
Little Fighters on Stream is a compilation of action, skill and memorization mini games in which you can play directly with the Twitch chat on your stream using simple commands.
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Little Fighters on Stream is a compilation of mini games in which you can play directly with the Twitch chat on your stream using commands. It features a growing selection of accion, skill and memorization mini-games in which you'll have to run, hit, throw and more with your Twitch chat.
The chat can play using commands that are specified in the lobby of each mini game, while the streamer executes the game and transmits it, showing to the chat with a little transmission delay, his situation within the game.

Mini-games, each of them with specific rules, rhythm and funny interactions.
9 very varied mini-games (soon a new game) for you to play with your stream chat (we're always adding new games)
Fun design of characters, locations and environments.
Items, in case you need more action and frenzy.
Diviértete con tu comunidad de twitch!
Little Fighters on Stream is a game designed for interaction and fun.
The minigames that we have finished are:
Struggle: Is a wrestling game where players will fight a battle with the other participants. (Viewers vs Viewers)
Where it Gone?: Will test your memory and speed to remember tiles. (All vs All)
Juegardo: It is a competition where participants must throw the hoop. (Viewers vs IA)
Explosive Paint: The streamer draws a secret word and the chat must guess it or everything will explode. (Viewers vs Streamer)
Escape: The Killer Swuid: The chat must reach the goal, however if you move in the red light, you will die. (Viewers vs IA)
Boats: The boat with the most people will be eliminated. (Viewers vs Viewers )
Penalties: Chat throw the ball and the streamer must catch it, FOOTBALL! (Viewers vs Streamer)
Lucky Weel: It's a simple roulette to generate a winner. (Viewers vs IA)
Crazy Cars: A crazy car race full of obstacles and curves in which the vehicles must reach the finish line. (Viewers vs IA)

{STEAM_APP_IMAGE}/extras/Delay.png
All mini games are designed with transmission delay in mind. This won't be a problem because all the mini games have a comfortable response time. Try it and you'll see it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*languages with full audio support
Reviews
Super Hra se (zatím) 3 mody . v jednom jde spíše o štěstí a v ostatních mohou diváci velkou částí přispět ke své výhře :-) Za tu cenu určitě fajn zábava na pokec a chill :-)
Hectic and chaotic; wishing there were a few more game modes though for increased viewer participation! BUT it's on the right path for sure :)
estan buenos los juegos aun que deberia subir la dificultad en el juego de recordar y en el de los aros
son entretenidos los juegos seria bueno que hagan mas juegos
love it
Little Fighters on Stream, developed and published by TEAM Black Hat Robot, is less a conventional video game and more an interactive streaming tool built around the idea of turning viewers into participants. It takes the familiar structure of party-style mini-games and reimagines it through Twitch integration, allowing audiences to control characters and influence outcomes directly through chat commands. The concept is immediately distinctive, shifting the focus away from individual play and toward shared, community-driven experiences where the line between player and spectator is intentionally blurred. The gameplay is structured around a collection of mini-games, each designed to be simple, fast-paced, and easy to understand. These include competitive scenarios where players battle or race against each other, as well as cooperative or reactive challenges that rely on timing, guessing, or coordination. The variety helps keep sessions lively, as the game frequently shifts between different types of challenges rather than relying on a single mechanic. While none of the individual mini-games are particularly deep, their simplicity makes them accessible to a wide audience, which is essential for a system that depends on instant participation. What truly defines the experience is its control system. Instead of using traditional inputs, players interact by typing commands into a live chat, which are then translated into in-game actions. This creates a unique form of organized chaos, where multiple players are issuing commands simultaneously, often leading to unpredictable and humorous results. Precision is not the goal here; the appeal comes from the collective energy of the group and the unexpected outcomes that emerge from it. The system is designed to remain responsive despite the inherent delay of streaming platforms, allowing interactions to feel immediate enough to stay engaging. The game’s accessibility is one of its strongest aspects. Because the controls are so simple and the rules of each mini-game are easy to grasp, new participants can join in at any time without needing prior experience. This makes it particularly effective for streamers who want to involve their audience directly, as it lowers the barrier to entry and encourages spontaneous interaction. However, this simplicity also limits the depth of the experience. The mini-games do not evolve significantly, and there are few mechanics that reward long-term mastery or strategic thinking. Visually, Little Fighters on Stream adopts a colorful and cartoon-like style that complements its playful tone. Characters are expressive, and environments are designed with clarity in mind, ensuring that the action remains easy to follow even when multiple players are involved. The presentation is functional and lively, though it does not change much across different modes. Over time, the lack of visual variety can make sessions feel somewhat repetitive, especially during extended play. The game’s biggest strength—its reliance on audience interaction—is also its most significant limitation. When played with an active and engaged community, it can be highly entertaining, creating moments of spontaneous humor and competition that feel unique to each session. The interaction between streamer and viewers becomes the centerpiece of the experience, turning gameplay into a shared event. However, without that audience, the game loses much of its appeal. Playing without a live chat or a group of participants makes the experience feel incomplete, as the mechanics are not designed to support traditional solo or offline play in a meaningful way. In terms of longevity, the game offers moderate replay value, largely driven by the unpredictability of player interaction rather than the mechanics themselves. While updates and additional mini-games can help extend its lifespan, the overall structure remains consistent, and repetition can set in over time. The experience is less about discovering new systems and more about enjoying the dynamic created by different groups of players. Ultimately, Little Fighters on Stream succeeds as a niche but creative concept that redefines how games can function in a live streaming environment. It offers a fun and engaging way to involve audiences directly, creating a sense of participation that goes beyond passive viewing. However, its limited depth and heavy dependence on external interaction mean it is best suited for a specific audience. For streamers and communities looking for a playful, interactive experience, it can be highly effective. For others, it may feel more like a tool than a fully realized game. Rating: 7/10
UIの英語は問題ないのでアカウントの表示名を日本語対応してほしい
I HOPE THE DEVS GONNA READ THIS I actually like the game and the idea behind it – it’s fun and has a lot of potential. But honestly, I wouldn’t have paid more than 1€ for it in its current state. Also, the main menu has a terrible background effect that is really hard on the eyes and genuinely uncomfortable to look at. General Feedback: Please allow the streamer to kick players from the game. For example, if someone says “I have to leave”, the streamer should be able to remove that player so the game can continue without everyone having to wait unnecessarily. Please make turn timers and reaction times adjustable. In some minigames, viewers barely have a chance to react—especially with a stream delay of around 2–3 seconds. Please preserve correct capitalization of usernames. If my name is “iLeavemaybe” on Twitch, I want it to appear exactly like that in-game, not as “ileavemaybe”. Juegardo: Turn times are too short. The moving target is way too difficult with stream delay. The target often appears in a different position than what the viewer actually sees on their screen. Where’s it gone?: Please let the Player move everytime instead of only in the to short "GO!" phase. You only get about 3 seconds, which makes it almost impossible to react properly. thanks for reading i appreciate Best regards ileavemaybe
Крутой помощник для стримера
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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