
A first person social deduction game, combining real time action and communication, playable up to 16 players. While most players will cooperate to complete objectives to ensure victory, a small portion of dissidents will try their best to stop them at all cost, without being caught.
Modeled estimate, not a reported figure. How we estimate →
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About
Lockdown Protocol is a first person social deduction game, combining real time action and communication, 1 to 16 players.
In this game, players have to work together to collaboratively complete tasks in time. While most players will do their best to complete this objective and ensure victory, a small portion of dissidents will try to stop them at all costs, without getting caught.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Simplified Chinese*, Spanish - Latin America*, Japanese*, Portuguese - Brazil*, Portuguese - Portugal*, Russian**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 111 reviews with recorded playtime.
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
instead of updating the game they come out with overpriced cosmetics
bu oyunda en sevdiğim dostumla karşılaştım.güzel oyun.
I like Tuna
To be honest, I never really liked the game.. None of my friends got it. And it was just boring.. It feels like another 'among us' clone.
Game is almost EXACTLY the same as early access 2 years ago, I tried playing again and it feels just as stale as it did then, its been pretty much forgotten about besides the seasonal decorations and reskins. Devs also said they are "most likely never releasing new maps" and aren't adding integrated mod support but were all in for pumping dlc out at release (body types, skins, and....color contrast 0_0) to get as much money before they pretty much rug pulled their own community.
this feels like a social deduction game but I removed the social deduction from it. idk what else to say. it runs fine, probably just isn't for me, but I came in expecting an experience like among us but left just feeling disappointed
Probably the best party game I've played in a long time. I love how tasks are very interactive, but I do wish there was more, I do like the fact on how imposters can hide items and waste time making everything very on the go. The fact that crewmates can fight back against imposters is pretty cool, creating a sense of security and how there's a implied sheriff role. The one thing I don't like is since everyone has access to a weapon, everyone competes over them, driving the game away from the main goal.
Fun and cool conceptual game for friends to enjoy and have a laugh and fun with
was cool
muderrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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