
The miserable journey of a broken man...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 16 → 2.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great story, but at times the gameplay was a bit disengaging. Not a great soundtrack either, and no character was very memorable
its SO GOOD
bummer
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 2.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think about this game alot. It really is up there for me of the greats. Also gotta say Summer Love is a chef's kiss of a song. I can't recommend this game to everyone but it really leaves an impression.
Not a big rpg guy but, this is up there with my favorite games so far.
LISA: The Painful is aptly named. Games have been emotionally assaulting gamers for years, but none of them do it quite so viscerally as LISA. In a post-apocalyptic world sans women, it's up to Brad to shelter the only girl left, his adopted daughter, Buddy. After years of hiding her identity as a woman, she's unluckily unmasked one day and that's when LISA truly begins. You take control of Brad, a Joy addict in the throes of withdrawal, forced to pick up his old bad habits to get her home. LISA is absurd. The music is goofy and groovy, the character designs are wacky and weird, and the gameplay is funky and fresh. The surreal world you find yourself in is dichotomized by the somber and serious story that you experience. You might kill a man with a big-ass fart in one beat only to then watch a man kill himself by your command. It kept me on my toes the whole game, crying laughing one second, then just good old-fashioned crying the next. LISA is fed to you in the form of a turn-based RPG, but it's far from typical. There are 30 possible companions, which is great until you find out any given party member is just one slip-up away from permadeath. Characters can suffer from withdrawal, or excel while inebriated. You have to find a balance between helping your party or enabling their addictions while juggling your meager Joy and alcohol supplies. Who matters to you? Who doesn't? Being responsible for the safety of the sole surviving woman in a world of angry, violent, and drunk men lit a fire in me to get Buddy back safe. But LISA begins to ask you how far you're willing to take that. Would you, say, sacrifice a teammate to dodge a fight? When asked to give up your own flesh or have an innocent pay the price, what will you answer? LISA makes you complicit. You're not watching a story about a man doing bad things. You're choosing to do them. I loved my time with LISA. It was fun to play, listen to, and look at, but underneath the colorful and vibrant surface, it forced me to think, too. About what's right or wrong, what ends justify the means, and even about my own humanity. It takes a great game to hit such diverse highs and lows, but LISA never misses.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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