
Enter the war-torn world of Veá, where sci-fi and fantasy collide in Liquidation, an immersive RTS. Lead your armies and harness powerful abilities in a high-stakes battle for Quenrium, the mysterious substance that holds Veá’s fate.
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About

Liquidation is a tactical Real-Time Strategy (RTS) game set in a universe that mixes elements of both fantasy and science fiction, with support for both single-player and multiplayer modes.
Our story unfolds on the dying planet of Veá, where a sudden, cataclysmic event, known as the Splintering, wiped out entire species and destroyed thriving civilzations.
In its wake, a strange, powerful substance, called Quenrium rose from the depths of the world. Discovery of life-sustaining properties of Quenrium, in a world starved for resources, led a conflict between the Twilight Crusade and the Scourge alliance over its possesion.
Thus began the Quenrium War.
Fanatical zealots clad in radiant golden armor. Guided by unshakable faith, they seek absolute control of the planet and the eradication of all who oppose their holy mandate.
A desperate coalition of Lamia tribes and technologically advanced Frogkin. United by necessity, they combine primal ferocity with cutting‑edge weaponry to survive against overwhelming threats.
Host of demons pouring into Veá through a tear in reality. Shapen by a godlike entity from the Nether realm, they only seek to do bidding of their master.
Liquidation delivers tightly balanced battles where every unit and ability serves a clear, intentional role.
The game encourages thoughtful army composition and mid‑sized forces, striking a sweet spot between micro‑level control and macro‑level strategy. This creates a battlefield where smart tactical choices, clever positioning, and well-timed abilities can swing the tide and secure decisive advantages.
Liquidation’s story is driven by powerful commanders who serve as the narrative centerpieces.
Commanders level up and unlock new abilities as the campaign progresses. Commanders are not meant to overshadow the armies they lead. Even the strongest commander cannot stand alone. Every strength comes with a weakness. This creates a world where heroes matter, but armies remain essential.
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Reviews
Themes across 168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alles was ich gehört oder gelesen habe (über dieses Spiel) ist : ''Es ist wie Warcraft III'' und... Es ist wahr. Genau deswegen finde ich es Genial. Mehr davon...
Первые несколько часов получились интересными Огромный фанат WC3 и знаком с серией SC2, правда в соревновательном плане у меня руки кривоваты, я всегда за хорошо проработанную кампанию По явным плюсам: 1. RTS в сетапе героические юниты + более менее плотные рядовые юниты 2. Кампания пока очень прямолинейная, что не может не радовать что нужно смотреть 4 часа видеороликов/переговоров сюжетных персонажей, прежде чем играть, что на фоне SC2 не может не радовать. Надеюсь такую форму повествования оставят 3. Всем знакомые абилки и игровой процесс - расстройка, бафы, скилы у героев и кастеров, ближе к WC3, но удобства SC2 прослеживаются - кнопка F2, большой выбор юнитов, вкладки с группами. Мышечная память для ветеранов не натыкается на какие-то серьёзные конфликты, разве что бинды для строений 4. Дополнительные плюшки - замедление времени, шкалы cd атак юнитов, ещё что интересного мож пропустил 5. Озвучка и звуковые эффекты - однозначный плюс, всё именно чувствуется хорошо по боевому процессу + есть лёгкий приступ ностальгии когда валишь крипов По очевидным минусам: 1. Графика и стилистика - как по мне пока нужно работать, пока прослеживается пересечение слишком большого количества деталей, всё смешивается, я бы пошёл в сторону упрощения и полировки текстур 2. Тупящий path find- вполне хорошо прощупывается когда юниты сталпливаются и начинают дрожать т.к. вроде есть путь, но пролезть между 2 юнитами перед ним не может 3. Баги - они тут есть, пару раз сейвы загрузить не удавалось 4. Механика "улучшения юнитов" - не особо понятна система, типа можно сделать грейд юнита, который по факту имеет свой набор абилок и вернуть его нельзя. Странно, я не понял 5. К UI придётся привыкать + не хватает интуитивных уведомлений формата что твой герой получает урон или у тебя есть lvl up - приходится вспоминать что можно вкачать скилл, а остальные иконки на 3440х1440 Т.к. Early Access - поддерживаю, главное чтобы продолжали работать над игрой и делать её лучше)
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Languages: English*, German, Polish*languages with full audio support
Hours played at review time, across 168 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩,可惜没中文
If you're a fan of Warcraft 3 and Starcraft 2, this game might interest you. As of today there is only 6 missions in the campaign, a bit barren and the mission aren't really eventful. Let's hope the developer manage to refine this game because it has a lot of rough edges. I liked the art direction and the faction design.
This game is very fun, Reminds me of classic Warcraft 3 campaign, as it is a clear influence. Haven't played any multiplayer so I'm not sure how that holds up. Overall, I do recommend this game, it's quite fun and I am excited for more missions.
I haven't play a game like this in a long time... It's good to be back. Definitely worth trying :)
Needs work but is on the right path so far.. 1: Esc needs to be able to pause the game in solo play. 2. bigger UI please. 3.Steam workshop support / mods.
The AI for the player's units sucks. You don't have real control over the units in the game. I mean, you could be attacking the enemy base on one side of the map while training troops at your main base on the opposite side of the map end to replenish losses—and surprise!—somehow every newly trained unit dies without you even realizing it, because the game decided that every fresh unit had to join the main battle. Yet, the game's creeps end up killing each newly trained unit one by one, as they put up absolutely no resistance. Creating control groups with number keys is useless; every unit just does whatever it wants. This includes healing units; they’ll cross the entire map to heal others—even when the battle is already over and there’s nothing left to save—only to arrive at the scene and get slaughtered.
Liquidation is certainly a throwback to early 2000s strategy games, gameplay really reminds me of Warcraft 3. I'd really like to point out that readability is awesome, something you can't say for many modern video games in the genre. Story feels a bit rushed, but I guess this is EA, so hopefully will get iterated as time goes on. Kudos to the developer for pushing on for so long. I recommend the game.
Une bonne surprise, comme si Warcraft III et Starcraft 2 avaient eu un enfant. -3 factions (une 4ème arrivera plus tard) -6 missions de campagnes disponibles (pour l'instant sur les 32 de prévues) toutes replacées dans la timeline du lore. -Le multi qui va du 1v1 au 4V4 et un mode escarmouche bien évidement -Le jeu tourne bien, le pathfinding est correct et les raccourcis bien pensés. Hâte de voir les prochains ajouts
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