
A first person social deduction game, combining real time action and communication, playable up to 16 players. While most players will cooperate to complete objectives to ensure victory, a small portion of dissidents will try their best to stop them at all cost, without being caught.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lockdown Protocol is a first person social deduction game, combining real time action and communication, 1 to 16 players.
In this game, players have to work together to collaboratively complete tasks in time. While most players will do their best to complete this objective and ensure victory, a small portion of dissidents will try to stop them at all costs, without getting caught.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its just among us but better
nice
Among us for big kids
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Simplified Chinese*, Spanish - Latin America*, Japanese*, Portuguese - Brazil*, Portuguese - Portugal*, Russian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пофиксите, пж. Мне диссидент попадается 3–4 раза подряд, каждый, ♥♥♥♥, раз, как мы с друзьями хотим поиграть. Мне уже просто не доверяют: в начале каждой игры, если я покажусь хоть немного подозрительным, меня пиздят толпой. А так — игра пиздатая
лучше амогуса точно. но есть придурки и читеры
Definitely would only purchase this game if you have a group of friends to play it with. Playing with randoms is not fun at all and there are barely any lobbies where people are just trying to play. If I could go back in time I would stop myself from buying this game.
отстой
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The game is very good, had a decently good time playing with friends. However, it's absolutely criminal this game hasn't gotten any new maps. Almost a year, and this game has zero support from the devs. I'd forgive it if they allowed for community workshop maps, but instead we're stuck with the same map, over, over, over and over again.
feels like it's missing some basic features that prevent me from enjoying the gameplay. once youre in ghost mode, you can't fly or hover to other players, so spectating is kind of tedious. there are no nametags or key identifiers beyond color, which would be fine if players couldn't practically be the same color. if you want to add someone afterwards it's impossible. if you want to know how many players are still alive or who is talking it's also impossible. apparently the game has been out for a good while, so i'm surprised these features were never implemented by now. it's a shame.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.8K | 7 | 86% | $9.99 | |
| $562 | 2 | 100% | $7.99 | |
| $1.5K | 16 | 88% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 24.6K | 96% | $9.99 | |
| $4.8M | 8.4K | 92% | $17.49 | |
| $4.8M | 26.1K | 98% | $12.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.9M | 10.1K | 76% | $14.99 |