
A first person social deduction game, combining real time action and communication, playable up to 16 players. While most players will cooperate to complete objectives to ensure victory, a small portion of dissidents will try their best to stop them at all cost, without being caught.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lockdown Protocol is a first person social deduction game, combining real time action and communication, 1 to 16 players.
In this game, players have to work together to collaboratively complete tasks in time. While most players will do their best to complete this objective and ensure victory, a small portion of dissidents will try to stop them at all costs, without getting caught.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is why I don't recommend this game The game crashes regularly. Every 10–15 minutes (regardless of who was hosting), the game would kick everyone out of the session; unfortunately, this was very frustrating, so we all ended up getting our money back. It was impossible to play. Now let’s go through why I WOULD recommend this game if you don’t encounter these bugs: Firstly, it’s a lovely, well-conceived concept. Fancy a bit of mayhem with a large group? This is just the thing for you. However, it’s best played with at least five people. The mechanics are good – perfect for a couple of evenings. By the first or second session, you’ll already know what to do; the game is intuitive for beginners. After a couple of evenings, when everyone knows what to do and how, the game gets tucked away in a box for half a year, and when the group gets together again, everyone’s keen to play it all over again) To be perfectly honest, if it weren’t for the glitches, I’d definitely recommend this game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Simplified Chinese*, Spanish - Latin America*, Japanese*, Portuguese - Brazil*, Portuguese - Portugal*, Russian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
çok cocuk var ama bazıları o***cocu
Bão demais recomendo
awesome game
Lockdown Protocol is basically Among Us but with more complicated tasks. While it's an ok game, it only has one map, lacks content and updates and QoL fixes that could make it better. For example -Render scaling is lacking sharpness at 100% and you can't increase it past 100% -Forced Chromatic Abberation - though it is subtle -Game seems to be slightly unoptimised (GPU fans spin up slightly when they shouldn't be) -Tutorials are unclear and are in video format, there's no narration or text explaining anything -Display player names do not appear above their head, so it's hard to tell which player is which. -When disconnecting from a lobby, it should go to a main menu screen, not an empty 3D Room. -Spectator mode is very basic, you can't jump to other players quickly -Christmas decorations were on the map when it's almost the end of June? -Overpriced DLC skins -Transition music gets annoying and repetitive in between matches -Updates added to the game are minimal and add little to no value -There is an exploit/bug to crash the lobby when switching to windowed mode -There are only 2-3 dissidents in a large lobby (not sure if this can be modified or not) Overall, despite being almost 2 years old, the game feels abandoned at this point. I would just buy Dale and Dawson instead which is a better social deduction game.
mükemmel bir oyun bence herkes oynasın
да
нууу
BETTER AMONG US
ITS AMAZING
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.8M | 24.6K | 96% | $9.99 | |
| $4.8M | 8.4K | 92% | $17.49 | |
| $4.8M | 26.1K | 98% | $12.99 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 5.3K | 92% | $29.99 | |
| $4.9M | 10.1K | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.8K | 7 | 86% | $9.99 | |
| $562 | 2 | 100% | $7.99 | |
| $1.5K | 16 | 88% | $4.99 |