
●LIVE IN DUNGEON is an RPG where you play as an adventurer live-streaming from another world. Explore dungeons with your cat buddy and collect “likes” for live-streaming your adventure!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2時間ちょっとでクリアできる。丁度良いゲームバランス。テンポ良いし飽きずに終われる! \角で付けない!/ \角で付けない!/
ダンジョン配信者シミュレーションゲーム。 ゲームプレイ時間は2時間くらいかな、あと猫触れないのは欠点でした
It is a short game but it is very fun. it´s a unique experience but you might want to wait for a sale as it quite short.
[h1] A Cool Premise That is Executed Well! [/h1] [hr][/hr] To put it simply, you are an adventurer streaming your first official adventure while people comment about events, environments around you, and even battles. Your job is to choose the best responses for these comments which leads to unique benefits. This reply system helps keep the game engaging throughout your entire journey. The most enjoyable aspect of the game is the enemy encounters. The battles are in active time so your actions have a waiting time depending on the strength which in turn, gives you time to reply to people's comments. You get unique benefits for perfect responses like faster actions, unique buffs, and special actions. Balancing out perfect replies on viewers' reactions, the enemies actions, and your waiting times is the key to success. (Especially in later encounters and bosses) My only drawback is the game's length since there is still so much unexplored potential with the combat system and exploration. More dungeons with active gimmicks and expanded battle mechanics would make this game practically perfect.
You know how in litRPG stories there's always a streamer who goes into the dungeons and it's always a supporting character? This is a game where you play as that character! LIVE IN DUNGEON is a dungeon-crawling livestream simulator played like a dungeon crawling RPG. You gain followers and Likes (I choose to believe "Likes" are more like Twitch's Bits) which can be spent in the ingame shop to acquire stronger gear to take on stronger foes. It's a really linear game, but it captures very well how frantic it can be to try and livestream something while keeping up with a chat - because you're rewarded with more Likes by interacting with your chat, even gaining your turns faster for responding optimally. I encountered one design issue and one bug; the first design issue is in stage 4, it was very irritating to get into random encounters going back from the respawn point to the boss (when all other checkpoints don't really have this issue), and one bug was the ability that damaged the final boss's final phase breaks seemingly at random (when using it and immediately interacting with chat?). I can overlook these minor flaws though, because there's a lot of heart put into this short little adventure (despite being a 2-3 hour game depending how much you struggle on bosses, all of the chat members have distinct personalities!).
Great
fun little romp
コミケで存在を知り、コンセプトが面白いなと思いプレイさせていただきました。 ターン制のゲームかと思っていましたがリアルタイムの戦闘であったため、ゲーム後半は素早いキータッチが勝敗を分けますw 配信のコメントに反応しつつ、技を選び、タイミングを見計らてスーパーコメントもうまく使う・・・とマルチタスク万歳なので結構な集中力が試され、気がついたら熱中しておりました。3時間ほどでクリアできましたが、もっとボリュームが欲しかったです!さらにストーリーや世界観が練られていたら、より面白くなるんじゃないかと思いました。おすすめの一作です!
コンセプトに惹かれて購入 はっきり言って浅いゲームでした
ボリュームは控えめだったものの、「配信者が3Dダンジョンを攻略する」というアイデアがしっかり活かされている良作でした。 特に4ステージ目の遺跡での、[spoiler] 「フォロワーとの接続が切れてしまう」というイベント発生によってフォロワーからのコメントが受け取れなくなる[/spoiler]というイベントが秀逸。 [spoiler] これによって今まで忙しいくらい届いていたコメントがぱったりと途絶えてひとり遺跡の中に取り残される孤独感が際立つだけなく、ゲームシステム的にもお金としての機能を持ついいねが途絶えてしまうことで装備も買えないスキルも習得できないというまさに絶望的状況に追い込まれるという展開は、本作のアイデアでしか実現できないシチュエーションだったと思います。[/spoiler] 反面、アイデアと世界観との連結が不十分で、「配信者が3Dダンジョンを攻略する」というアイデアは秀逸でそれをゲームシステムにまでしっかり落とし込めてはいるものの、それを世界観にまで落とし込みきれていなかった印象。またストーリーも舞台設定以上のものはなかったので、その辺はどうしてもボリューム不足を感じてしまいます。 しかしゲームシステムは非常に面白くアイデアをしっかりゲームシステムに組み込んだ作品でしたし、このアイデアにはまだまだ伸びしろがあると思うので新作に期待。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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