
Throw your toys into your fire, and play with them as they burn. An adventure that takes place almost entirely in front of a fireplace - about looking up up up out of the chimney, and the cold world just on the other side of the wall. From the creators of World of Goo and Human Resource Machine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 10 → 2/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 9.1Kreviews | 96% | — | $2.7M |
| $4.99 | 16.3Kratings | 85% | — | $1.6M | |
| $7.49 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[strike]饥荒的薇洛一定很喜欢这个游戏吧[/strike] 小小炼狱!坐在火炉前 隔着屏幕 在这片电子火焰前烤得暖烘烘地吧! 就是一个烧东西的游戏 为了防止你过于无聊 增加了“组合(烧东西)”系统 (不敢想象我居然在电脑面前坐了四个小时只是用电子火焰烧电子物品....) 剧情还挺有意思的 全成就即使有攻略也懒得做(哦不 游戏各种细节挺多的 但是bug还有点点多? 偶尔物品会变透明 以及有时还会闪退:( 剧情方面我觉得还挺不错的 就那么点剧情就不剧透了 (剧透注意) [spoiler]其实我认为无论是一直坐在火炉前烧东西 还是选择走出来... 都有道理 没有对错 只是一种选择罢了[/spoiler] [spoiler]说实在主角走出明日公司之后走到悬崖那块 我以为他要紫砂哈哈 说实在要是我享受完一切觉得无聊了我还真会选择去紫砂来着 果然对于游戏以及其他东西的理解很大程度上取决于自身性格以及经历等等的吧 不过我还是觉得这就只是一种选择罢了 没什么对与错 即使有对错也只能取决于角度的不同吧?[/spoiler]
when i was a kid i watched jacksepticeye play this and loved it soooo much. all these years later, its still such a great game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch, French, German, Spanish - Spain, Italian, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese +1 more
| 189ratings |
| 84% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me gusta el juego, pero es una absurdes que para sacar los logros TIENES QUE COMPRAR EL DLC!!! Solo lo recomiendo en rebajas...
Little Inferno, developed and published by Tomorrow Corporation, is a game that defies conventional expectations. Released on November 19, 2012, it presents players with a seemingly simple task: burn various objects in a fireplace. However, beneath this straightforward premise lies a deeper, satirical commentary on consumerism, time-wasting entertainment, and the human tendency to seek comfort in distractions. The gameplay revolves around purchasing items from catalogs, each filled with quirky and often absurd objects, and then burning them in the titular Little Inferno Entertainment Fireplace. The act of burning these items yields coins, which can be used to buy more items, creating a cycle of consumption and destruction. As players progress, they unlock new catalogs and combinations of items that produce unique and often humorous effects when burned together. This mechanic encourages experimentation and discovery, adding layers of depth to the otherwise repetitive task. Visually, Little Inferno adopts a minimalist art style, with a dark and cozy atmosphere created by the flickering fireplace and the glowing embers. The objects themselves are rendered in a charming, cartoonish manner, contributing to the game's whimsical tone. The sound design complements this aesthetic, with crackling fire sounds and a soothing, melancholic soundtrack that enhances the contemplative nature of the game. At first glance, the game's repetitive nature might seem monotonous, but as players delve deeper, they begin to uncover a narrative that challenges the very act of playing the game. Letters from various characters, including the enigmatic Miss Nancy, hint at a world outside the fireplace—a world that is cold, bleak, and perhaps even in danger. These letters serve as a subtle critique of the player's actions, urging them to look beyond the screen and consider the implications of their choices. Little Inferno has been praised for its innovative approach to storytelling and gameplay. It has received positive reviews for its unique concept and the way it engages players in self-reflection. The game's ability to transform a simple activity into a profound commentary on modern life is a testament to the creativity and vision of Tomorrow Corporation. In conclusion, Little Inferno is more than just a game about burning things. It is a thought-provoking exploration of consumer culture, the allure of instant gratification, and the consequences of our actions. Through its engaging gameplay, charming visuals, and subtle narrative, it invites players to pause and reflect on the world around them. For those willing to look beyond the flames, Little Inferno offers a burning question: what are we truly consuming? Rating: 9/10
[h1] 童年补票 ——明日公司我喜欢你[/h1] 小时候哥哥给我找了很多有趣的小游戏玩,小小炼狱就是其中的一部,那个时候它还叫小小炼狱之火,为了找全组合搭配,刚学会打字的我在Hao123上搜索攻略,字都认不全的年纪硬是对照图片找完了搭配..... 现在我长大了,认识了很多字,理解了什么叫攻略,在许多游戏中体验了不一样的旅途,但是对于童年的记忆早已模糊,是小小炼狱的火光重新点亮了这些记忆,让我意识到游戏,其实只需要静静的坐在那里,燃烧...再燃烧就可以了。 而且...关于未来,明日公司说的很对—— [spoiler] 我不能往回走了 [/spoiler] 再见!南茜小姐!
I grew up watching this game and it felt surreal (and nostalgic) to finally play it myself. It’s a great way to turn your brain off and burn stuff for fun. I love how obscure and simple the mechanics are—one of those indie games that’ll randomly pop into your head years later and make you smile.
Little Inferno is a game that in some sense hides very little from you. You have a fireplace and a bunch of things to burn, godspeed Guy Montag. It’s catharsis in its purest form: context falls away, value and narrative become irrelevant since everything turns into the same ash. Simple and satisfying. But then again, is it? Little Inferno may present you with a seemingly shallow face and if you want that’s all there is, but truthfully there’s something else going on. Tomorrow Corporation is willing to ask some difficult questions and propose some unpleasant truths if you can pull your eyes away from the fire. It’s rare to see a game that has such mastery over the narrative and meta-narrative that simply playing the game inexorably puts you within the story and makes you a participant. But despite having Tomorrow Corporation’s iconic dour tone, Little Inferno is perhaps their most uplifting game if you’re willing to go the distance with it. Until then though, your Tomorrow Corporation™ brand Little Inferno™ will always be warmed up, just for you.
Очень годная убивалка времени, никаких таймеров, задач, просто сжигаешь разнообразные вещи
GRACIAS GONA89.
Its a cozy little game that is very relaxing to play. I love the little story that plays out as you burn all the things. 10/10 would recomend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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