
A relaxing and humorous idle god simulator that stays at the bottom of your screen or on a second monitor while you do other things. With physics-based dragging interactions, it feels just like playing with desk toys.
Modeled estimate, not a reported figure. How we estimate →
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About
"Loafing Town" is a desktop idle game designed for PC—your ultimate workday distraction! Step into the role of a god-like overseer and build a thriving hero village. Starting with just a lone hero and a simple thatched hut, you'll gradually attract more heroes and transform your humble village into a bustling town.
The gameplay is simple yet engaging: summon monsters to train heroes, earn gold to develop the village, upgrade houses and facilities, cast magic to assist heroes in battle, and even sacrifice heroes for unexpected rewards!
With a god-view grabbing system and a physics-based interaction, the game delivers a delightful sandbox experience, perfect for idle play during work or study breaks. Watch your village grow and enjoy the laid-back charm of progression. 
If you want to slack off not only in the game but also in the community, come join us and chat together!
Please follow me on X! @Tenffy_Z
If you like Loafing Town, don't forget to add it to your wishlist!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Russian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好
夯
畫風很可愛的輕鬆小遊戲 角色設計很Q很喜歡 好像很多系統藏的有點後面, 我目前還沒玩到. 但感覺這樣才玩得久 值得推薦~
可愛耗時
この手のゲームで一番楽しいと感じた。 絶妙に世界観が気になりすぎる。
老實說, 如果把他當作"遊戲"真的很糟糕 你能遊玩的東西幾乎為0 有錢不用思考決策該建什麼, 什麼建築亮了就點 遊戲曲線也非常差 其他放置遊戲一般都前期就能體驗到遊戲的機制, 樂趣, 然後後期指數放大需要掛機的時間 可是這遊戲前期通通鎖起來 舉個例子, 這遊戲要你合成不同英雄, 產出新的職業, 更稀有的等級, 這應該是好玩的點 結果呢? 合一次CD 20分鐘, 前期只有3個英雄拿了2個去合, 剩1個還要等新英雄長大 我甚至不知道要不要繼續玩下去看看後面是不是真的有東西可以玩 但快2小時了, 我還是什麼樂趣也感覺不到, 只能去退費 如果當他是螢幕保護程式, 那可能就不會有怨言 可是誰要花6美去買一個螢幕保護程式呢 要摸魚我點點免洗手遊不香嗎
Developer note: You really need to make it MUCH easier to move heroes between houses. It's such a pain in the ass currently, and you've got a fundamental game mechanic that requires you to organize your heroes into specific kinds of houses depending on their class/role. Right now, you kick some hero out of a house, and INSTANTLY some other hero jumps in and takes their place, never giving you a chance to find and move the intended hero in. This pain point needs to be dealt with because it is frustrating. Otherwise, not a bad second screen game. I let it play, hidden, in the background while I work, then check in here and there to make a few decisions, then back to work.
What I enjoyed: trying to unlock the new classes. Sadly this occurs only at the beginning of the game, and then there is a huge wall of waiting until you can start unlocking the 2nd batch. The experience started poor and did not improve much: - game launched on the wrong monitor (not the primary one as defined in OS level) and would never permanently save the correct monitor no matter how many times I changed it in the game settings. relaunch always put it on wrong monitor again. - although advertised as being at the bottom of your screen only, the black desktop bug ruined that until i went in my OS to disable the fullscreen enhancements or whatever the setting was called, thanks to other players' helpful reviews. - the auto-summon toggle (on monsters page) is either inconsistent with the other toggles in the game, is broken, or is so unintuitive i didn't figure it out. enabling it results in the game no longer dropping monsters AND it also doesn't spend your manual drop count. AND stops increasing/generating the manual drop count. i would have expected that enabling it starts spending the manual drop count on top of continuing to drop the monsters it was already doing. - when the game is picking which monsters to drop on your screen, it does do a mix of a few types, but at some point it seems to completely stop summoning any lower level monsters, which means you will never get enough materials for the multiple decor upgrades needed. unless you manually drop 10k+ monsters on your screen but by the way you can only do 20 at once TOPS then it takes several minutes to recharge. - i found nothing fun besides the class unlocks. My hours may look high, but I just left it running during work or overnight because otherwise it would take forever to afford some of the upgrades.
掉宝箱的概率太低了...
好玩,好玩,真好玩。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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