
Time is on your hands! Challenge yourself in this strategy puzzle game where you move a ball to its destination through a grid. Plan your movements, interact with different balls and become a master of your own Line Time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Line Time’s only goal is to push the ball to its destination. Sounds easy, right? Then buckle up, because you’re in for a real challenge.
Choose between up to five directions to move the ball: up, down, left, right and stop. Arrange your movements in the correct order and see how the ball reacts to your commands in a turn-based environment.
To make things more interesting, Line Time features more than one ball on some levels to add complexity and flexibility to its levels. Keep in mind the movements that will happen when the balls collide and plan your strategy accordingly.
Master conveyor belt mechanics that will move your ball in certain directions. These conveyor belt boxes have their own timelines, so you will have to carefully plan how they affect your sequence of actions.
Enjoy more than 200+ levels where you will be tested. Line Time doesn’t feature filler levels: once you learn the basic mechanics, you will face real challenges immediately.
Genres
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
[h1] 极简烧脑,解谜新挑战! [/h1] 《Line Time》是一款基于“时间轴”概念的解谜游戏,玩家需通过编程式指令控制小球移动,解开各种谜题。游戏设计极简,专注于谜题挑战,为玩家带来纯粹的解谜体验。 [h1] 核心玩法 [/h1] 玩家利用“上”、“下”、“左”、“右”及“静止”五种指令,规划小球移动顺序,使其顺利到达终点。游戏包含200+关卡,难度逐渐提升,挑战玩家的智慧与耐心。同时,游戏还加入了传送带、传送门等机制,增加了玩法的复杂度,为解谜思路打开了新的突破口。玩家还可以同时操纵两个小球相撞产生额外位移,带来更加灵活多样的移动策略。 [h1] 总结 [/h1] Line Time以其独特的玩法和极具挑战性的关卡设计,为玩家提供了一个既烧脑又有趣的解谜体验。无论是寻找正确的思路,还是在不断变化的关卡中解开暗藏玄机的谜题,都能让玩家在解谜的盛宴中享受豁然开朗的喜悦。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
Line Time begins with a premise that feels almost disarmingly simple: move a ball across a grid and deliver it safely to the goal. There are no characters, no backstory, and no narrative setup—just a clean, abstract space waiting to be solved. Yet from the very first stages, it becomes clear that the game’s restrained exterior hides a puzzle system built on precision, foresight, and incremental complexity. What looks like a minimalist logic toy gradually evolves into a substantial test of planning and spatial reasoning, rewarding players who enjoy thinking several steps ahead and refining solutions through trial, error, and insight. The game’s core mechanic revolves around issuing a sequence of directional commands before the ball begins moving. Instead of reacting in real time, you must commit to a plan and then watch it unfold, adjusting your approach each time the outcome fails to align with your intention. This creates a strategic rhythm that leans heavily on mental visualization. Early levels ease players in with simple paths and straightforward obstacles, but as the game progresses, the logic becomes layered. Conveyors shift your momentum, multiple balls move simultaneously, walls channel movement in unexpected ways, and timing becomes one of the most important variables to manage. A single misjudged step can send the ball into a dead end or collision, forcing you to rethink your entire sequence. This "plan first, watch second" structure gives Line Time a unique appeal within the puzzle genre. Many puzzle games rely on steady reaction or repeated active manipulation, but here, the emphasis is on constructing a correct chain of decisions before a single move is made. The sense of satisfaction comes from watching a carefully assembled plan play out smoothly after a series of failed experiments. Each level becomes a small engineering project: you predict how various components—conveyors, switches, moving obstacles, or multiple balls—will interact, and then work backward from the goal to determine the correct steps. This makes the game feel both meditative and mentally stimulating, striking a balance between calm problem-solving and the tension of hoping your sequence executes exactly as intended. Visually, Line Time embraces a stark, uncluttered aesthetic. The grids are crisp, the movement icons clean, and the level layouts easy to parse at a glance. The minimal presentation serves a purpose: it keeps the cognitive load focused entirely on problem-solving rather than visual noise. It’s the kind of design where every square, symbol, and pathway matters, and clarity is essential. This simplicity also makes Line Time ideal for short puzzle sessions, whether you’re tackling a difficult stage for half an hour or clearing multiple easier ones in a few minutes. The design supports both concentrated thinking and casual play. The game’s longevity comes from the impressive number of levels—well over two hundred—which steadily build on earlier mechanics while introducing new wrinkles at a measured pace. Each new mechanic expands the game’s puzzle vocabulary, allowing the designers to craft later puzzles that feel layered and intricate without becoming overwhelming. The gradual escalation keeps the experience fresh for quite some time, especially for players who appreciate deliberate, logic-driven challenge. Despite its strengths, Line Time’s minimalist structure means it won’t appeal equally to all puzzle fans. Because the game relies on pre-planned sequences rather than real-time correction, some levels can slip into trial-and-error territory, especially when timing between multiple moving balls becomes delicate. A solution that seems theoretically sound may fall apart due to an unexpected interaction, forcing players to redo long sequences from scratch. Depending on your mindset, this can feel either like a satisfying part of the learning curve or an unnecessary complication. Similarly, the lack of narrative hooks or progression systems beyond unlocking new levels means that motivation must come from the joy of solving puzzles alone. Taken on its own terms, however, Line Time succeeds as a focused, elegant puzzle experience that respects the player’s intelligence and patience. It offers a large collection of carefully crafted challenges, a clean interface, and a planning-centric approach that distinguishes it from more reflexive or flashy puzzle games. For those who enjoy methodical reasoning, incremental mastery, and puzzles that reward careful observation, Line Time delivers a satisfying and thoughtfully designed journey across its steadily expanding grid of challenges. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Portuguese - Portugal, Korean
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 34 reviews with recorded playtime.
非常好玩,第一次是在核聚变上玩到的。比起试玩版,正式版的难度曲线要顺畅很多,应该是花了大功夫了 美中不足的是如果能加入debug中的步进功能就更好了,关卡复杂起来之后经常容易有脑子跟不上眼睛的情况,需要重复很多次才能调好。如果有步进播放,甚至步进中可以调整后续指令,游玩应该会更加流畅
虽然是一个独立小游戏,画面比较简单音乐简陋,但是整体设计非常完整。 从简单到难,每个级别新增额外的玩法,难度曲线很好。是个值得推荐的小品级益智游戏。 可以想象到过阵子就有抄袭玩法的黄油面世了。建议开发商申请一下专利。
Simple? Yes but also No.
空间站小球编程走路游戏
这款游戏的谜题设计显得与解密过程不相匹配,更像是先设定了解谜的答案,再围绕这个答案构造谜题,而非从逻辑和难度上自然衍生出的挑战。
这是我在steam上第一个评价的游戏,真的非常好玩,特别是哪些组合关卡,虽说有些关卡确实挺难的,但瑕不掩瑜。
之前BW看到就很感兴趣了,游戏确实很有意思。
[h1]《line time》简评[/h1] 《line time》这款极简风格价格还不到20元的独立游戏,千万不要被他的外表所迷惑,表面上看上去,类型就是简简单单的休闲益智,实则玩家抓耳挠腮费脑思考。就像游戏介绍里所提及的“据说能通关的人IQ都在180以上”,虽然这有着明显夸张的成分在其中,但是并不排除玩家产生“头皮好痒,是要长脑子”的错觉。 游戏的操作很简单,就是将场景中棋盘方格上的小球,根据玩家以合理的顺序,将行动指令一一编辑,然后启动小球,按照编辑指令生效的路线进行移动,最终进入到指定的终点方格即可。这其中,会有一些机制的变化设计,如传送带这般的指令变种,也有需要钥匙打开的禁锢,不止一个小球需要移动等等。但是无论关卡设计怎么进行变化,基础操作都万变不离其宗,就行编辑小球的五个行动指令。 本作的解谜思维很独特,不像有些解谜游戏那般,是正向的解谜逻辑,即玩家找到了一个物品和线索之后,顺着这个线索来思考下一个逻辑链是什么。相反,本作使用的是逆向思维,即玩家从已经设定好的结论中,来逆推解谜的过程。并且这个逆推过程,非常需要玩家具备一定的空间想象和计算能力,需要脑海中逆推模拟小球的移动轨迹,这并非那么容易的。 实际上,游戏玩法说是这么说,操作也是这么一个操作,这些都只是纸上谈兵。实际的游戏难度,只有上手了才知道,是多么的炸裂,简直让人心态崩掉。游戏共有九大章节,以及附属的关卡,每一个章节不需要完成章节内全部关卡,只需要完成固定数量的关卡便可以开启下一个章节。先不提每个章节所有关卡通关,单单是正常的打够一定数量的关卡解锁下一个章节,就已经招架不住了。实际体验应该是,第一章——简单拿捏,就这就这;第二章——有点难度,上强度了;第三章——黑人问号,一脸蒙圈;第四章——阿巴阿巴,阿巴阿巴……后面就不用说了,实在是遭不住了。至于皇冠,对不起,真没有那个实力拿下(╥╯^╰╥) 综合评价 ·极简的风格 ·简约的画面 ·简单的操作 ·有趣的机制 ·丰富的关卡 ·硬核的设计 ·逆向的思维 ·烧脑的谜题 ·爆炸的难度 ·红温的玩家 ·智商的怀疑 ·崩溃的道心 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
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Players by region
Where this game's players are, estimated from review languages.
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