
Link The Cubes is a relaxing puzzle game with cute little cubes. Solve the puzzle levels by connecting the cubes and moving them to the goal.
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Languages: English, French, Italian, Spanish - Spain, German, Traditional Chinese, Simplified Chinese, Japanese, Korean
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Reviews
Very cute little Puzzle that consistently ups the difficulty constantly
Puzzle game that forces you to think about the results of any movement you make - not only for your own cube, but for all of the cubes on the map. Really keeps you thinking and engages you with new solutions you have to think of, even after a lot of levels. Ah, yeah, this has a lot of levels. Should keep you going for quite some time. An look at those cubes. Look at 'em. [ᵔᵕᵔ][ᵔᵕᵔ][ᵔᵕᵔ][ᵔᵕᵔ][ᵔᵕᵔ] [-ᆺ-] [ᵔᵕᵔ][ᵔᵕᵔ][ᵔᵕᵔ]
Great tiny puzzle. The first half may feel a bit easy for puzzle veterans but it will prepare you for the later levels, which are nice headscratchers. Played on Steam Deck with no issues! :)
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Hours played at review time, across 23 reviews with recorded playtime.
Played it in some Demos before launch, so even before i play it here, i can already recommend the game alot ^^ Its a challenging, but not to hard, puzzler with a lot of charm. Expacilly with the 5€ pricetag its absolutly worth it!
Great game with lots of cool and sometimes challenging puzzles and very cute graphics. As a casual gamer, I had some difficulty solving some of the puzzles, but all in all I enjoyed the game.
Very entertaining puzzle game that kept me hooked for more then 2 hours, which is rare for me as puzzle games usually annoy me very quickly. I really liked the overworld idea, as it gives you the option to try the hard levels in a world segment first and then gradually lower the difficulty. I like to do this because my attention span decreases the longer I play these types of games, so I spend most of my time and attention on the hard levels first. I stopped at 76 levels because I had enough for today and the last level section is really hard, i have the feeling that the levels there are are pretty similar in difficulty even when you play top to bottom. Only feature i missed in the game was a way to undo more then just your last move. I'll probably come back to finish the 100 levels (I guess there are more lvls anyways).
Played the demo before buying. Fun little game, enjoyable while on a trip to get your mind elsewhere. Graphics are cute, sound is bubbly & enjoyable, difficulty actually ramps up and can cause some headscratches, in a good way.
It's a nice puzzle game. Kinda like Portal but without the third dimension and story. I see great potential for a second part where they could introduce more mechanics (like portals). The puzzles come in two stages: Get to the exit with the main cube and get to the exit with all cubes - with the latter being more difficult. As of now, it took me about 10 hours to get all 100 puzzles done with all the achievements, but the second half of 5 hours was only me stubbornly trying to solve the last four puzzles. So overall, if you're not as stubborn as me and can live with some puzzles not perfectly solved, I'd say it offers about 6 hours of logic puzzles. If you're into that, it comes at a very fair price. :)
A fun little game! I ended up spending way more time on it than I thought I would. For the most part just some casual fun, but some of the later levels get quite challenging. Some of the mixed levels (which are the hardest) had me frustrated for a while, but that made it even more rewarding when I solved them. I think I spend at least 1/4 of my playtime on 4 or 5 levels, that were just much harder than the rest.
This game is very fun, I enjoyed playing for a bit then taking breaks. The hub world was a cool design, and it was nice to be able to skip levels I was stuck on and go back later, especially if it was just the blue cubes I wasn't able to figure out. I do think some of the puzzles are too easy with some others are really difficult, so it felt a bit random at times. Overall I definitely think this game is worth the price for people who enjoy puzzle games like this.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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