
We walk together, play together, and do everything together. This is our last trip, our last memory. It is a short visual novel contains three story lines, after main story the other two will be unlocked. Which one is your side of story?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the stories of "Lingering Fragrance" consist of three parts. here, i only provide summarization of them to avoid spoiling the stories further. [olist] [*][b]Lingering[/b] is the main story. it pretty much tells about a couple of students (the main character and his girlfriend named Daisy) who want to spend their remaining high school days before they separate because of having to go to college. in order to achieve that, they’ve booked a 2-day trip to a luxurious resort. although they can only afford free facilities there, they try their best to spend all they have until the very last moment. the couple also know very well that they probably won’t meet and remember each other anymore. [*][b]Fragrance[/b] is the first alternative story. it provides a new route of the MC’s life, in which he becomes a part of exiled community known as “Nothing” and lives in the dumping ground. when he managed to escape after having been there for so long, he meets a random girl. the further he interacts with her, the more he imagines of Daisy. for me, this is the most depressing part. [*][b]Nothing[/b] is the concluding part. it tells about the MC who initially lived normally for most of his life, but has to face punishment because of law violation. [/olist] all parts have the same lining, which is the government. to put a bit of context, the “fate” of MC and other characters has been sealed by them since the beginning. that’s why the “dystopian world" is perfectly desribed throughout the VN. enough with the stories, here are my pros and cons. [table] [table noborder=1] [table equalcells=1] [tr] [th][b]pros[/b][/th] [th][b]cons[/b][/th] [/tr] [tr] [td]straightforward yet depressing storytelling[/td] [td]quite short duration[/td] [/tr] [tr] [td]BGM and voice acting that fit so well into all situations[/td] [td]the last part that still leaves me confused[/td] [/tr] [tr] [td]decent subtitle and artwork[/td] [/tr] [tr] [td]cheap price[/td] [/tr] [/table] rating: 8.5/10.
现在回头来看他这个最初的作品跟后来的简直一脉相承,用一段小恋爱带出自己的见证小思考,如果是在不带脑子的学生时代随便就能被拉进去,如今看来只是自我感动和幼稚. 虽然这种对未来社会的想象所展开的思考也不是一种坏事. PS:如果锁区是因为那一丢丢擦边和CV配了呻吟,那确实挺好笑的了.
(含部分剧透) 余香——橘子班短片四部曲的第一部,听说带点键政和反乌托邦所以就放在最后来玩了。故事背景是在一个乌托邦社会中,从前几章就可以看出,这个国家科技应该是高度发达的,但是不教授历史,公民从小就接受各种训练以便将来成社会的一颗螺丝钉,几乎没有选择的自由。剧情大致梗概一下就是,主角跟青梅竹马的少女一起,在上大学之前来到了一个世外桃源旅游,而相互确认了感情,但是在这之后,进入了大学后,角色需要接受国家的“高等教育”,并且清洗记忆,成为国家岗位上的工具。 故事分支出三个周目:接受“高等教育”,成为社会上随处可见的“螺丝钉”,麻木地工作40年,最后带着遗憾死去;拒绝“高等教育”,保留和她的记忆,成为一名“无产者”,在垃圾堆里苟延残喘,在生命的最后回到高塔回忆与她的一切;成为一个“辅助生产其他产品的产品”,以自身和她的所有故事为原型开发一款程序,让受试者做出选择,以此来区别“原料”的品质,但最后却因为“作品不符合社会核心价值观”而获罪,成为了二周目中至死也不向政府低头的“无产者”。 剧情上,我认为没有好的结局,三个结局中最好也只是保持了自己灵魂的自由,而无法改变其他的一切,社会依然运转,太阳照常升起。将来也还会有人面临这些选择,之后要么抛弃自我,要么苟延残喘。对此我感到一股无力和悲哀。 思想上,毫无疑问,这部作品的思想背景仍然是相当马克思主义的,作品本身的思想讨论也仅限于此。首先作品对权力几乎是一边倒的批判态度,而忽视权力的建构作用; 其次,作品仅仅描述了挖掘了问题但没有解释,例如极权主义的成因等等。当然了后者的缺失在反乌托邦作品中也不罕见,这也许是这类型作品中的通病吧。 最后,《余香》在国区下架也带着股黑色幽默的味道,总体而言值得一玩。
Nice short visual novel set in an intriguing dystopian world, with a clever twist! At first I rather disliked the generic writing, however I found it progressively more captivating and towards the end my initial critical impression of it even got justified in the lore. I really like the world-building, it's brief due to the short length, yet still managed to immerse me, I would love to find out more about the sci-fi dystopia since the concept of it is really interesting. I cannot say much about the plot without spoilering, but it definitely managed to shock and impress me eventually, despite not expecting much in the beginning. I truly love the idea of the story! The art is pretty, supported by great music. I quite enjoyed the peaceful and simultaneously suffocating/tense atmosphere!
好好好,为了这个游戏特意转港区买的,结果没想到港区意外的治好了我疯狂屯游戏的臭毛病,必须好评.说到游戏本身,配音后期处理有些许瑕疵,ui界面和功能也有很大问题,但是剧情很有深度,价格很亲民,给到好评。
橘子班四部曲的最后一部《余香》,依然感谢橘子班能给我们带来这么一部令人深思,感动的作品。 《余香》这部作品给了我太多感触,感动,深思,以及一些细思极恐。游戏的细节特别多,刚开始便可以从一些文字中隐隐约约察觉到一些端倪。它的细思极恐源自于这部作品的背景,我不会谈那部分与锁区有关的内容,仅说说它的背景:一个高度标准化,智能化的社会,标准到世界上的一切商品,食物都要一致,甚至是底层服务者…智能到世界上的一切都能像楚门世界那样一切都能虚假出来,人们再也见识不到真实的星星、水果、动物……这样的世界真的特别特别恐怖 《余香》一周目给我传递的最大主题就是,珍惜当下。正如男女主所说的,珍惜当下就好,明天他们的记忆或许就不复存在,因此他们才会格外珍惜当下。我们在如今这个快节奏社会,我想珍惜当下就是我们最好的选择,我们应该珍惜眼下拥有的人或物,以及这个社会。 然后下面有点剧透,主要是说说三周目的故事线,可以帮大家理清一点思路。 首先是三周目的男主写了一个故事,他将这个故事成为大学筛选的基础。因为这个标准讲愿意进入大学的人也就是一周目和不愿意进入大学的人也就是二周目筛选出来。
即使自身灵魂支离破碎,生命只剩下虚无地苟活,却因为记得曾经的余香,选择反抗世界,被现实操到体无完肤。所以生命啊,它一坨狗屎
最后的伏笔收复挺震撼的——记忆是很重要的,是世界观的建立的基础。有了独一无二的记忆才有能力具有自我。这也许就是游戏中的政府篡改“低层人民”记忆的原因吧。。。。。。
挺不错的,但为何要锁区
挺不错的,但是质量感觉和三部曲相比有点低。 据说被和谐了(因为有H内容) 不明白为啥会被锁区,没感觉这内容对社会有什么“冒犯”的地方,顶多是和昙花类似,设想了一种未来可能的社会形态。但工业化/产业化感觉是绕不过的问题。 但感觉设定上还是太生硬了。要不是有《小白兔电商》,我还以为作者是公知(bushi) 感觉这部作品里面的社会形态像生产力发展之后的chaoxian 后面我改成差评了,仔细一想,这纯属是作者泄愤之作,就像茸雪番外一样拉了坨大的(现在还得再补上高恋DLC了,但话说我并不觉得高恋DLC有多烂,估计是我并不希望fw男主能有好结局吧。因为我总是觉得gal男主大部分都是飞舞,长得也不算很好看,但最后总是能和优秀的女主在一起,甚至开后宫,因而看不惯。)
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