
Establish yourself as a feared ruler of the underworld! Create your own dungeon, conquer cities, subjugate menacing creatures and make them to your bidding. Start excavating your lair now in "Little Imps: A Dungeon Builder"!
Modeled estimate, not a reported figure. How we estimate →
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About
Game shutdown
Dear "Little Imps" players!
We are sorry that Little Imps - A Dungeon Builder is closing its gates for good on October 27, 2025. This decision was not an easy one for us. ☹️
We hope to see you again in one of our other games!
Your upjers team
It's your one all-consuming desire: To be the lord of the underworld! But for now, you're just starting out. Your subterranean labyrinth is really just a couple of rooms. The only inhabitants are a handful of scrawny earth imps milling about. Sure, they can clear rubble and like to cook, but they're just constantly resting. At this rate, you'll be old and gray before anyone even trembles the slightest bit. Only divine intervention can help these useless creatures pick up the pace. Build a shrine and increase your imps' motivation with a couple of measly prayers. After all – time's a-ticking to become a ruthless lord of darkness!
Dive into the captivating world of "Little Imps: A Dungeon Builder". Discover an extraordinary tycoon strategy game in an impressive fantasy setting – and enjoy countless customization options. These include:
Construction of a multi-tiered dungeon across several levels
Unique room types determined by different types of flooring
A slew of subjects, from goblins and trolls to warlocks and vampires, who will help you advance your nefarious reign
Battle features including raids, exploratory missions, and conquest of cities
Enlistment in a Horde, where you can master breath-taking dragon battles with your fellow players
A visually appealing fantasy setting with plenty of humorous ideas

"Little Imps: A Dungeon Builder" makes you the gatekeeper to the deepest, darkest places of the world. You are lord over your minions – and only by making sure their basic needs are met, will you be able to eek out every last drop of sweat for an optimal dungeon construction. Prove your leadership qualities and create your own dungeon in a memorable fantasy world.

The adventure begins! Get "Little Imps: A Dungeon Builder" now and start your career as a terror of the underworld. Experience this well-rounded fantasy game full of strategy and tycoon elements. Set foot in your own dungeon!
Note: "Little Imps: A Dungeon Builder" can only be played online, as it requires a constant internet connection.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Greek, Dutch, Polish, Romanian, Czech, Hungarian
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game but heats up CPU rapidly so can only play in short bursts. For that reason would not recommend it.
2000 hour comment: This is a GREAT game. It just requires a TON of time. This game has a truly in depth gameplay that at first look like it is super slow: It is NOT. I repeat it is anything BUT slow. There is always something to do. Always something to improve: Multiple redesigns (over time) that is needed to meet certain goals to move forward in the game. One design is great for low level play up until (around level 50) (50-75) requires a "different" dungeon set up to be productive: 75-1115ish requires yet another dungeon set up 115ish...(Not there yet (after 2000hours) but it will require a new dungeon set up/redesign Do NOT be misslead by all the other reviews: This is a great game. ...................................... 1500 hour game review: This game keeps getting more and more entertaining by the hour still even after 1500 hours. There are however 2 small caviots.... Just like in Star Trek, (you know the real Star Trek not the 2009-present time nonsense) I have assimilated all resistance.....(Borg joke....I am a Swede after all) Secondly: The latency issue that demands one has to restart the game after about 50 tasks begun Other then the above 2 issues; this game is really really good. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: The old but still applicable reviews 100 hour game review. Oboy; this game is/was far better then it first looked like it was gonna be. After getting the very clever (but well hidden) short cut system this game has turned into a real gem of a game. (took me like 60 hours to get it) But after that Oboy have I been climbing the rankings) I sense that this might become a GOTY for me for 2019. (and I play a ton of games (even making one for steam that is on hold for awhile (as I have been working on it for like 4 months nonstop:) Very GOOD game. Well worth full asking price. ::::::::::::::::::::::::::::::: Old 50hour review: Fun game, after more then 50 hours in the game I just have to change this review that isnt true. -but a tad to slow for me.- ( I wrote that after 3 hours of gameplay; it is slow yes; but too slow? Nope) (this still stands thou) There is a good game here no doubt.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
like others said before me, feels like a mobile game, hoped it would be more like a dungeon keeper kind of game, but the main thing you do seems to be waiting for stuff to finnish, every action in the game needs about 5 clicks making everything overcomplicated.
[h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/ Dungeon Keeper like + has potential - timers = EA dungeon building sim. Expand your dungeon and raise minions. Research trees to unlock new buildings/items. Requires a few more clicks than DK to build.
This game would be amazing for those who like Dungeon Builder type games. Instead? It plays like a lot of mobile/facebook games where, unless you have a large group of people playing with you? You're just going to click a few things and then sit around and wait for something else to click. If I'd read the reviews first? I never would have bought it. Instead, however, I was duped by the 'tags' on the game itself and the low price point of twelve bucks. This game represents both money and time that I will never get back. Having said that? The game is kinda cute in its own way. It very clearly pulls a lot of its aesthetics from other classics of the dungeon builder genre, which isn't really a bad thing. Some of its mechanics are left kind of nebulous, such as the spawn conditions and rates of the imps and goblins. It tells you that imps need beds and goblins need food... but that's about all it tells you. The overall feel of the mechanics are easy enough to grasp in terms of what you have to click to make things happen, but frankly? The game is just boring. Gold production is achieved through having your goblins produce trinkets to sell... which makes no sense since you then turn around and raid villages, who, presumably, are the market you're selling to in the first place. Add to that the fact that the gold economy is so horribly unbalanced that it takes almost 40 lava lamps (each of which takes a base time of seven minutes to make) to earn enough gold for one dorm tile. You want a gym tile? Triple that number. It's utterly ridiculous. Sure you get occasional productivity boosts for your goblins, but the time they shave off is negligible at best and has no noticeable impact on your overall net gains. Then we come to 'combat'. After reaching a certain level, you can go out into the world and raid towns and villages. The combat is even less inspired than the dungeon building mechanics, though, since all you do is set five monsters up in a straight, horizontal line, and they march forward and attack whatever is in front of them, and ONLY what it is in front, and adjacent to them. It costs 3550 gold for your basic mercenaries, which are your only combat units and can only be purchased with gold. That's roughly 120 lava lamps (again, seven minutes each) for each mercenary. Oh, and once you've conquered a town? That's it. You're done and can't fight that town again either. Boring. In summary? I would never buy this game again, and I hope this developer either gets their head out of their backside and makes an actual game soon, or just fades into obscurity like most garbage game devs do. Don't sell me on a Dungeon Builder and then hand me a knock off, reskinned version of Evony. I award you no points, and may God have mercy on your soul.
Also, das Spiel selber sieht nett aus, bringt anfangs viel Spaß, hat starkes Potential und "Early Access" sollte bedeuten, daß es noch Ausbaufähig ist. Die Realität ist leider jedoch leider anders aus: [h1][b]Positiv[/b][/h1] - Keine versteckten Realgeldtransaktionen - Schöne Grafiken für ein Dungeon Spiel - Einzigartige Ideen - schöne Quests am Anfang [h1][b]Negativ[/b][/h1] - Starke Probleme mit der Spielleistung, man muss alle 10-20 Minuten das Spiel neu starten, sonst hängt es extrem. - Dauer-Online - Wenn man nicht permanent das Spiel laufen läßt, produzieren die Arbeiter nach 1-2 Stunden nichts mehr! - Keine Informationen über Spiel-Aktualisierungen oder Ereignisse. - Ereignisse, die eine Stufe im Spiel erfordern, die gerade mal ZWEI Spieler haben (Stufe 80+, das akruelle Ereignis) - Horden (Clans/Gilden) haben momentan keinerlei Vorteile! - Keinerlei Handel zwischen Spielern möglich, außer teurem "Tauschen" - Jeder Bau muss manuell "bestätigt" werden, daß er fertig ist. Ist immer noch ein süßes Spiel, allerdings scheint es der Masche zu folgen "Early Access = Geld verdienen, Spieler verarschen, Spiel sterben lassen", daher rate ich dringend davon ab! Ich hoffe jedoch, daß es sich noch bessert! ...DX
Znam firmę Upjers od wielu lat i nie spodziewałem się takiego kroku - kroku w dobrą stronę :) Undermaster choć jest najbardziej darmową grą jaka istnieje w portfolio Upjers - płatna wersja czyli właśnie Little Imps zaskakuje mnie swoją rozgrywką. Grałem zaraz po starcie serwera w przeglądarkowej wersji i dość szybko skończyłem, tutaj nadal mam chęci grać, a wykupiłem grę w dniu jej premiery. Sama gra niewiele się różni od oryginału jednak została zmieniona cała ekonomia - na tą chwilę gra się dłużej, żeby cokolwiek osiągnąć. Mi to nie przeszkadza jednak dla kogoś może to być problem. Koszt jest niewielki, a sama gra jest warta swojej ceny.
Nie jest źle ;)
Je déconseille fortement ce jeu. En fait si vous cherchez un jeu quittez cette page.... Le gros point négatif pour moi est le Online only, et comme ce jeu va vite s'essouffler les serveurs fermeront et votre achat bah, vous l'aurez dans l OS. Dommage il partait bien des graphismes sympa, un univers à la dungeon keeper et une satire prononcé des jeux à microtransaction facebook. Mais a être trop parodique, Little Imps finit par en copier les défauts, vous lancez la production, vous attendez longtemps, très longtemps, très très très longtemps. Je croyais être à la poste. La seule chose qui tient les joueurs semble être le classement mis en place in-game, empêchant d'ailleurs tout nouveau joueur de rattraper les plus anciens. Non définitivement l'idée est original, il y'a du travail derrière, mais le résultat est un fiasco total.
Не смотря на то что в настройках этой игры в стиме стояло язык-английский, игра запускалась на какомто другом (возможно на немецком). Пытался менять туда сюда язык, пытался переустанавливать, ничего не помогло.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.