
You are a machine learning model tasked with driving an active ragdoll in a computer physics simulation. Take manual control of your feet to retain balance, walk, navigate obstacles, and perform various tasks. A challenging game partially inspired by Bennett Foddy's work.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Swedish, Danish, Korean, Norwegian +6 more
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
fun game, a bit of challenge but thats apart of the charm good game overall
Took a little bit of time on each level to understand but when i got the hang of it, i felt accomplished. thanks Oleg for making another great game.
This game had me rearrange the neural connections in my brain for actual walking. It's wild, but the experience of playing this game is only describable as [b] human [/b]. Highly reccommend!
I really have enjoyed this game so far, it's challenging but feels amazing when you start to master the movement. I normally don't do very well at these sort of games and I was still able to progress fairly quickly. Grab this game!!
Surprisingly addicting. After the first few minutes when you realize you cant walk it becomes a challenge to teach this damn ragdoll how to walk. Once you can run you have this sense of satisfaction that your brain isn't too smooth and there may be a wrinkle or two there after all.
It turns out that I can't walk on twos anymore
challenging at first, and then i go to settings to double-check controls and there's a step keybind that's unbound. carries you through the majority of the levels, and it removes all the skill you need whatsoever. this can be used on to beat all levels accompanied with other bindings, and 15 minutes after i discovered this i got from 25 to 50% of the levels completed. this game heavily recommends gamepad as controls with keyboard make some of the levels nearly impossible. the whole thing with machine learning and ai is just a theme for this game, it serves no purpose. a lot of the reviews are here mostly because of his other game that got a lot of recognition, which i encourage you to play; it's much better than this
壺男に影響を受けた違う意味でのウォーキング・シミュレーター(物理的)。 左右のスティックでそれぞれの脚を操作、トリガーでそれぞれの膝曲げる。 そしてただひたすら目的地へ向かう。 シンプルそうだが、普通に歩くだけでも難しい。 重心や前後左右のバランスをうまくとってやらないと、簡単に転んで死ぬ。 とにかく死ぬ。(2時間で1000回くらい死んだ…。) 壺男のように意地悪に殺しに来る印象はなく、良く出来てて個人的には楽しめた。 もちろん平坦な道だけではなく、 下り坂、上り坂、つるつるの床、段差、沼、動く障害物等、 様々なギミックのステージが待ち受けている。 ゲーム内でエディターを起動しステージを作成、 ワークショップで共有可能。 早期アクセスなので今後のアプデにも期待。 [h1][b]■プレイ動画[/b][/h1] https://www.youtube.com/watch?v=b8rguwIZCic [code][url=https://store.steampowered.com/curator/31194080]Steamキュレーターのフォローをお願いします[/url][/code]
操作が独特でとても難しい為、まずは開発者のプレイを見て真似してみましょう。 あとはトライ&エラーあるのみ! ※実績「base_repr(0, 36)」解除方法 タイムアタックモードの課題ごとの所要時間を選び、 タスクを選ばないままスタートボタン→リーダーボードの確認をすると解除できます。
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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