
"Life sometimes feels like it’s going in circles." Little Girl On Earth Asking Why She Asking Why is a short pixel art Visual Novel about a girl who tell herself this, forever. Maybe you can try to help her ?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 29 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Little Girl On Earth Asking Why She Asking Why is a very short pixel art Visual Novel, about a girl who has a lot of questions to ask you. Answer her questions and make her feel more alive.

This game is a constant questioning of existence itself.
This experience will take only 15-20 min of your life, and for a game with this style and crazy original soundtrack....it's worth your time.... no?
Features :
Philosophical Visual Novel with choices
Unique Pixel Art Style (with some animation)
An Original Soundtrack and Sound Design
Two Different Endings
Short playtime (15-20 min)
Genres
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lindo!
Not as deep as it wants to be - or at least it doesn't have the time to. Would have benefitted a lot from more time in the writing phase, and doing more with less words. I love the presentation, and exploring how videogame characters feel both when they leave the bounds of reality and when they are operating the same routine (and what of that can translate to the human condition) is cool and all, but it seriously lacks the time and pacing needed to properly explore any part of that beyond surface level. I know the themes I mentioned are not the only ones, those are just the ones I thought weren't immediately obvious. But yeah, my main criticism is that it needs to pace itself better, but probably not with more of the same. Introduce one theme at a time, while giving the player time to reflect on it. Don't overplay the "existence is scary" card too much, that gets repetitive really fast, and the game is not short enough to end before that. Umi is also way too insightful to be believable. The bad ending is chosen with a dialogue choice that sounds innocent enough at first (the player could have just forgotten an important part of the story) but the player character takes an uncharacteristic turn for the monstrous, which will surprise anyone who didn't predict it was meant as a way of being cruel to her. I like what LGoEAWSAW has in concept, and I like the style, but again, it needed some more time in the drawing board. I will be checking out future work by this developer to see if it improves.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6K | 91 | 88% | $6.99 | |
| $8.6K | 68 | 94% | $5.99 | |
| $8.6K | 66 | 95% | $4.99 | |
| $8.6K | 61 | 82% | $9.99 | |
| $8.6K | 124 | 74% | $1.99 | |
| $8.6K | 63 | 73% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2K | 58 | 88% | $2.99 | |
| $1.5K | 36 | 72% | $2.99 | |
| $60.7K | 270 | 89% | $11.99 | |
| $26K | 74 | 92% | $8.24 | |
| $1.5K | 31 | 100% | $3.99 | |
| $909 | 28 | 89% | $1.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Polish, Italian, Simplified Chinese, German
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
среднячок, за свою цену нормально, но очен очен очен ненрав линейность. она прям нездорово выглядит^
It's clear that a lot of care went into making this game, and I can definitely appreciate what the developer was going for. Unfortunately, it just wasn't for me. The story didn't really resonate with me. As someone who tends to overthink things a lot, I still wasn't able to connect with the story of the game. For me, recommending a game means it's something I'd genuinely tell other people to play. I also find it important to make sure it's worth someones time. Sadly, I can't say that about this one. That doesn't make it a bad game. It simply wasn't my kind of game, and I didn't enjoy it enough to recommend it. I'm sure there will be players who appreciate what it's trying to do, especially for the low price, but I wasn't one of them.
Kinda a milk inside a bag of milk knockoff i have mixed feelings
miabomiabom slop
It's a fun and simple game, I sorta liked it, but damn is it unapologetically short...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.