
Can you draw a line?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short and sweet puzzle game where the objective is to draw a line to fill all squares. It’s a simple concept, even as the game introduces new mechanics every 10 levels, for a total of 80. Minimalistic and enjoyable, it even has trading cards. It’s cheap as well, so an easy recommendation if you like puzzle games.
LineWay, developed and published by PONY, is a minimalist logic puzzle built around a single, elegantly simple objective: connect all the pieces on the board into one continuous path. While the premise appears straightforward at first glance, the game gradually transforms this core mechanic into a layered series of spatial reasoning challenges that reward patience, foresight, and methodical experimentation. It avoids narrative framing or stylistic extravagance, instead presenting itself as a pure exercise in structured problem-solving. Each level presents a grid populated with movable and sometimes specialized blocks that must be arranged so every tile becomes part of one uninterrupted line. Early puzzles introduce the fundamental mechanics gently, teaching players how pieces align and how connections must be formed without overlap or breaks. As the stages progress, new tile behaviors are introduced—some pieces may have restrictions on how they connect, others might act as fixed anchors, and certain layouts impose constraints that require multi-step planning. The gradual introduction of these mechanics ensures that complexity increases steadily without overwhelming the player. The pacing of LineWay is deliberate and calm. Levels are compact and self-contained, making them well suited for short play sessions. Instant resets allow players to test hypotheses freely, encouraging experimentation rather than punishing mistakes. Because solutions often require visualizing the entire grid before committing to a sequence of moves, the game fosters a thoughtful approach. It rarely demands quick reflexes; instead, it challenges players to step back and analyze patterns, often revisiting earlier assumptions to uncover a viable configuration. Visually, the design embraces minimalism. The color palette is clean and understated, and the grid-based presentation keeps the focus squarely on the logic of each arrangement. There are no animated distractions or elaborate backgrounds competing for attention. The user interface is intuitive, ensuring that interaction remains seamless and unobtrusive. This simplicity enhances clarity, making it easy to read the board and concentrate entirely on solving the puzzle at hand. Difficulty scaling is one of the game’s strengths. Early stages function almost as tutorials, while later levels demand a more comprehensive understanding of spatial relationships. Certain puzzles require mapping out extended connection chains before placing even the first piece. Despite this escalation, the game remains approachable because its rules remain consistent throughout. Mastery comes not from memorizing new systems but from deepening one’s understanding of the original mechanic. LineWay’s overall content length is modest, with a finite number of handcrafted puzzles. Once completed, replay value depends largely on personal enjoyment of refining solutions or achieving full completion through Steam achievements. There are no branching paths, alternate modes, or narrative expansions to extend playtime. However, the concise structure reinforces its identity as a focused logic experience rather than a sprawling puzzle anthology. Ultimately, LineWay exemplifies the power of simplicity in game design. By committing to a single mechanic and refining it through carefully structured levels, it delivers a coherent and satisfying puzzle journey. It may not offer the visual spectacle or systemic variety of larger titles, but its clarity, accessibility, and gradually deepening challenges make it a rewarding experience for players who appreciate minimalist, grid-based logic puzzles built on elegant foundations. Rating: 8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Ukrainian*, Russian*, Bulgarian*, Hungarian*, Turkish*, Greek* +15 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short but enjoyable puzzle game, can be a bit challenging in the last few stages. My only gripe with this game is that it doesn't show level numbers anywhere on screen.
한붓그리기가 내 게임 번아웃을 고쳐줄 줄은 몰랐지
一筆書きするパズル やる事はシンプルで迷わないけど、舐めて掛かってると意外に苦戦した。 別にやらないと人生損してるとか言うつもりはないけど、お安いし、セールなら更に安くなる。 取り敢えず買っておいて損はないと思われる。
Crosslock
シンプルな一筆書きパズル 飽きる前に終わるけど物足りなくはない丁度いいステージ数と難易度
一筆書きを発展させたパズルゲーム これはとてもいいよ
3.5/5 Cool simple game with steam cards and 1 achievement for passing the game. But play without the sounds because hints are beeping nonstop and it is annoying. Buy this when on sale.
made me think. me like
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $14.7M | 29.6K | 96% | $13.99 | |
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| $1.8M | 7.6K | 97% | $14.99 | |
| $1.7M | 16.8K | 94% | $4.99 | |
| $1.3M | 3.2K | 89% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1K | 61 | 67% | $8.99 | |
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| $8.1K | 215 | 84% | $1.99 | |
| $8.1K | 93 | 97% | $4.99 | |
| $8.1K | 126 | 94% | $3.99 | |
| $8.1K | 85 | 73% | $4.99 |