
The miserable journey of a broken man...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 16 → 2.4/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
LISA: The Painful is aptly named. Games have been emotionally assaulting gamers for years, but none of them do it quite so viscerally as LISA. In a post-apocalyptic world sans women, it's up to Brad to shelter the only girl left, his adopted daughter, Buddy. After years of hiding her identity as a woman, she's unluckily unmasked one day and that's when LISA truly begins. You take control of Brad, a Joy addict in the throes of withdrawal, forced to pick up his old bad habits to get her home. LISA is absurd. The music is goofy and groovy, the character designs are wacky and weird, and the gameplay is funky and fresh. The surreal world you find yourself in is dichotomized by the somber and serious story that you experience. You might kill a man with a big-ass fart in one beat only to then watch a man kill himself by your command. It kept me on my toes the whole game, crying laughing one second, then just good old-fashioned crying the next. LISA is fed to you in the form of a turn-based RPG, but it's far from typical. There are 30 possible companions, which is great until you find out any given party member is just one slip-up away from permadeath. Characters can suffer from withdrawal, or excel while inebriated. You have to find a balance between helping your party or enabling their addictions while juggling your meager Joy and alcohol supplies. Who matters to you? Who doesn't? Being responsible for the safety of the sole surviving woman in a world of angry, violent, and drunk men lit a fire in me to get Buddy back safe. But LISA begins to ask you how far you're willing to take that. Would you, say, sacrifice a teammate to dodge a fight? When asked to give up your own flesh or have an innocent pay the price, what will you answer? LISA makes you complicit. You're not watching a story about a man doing bad things. You're choosing to do them. I loved my time with LISA. It was fun to play, listen to, and look at, but underneath the colorful and vibrant surface, it forced me to think, too. About what's right or wrong, what ends justify the means, and even about my own humanity. It takes a great game to hit such diverse highs and lows, but LISA never misses.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.13/day in the week to Aug 3 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a big rpg guy but, this is up there with my favorite games so far.
Jedna z najlepszych gier w jakie kiedykolwiek grałem <3 Serdecznie polecam
This game will hurt and make you sad. 10/10
games ♥♥♥♥♥♥ up
MUITO tenso, mas fixe (chorei)
The thing's we do for love.
trés space mais j'adore
Great story, but at times the gameplay was a bit disengaging. Not a great soundtrack either, and no character was very memorable
"Lisa: The Painful" is a title bestowed upon my arthritic co-worker. It's also the name of one of the finest RPGs I've played in my life. I'd rank it among Shin Megami Tensei IV and The World Ends With You as some of the best written video games out there. The only reason I wouldn't recommend this is if you're a minor or you're having a bad mental health day. This game's content warnings are basically everything under the sun, and is heavily focused on trauma after all. Damn good game! I really have to compliment the writing of Lisa: The Painful, as it walks a line so thin, you'd think it was made of fishing wire. It perfectly balances discussion of serious, mature topics, most notably various kinds of abuse, while featuring some of the best comedic timing imaginable. The comedy is made even more impressive by the fact it never undercuts the seriousness of the darker topics and crafts a story that lets you stew on that which needs to be given more attention and focus. This game's even offered up choices in conversations that left me hanging on the words for minutes at a time as I tried to figure out what the lesser of two evils would be for my (or someone else's) ensured suffering. The most impactful one manages to be one of only two times a game has made me felt as if all other sound and noise has been sucked into a vacuum as I read and re-read the words on the screen would be Mortis Ghost's OFF, when I read the exchange "He has your eyes." "They are full of fear." and I realized just what that game was about. The new content of Definitive Edition further compliments an already outstanding work and even makes some scenes, such as the final request Brad has for Buddy, hit harder than they used to. Queen Roger is awesome and the campfire scene between them and Brad allows Brad to show some more growth on his part. I was already moved by the fact you can deny the use of Joy to give him one thing that's his own: the ability to say he did right by going clean, even if it doesn't amount to much beyond that. That choice was still one he accomplished if you support it. No one else can take that away from him. I will not say much else about Definitive Edition so you, who's reading this, can get more out of it yourselves, but that new boss... MAN. One of the roughest gauntlets I've ever seen, yet one of the best designed superbosses in existence while offering a fantastic payoff. You even get to see Lisa herself in a more positive light here than you do in The Joyful. This game, man. You don't walk away from it the same way you started it. The subtitle of this game may be "The Painful", but I left it feeling grateful. I reiterate: Unless you're a minor or having a bad mental health day, this should be in your library. Don't let it collect dust in your backlog, either. Play it. Ten out of Ten. I wouldn't change a thing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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