wurden. Würden wir es realistisch sehen, bräuchten wir einfach nur loszuspazieren... Aber davon abgesehen ist das Game auch ansonsten eine einzige Frechheit, denn es ist dasselbe Spiel wie "Polterheist". Also nicht nur vom Prinzip her, es ist genau das gleiche Spiel. Wir befinden uns auf genau demselben Grundstück mit demselben Haus, vor dem dieselben Autos stehen und dieselbe Scheune steht. Alles ist genau gleich. Sogar die Sounds sind gleich. Nur das grottige, nicht funktionierende Gameplay hat eine etwas andere Ausrichtung. Also, wir müssen auch Schlüssel finden und so, nur halt irgendwie anders. Also irgendwie so. Und müssen immerhin nicht einbrechen. Ansonsten funktioniert gar nichts in dieser Asset-Set-Ansammlung. Witzig, daß wir eines der Autos, die vor dem Haus stehen einfach so vor uns herschieben können. Voll die Superkräfte. Selbst wenn es nicht eine Kopie von "Polterheist" wäre, würde das Spiel auch so null Spaß machen. Das Spielgefühl ist grauenhaft, die Atmosphäre bescheuert, mechanisch funktioniert so gut wie gar nichts und man fragt sich immer nur, weshalb man denn mit diesem Datenmüll belästigt werden muss. Am besten auf den Punkt bringen läßt sich das Game durch den Hintereingang des Hauses. Macht man diese Tür auf, befindet sich dahinter ein winziger, völlig leerer Raum von zwei Mal zwei Meter. Keine Tür, nichts. Vorhanden, aber völlig sinnfrei. Und genauso ist das ganze Spiel. [h1]Wertung:[/h1] 3/10 Atmosphäre 1/10 Story 4/10 Grafik 6/10 Sound 1/10 Spielmechanik 0/10 Balancing 0/10 Spielspass [h1]Fazit:[/h1] 1 zu 1 Kopie von "Polterheist". [h1][b]1/10 Gesamtwertung
like someone tried to make this in one night and didnt finish but published it anyway. trash
Acho que é uma experiencia que todos deveriam ter. Saber como é ser deficiente visual por um dia.... Edificante!!!!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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