
A short psychological horror interactive story. Five years after vanishing without a trace, the woman you once called your lover writes from beyond the silence: "I will give birth to our creation.” In three acts, descend into a fractured mindscape where obsession, memory, and myth intertwine.
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About
Livber: Smoke and Mirrors is an interactive psychological horror story shaped by your choices: one steeped in love, obsession, and madness. Every decision you make, every step you take, will pull you deeper into your own personal insanity.
Lilith, whom you believed dead for years, calls to you with nothing but a letter, summoning you back to the old house, silent witness to your past. Inside the letter, there is only an address and a few haunting lines:
"I will birth our creation in our home. Come, and crown us in the dark. You and I must always be one."
And so, on a night drowned in rain, you return. Through the windows, candlelight flickers, proof that someone is inside.
Lilith… or whatever remains of her.
Within those walls, long-buried memories resurface: betrayal, passion, and wounds that never healed. Lilith has been waiting, not just for reunion, but to complete a dark plan set in motion years ago. And with every question you ask, you’re pulled further into a reality that no longer feels like your own.
Livber: Smoke and Mirrors is a text-based interactive fiction game in the choose your own adventure tradition. Your choices don’t just influence your next move; they reshape the entire narrative. The doors you open, the questions you choose to ask, or the silence you choose to keep, can all lead you to different paths, different fates.
As you’re pulled through these dark halls by Lilith’s obsessions, no choice is right or wrong. Every decision alters how the story unfolds. And in the end, when the sins you tried to bury rise through the soil, all that remains is who you’ve become.
At every step, one question will haunt you:
"Who do you become when the one you love is gone?"
With over 60,000 words, Livber: Smoke and Mirrors is a dark psychological thriller about how love can decay, how longing can twist into obsession, and how sometimes, to love is to destroy.

An ink-stained shadow's allegory, Interactive Story: Oğuzhan Açıkalın
Echoes in full blast, dark, silent, and acoustic, Atmosphere & Music: Uluç Kaymak
Words of horror, fatality, dread, and revelation, Localization & Translation: Muh. Semih Çavuş
A colourful darkness, woven to entwine, Visual Design: Miriela Regula
Wait, wings on a cat?! Yes. A cat with wings!
How much branching do you want for you story? – YES!
A dynamic narrative that twists with every decision you make.
Psychological horror with ZERO jump scares!
Set in the living, breathing universe of Gaia.
Multiple endings shaped by your silence, your choices, and your descent.
A story that doesn’t just ask who you are, it makes you face your own answer.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, German
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Some translation and editing errors, but otherwise the writing is incredible and evokes the sort of creeping dread you want from psychological horror. It's confusing and weird in the best possible way, making you want to run through multiple times to get answers and see the differences your choices make. Some are subtle-- slight variations in dialogue or actions --but others are so big they change the course of the whole story. The art is perfectly matched to the atmosphere, and the movement tracked to the cursor gives an eerie, unsettling effect. The music is a little high in volume for my liking, but is well composed and performed, changing with the situations in the story for an excellent horror experience. Highly recommend playing!
Great art, music and sound effects! Really helps with the atmosphere. And to my surprise, the writing is also pretty good. Recommended!
my love..
Well... Spectacular art, brilliantly written, horrifying imagery, muddling narrative. It's good.
Güzel bir görsel roman olmuş. Kendimi role play masasında gibi hissettim, hikâyeyi bitirmemi sağlayacak kadar başında tutabildi. Gereksiz olaylarla da oyun süresi uzatılmamış, gayet tatmin edici bir şekilde bitirilebiliyor.
I haven't finished Livber yet, but I'm already really impressed with it. The art style looks fantastic, the atmosphere is captivating, and the story has managed to keep me curious from the beginning. I actually bought it through the bundle with Luce Spenta, and honestly, pairing these two games together was a great decision. They complement each other surprisingly well. So far I've been having a great time with Livber and I'd definitely recommend giving it a chance if you enjoy story-driven indie games with strong visuals and an intriguing world!
I hate giving this a negative review because, objectively, the game is well done and cohesive. You spend most of the game exploring different rooms and experiencing some nicely branching dialogue. The art, the music, the direction, it's solid. I don't have a problem with the translation at all, and while playing I was actually pretty impressed with it. It can't have been an easy task. So, if possible, [b]please consider this more of a "neutral" review. The game just wasn't my cup of tea.[/b] I'm only leaving my thoughts here because, well, my opinion isn't represented in the current negative reviews. Let me begin with a genuine compliment: the experience feels like you're floating through a grotesque circus of flowery poetics. You'll spend the first part confused, the second part gathering some strong and surreal hints to what's going on, and the third part facing the reckoning of everything that came before it. Reaching the third act for the first and second time was, to me, a fun experience. The main problem, however, is that I just do not sympathize with the two main characters/conflict. It is a fundamental value of mine to not tolerate ♥♥♥♥♥♥♥♥, to put my foot down when needed, and to accept the consequences of any given situation. So when every event I encountered didn't let me act on those values fully, it was annoying. I actually can enjoy flawed, unlikable characters. Hell, they're usually my favorites. But this is an emotionally mature bit of writing that, at its core, is talking about emotional immaturity. And despite being such a short game I felt like I was constantly getting put in between two melodramatic friends who [i]just weren't listening to what I was saying.[/i] The game kind of pretended to listen, sure, but wouldn't take it to heart. I was basically begging the game to finally tackle the main issue(s), but it kept spitting poetry at me instead. As such, if you are a "big picture" or "no nonsense" kind of person like I am, the friction between you and the subject matter will start making everything fray at the seams. That flowery, poetic grotesqueness on display starts feeling less like an interesting, mysterious metaphor to unravel and more like melodramatic angst. I went ahead and finished about 3-4 of the 8 endings, and every time I reached a sad one I could only think "good riddance". I don't think there's a way to "fix" it. Does it even need to be "fixed"? Maybe a small side route would have been nice, because being able to express myself with a TRULY RESOLUTE "♥♥♥♥ this ♥♥♥♥ I'm out" path would have been gratifying. But ultimately, this story has a specific purpose and a specific message. It's just not one I emotionally resonated with, or personally needed. And you know what? That's okay. It wasn't for me, but maybe it will be for you.
Very interesting and good writing. Went in blind and had like no idea what was going on and I think that was good. Now I have three endings completed and I am kind of starting to understand some parts. There are certain things that are not translated, Just one chapter header, and one text snippet I saw, nothing super important missing.
i really love this game! I love horror and narrative games, and i think this game really captures all the horrors and body horror. I genuinely feel disturb (in a good way) when i play it~ Totally love it!
Muy buen juego, por el precio me parece que la historia es buena, solo faltaría la traducción al español(en desarrollo) ya que para los que se les complique un poco el ingles puede ser frustrante, sin duda lo recomiendo, la mezcla del arte y banda sonora queda de lujo!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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